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Post by ntsheep on Oct 15, 2015 14:31:43 GMT -5
One can not get what they already are Cory Trese. You can however upgrade from crazy to pure insanity and travels around like I do.
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Post by LordofSyn on Oct 15, 2015 20:36:28 GMT -5
Figured out my Microphone situation. The only issue thus far is that you really cannot hear the game sounds. Not truly a bad tradeoff in the long run! But it doesn't give the best picture. Did some tests today and new Battleforce video tomorrow.
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Post by fallen on Oct 15, 2015 22:13:32 GMT -5
Figured out my Microphone situation. The only issue thus far is that you really cannot hear the game sounds. Not truly a bad tradeoff in the long run! But it doesn't give the best picture. Did some tests today and new Battleforce video tomorrow. I think reducing game sound to give space for talking is actually a great trade off. Can't wait to see it!
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Oct 16, 2015 4:11:36 GMT -5
You know I love mobile games ... it is just obviously very hard to compete with the F2P and big studios. We've got to try new approaches to see if we can eek out a living doing this. Steam first was one of those new approaches. There are other ones coming. We're getting crazy I hope "we're getting crazy" means "we've applied for the ID@Xbox program" (To quote a recent gaming post, "As many people flock to the franchise AAA games, others are most excited for the indie titles. Most of these games try something new and different which leaves a lasting impact that those big name titles don't. With well over 1,000 indie developers working on ID@Xbox games, we're more than sure that we'll have a bunch of these experiences on our Xbox Ones"). Seriously, if you can afford it, do it At the risk of taking this off-topic (and without ntsheep even being present!), I've been thinking for a couple of months now, in all genuine seriousness, that Andrew / Martin should set up a 'cashflow' studio in their own name, as a separate developer, and you guys can spend a few months of the year throwing out disposable F2P games. (Y'know, proper full on shitsville - limited play time, pay-to-win, consumable IAPS, take advantage of hallmark designs of addictive behaviour patterns). You could use this second studio to create mobile games that are utter trash, but bring in oodles of moolah. Then put this money into creating absolutely stunning none-F2P games under your 'proper' Trese Brother's banner. Nobody would have to be aware that it's the same folks behind the companies (although technically the ownership would belong to Andrew or Martin ([tangent] - Andrew Martin! Oh my God, how have I never seen that before; he's one of my favourite authors!! [/tangent]). This way you can have the best of both worlds - [hopefully] huge amounts of F2P income, without tarnishing the grand name of the Trese Brothers Could you get away with this without breaking any kind of terms of service? Do you have the time / inclination / ability / resources to create something in that vein? Is it a stupid idea? I'm just throwing this out there!
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Post by hissrad on Oct 16, 2015 4:24:15 GMT -5
You know I love mobile games ... it is just obviously very hard to compete with the F2P and big studios. We've got to try new approaches to see if we can eek out a living doing this. Steam first was one of those new approaches. There are other ones coming. We're getting crazy I hope "we're getting crazy" means "we've applied for the ID@Xbox program" At the risk of taking this off-topic (and without ntsheep even being present!), I've been thinking for a couple of months now, in all genuine seriousness, that Andrew / Martin should set up a 'cashflow' studio in their own name, as a separate developer, and you guys can spend a few months of the year throwing out disposable F2P games. (Y'know, proper full on shitsville - limited play time, pay-to-win, consumable IAPS, take advantage of hallmark designs of addictive behaviour patterns). You could use this second studio to create mobile games that are utter trash, but bring in oodles of moolah. Then put this money into creating absolutely stunning none-F2P games under your 'proper' Trese Brother's banner. Nobody would have to be aware that it's the same folks behind the companies (although technically the ownership would belong to Andrew or Martin ([tangent] - Andrew Martin! Oh my God, how have I never seen that before; he's one of my favourite authors!! [/tangent]). This way you can have the best of both worlds - [hopefully] huge amounts of F2P income, without tarnishing the grand name of the Trese Brothers Could you get away with this without breaking any kind of terms of service? Do you have the time / inclination / ability / resources to create something in that vein? Is it a stupid idea? I'm just throwing this out there! Don't know if it's a good but....Devious plan! hissrad approves
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Post by Cg on Oct 16, 2015 7:15:30 GMT -5
You know I love mobile games ... it is just obviously very hard to compete with the F2P and big studios. We've got to try new approaches to see if we can eek out a living doing this. Steam first was one of those new approaches. There are other ones coming. We're getting crazy I hope "we're getting crazy" means "we've applied for the ID@Xbox program" (To quote a recent gaming post, "As many people flock to the franchise AAA games, others are most excited for the indie titles. Most of these games try something new and different which leaves a lasting impact that those big name titles don't. With well over 1,000 indie developers working on ID@Xbox games, we're more than sure that we'll have a bunch of these experiences on our Xbox Ones"). Seriously, if you can afford it, do it At the risk of taking this off-topic (and without ntsheep even being present!), I've been thinking for a couple of months now, in all genuine seriousness, that Andrew / Martin should set up a 'cashflow' studio in their own name, as a separate developer, and you guys can spend a few months of the year throwing out disposable F2P games. (Y'know, proper full on shitsville - limited play time, pay-to-win, consumable IAPS, take advantage of hallmark designs of addictive behaviour patterns). You could use this second studio to create mobile games that are utter trash, but bring in oodles of moolah. Then put this money into creating absolutely stunning none-F2P games under your 'proper' Trese Brother's banner. Nobody would have to be aware that it's the same folks behind the companies (although technically the ownership would belong to Andrew or Martin ([tangent] - Andrew Martin! Oh my God, how have I never seen that before; he's one of my favourite authors!! [/tangent]). This way you can have the best of both worlds - [hopefully] huge amounts of F2P income, without tarnishing the grand name of the Trese Brothers Could you get away with this without breaking any kind of terms of service? Do you have the time / inclination / ability / resources to create something in that vein? Is it a stupid idea? I'm just throwing this out there! .....and if something goes wrong, and the First Cat is out of the bag... Only Andrew Martin, gets blamed for devious, unethical business practices - and the pure, white as snow, painted with Dulux brilliant white, name of Cory Trese, can be held up high, as a banner of utmost quality standards in developer morality. Can't wait to see the Tweets left by Andrew Martin on his writers page... "WTF... I've never written a mobile game in my life, I tell you! What do you mean 1 star?!"
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Post by ntsheep on Oct 16, 2015 11:12:29 GMT -5
What do you mean I'm not present? I'm at the top of the page! You guys have gotten so gun shy about a thread derailing you've forgotten what a derailment actually is. If what your saying is an analogy to compare or better explain the point you're trying to make. That's not a derailment.
Now for a clear example of a derailment,,,
I present Jeff Foxworthy stlye,,,
You might be a derailer if,,,
You post cat photos on a dog lovers website.
You post "look out for the great big giant green canaries" as the only response to any other post.
In your mind "trolling" has nothing to do with Bass boat motors.
Your absolutely convinced that you've seen a selfie of the Invisible Man.
And finally,
You manage to convince everyone that you really are Jeff Foxworthy posing as a guy named Stephen posing as a class NT digi sheep.
That's a derailment.
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Post by Cory Trese on Oct 16, 2015 12:53:23 GMT -5
Just FYI, we have applied for the ID@Xbox program. It is unlikely that we will be approved.
That is not at all what I was talking about with "getting crazy" but we are trying new marketing and pricing strategies in an attempt to stay relevant in the changing gaming market.
I would be willing to spin up a F2P studio with the intention of generating revenue to fund making fun, awesome RPG.
However, the challenge is that F2P games are a huge gamble and they cost a lot to make. If could have a successful Kickstarter raise $60K for "making a bunch of F2P shovleware" we could probably afford to hire the necessary staff to make that happen.
What do you think the odds of a Kickstarter for shovleware are? 1%
What do you think the odds of an investor betting on our ability to make F2P games? 2%
Odds of me being able to max out my credit cards and fund another studio on personal debt? 0%
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Post by Cg on Oct 16, 2015 15:27:48 GMT -5
Being just a humble sock, I had to go and Google F2P. I don't really understand the issue at hand. I thought that the Trese games were already free to play, for a significant part of there accessibility, and you paid for access to the whole experience. O.o
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Post by Cory Trese on Oct 16, 2015 15:37:27 GMT -5
Being just a humble sock, I had to go and Google F2P. I don't really understand the issue at hand. I thought that the Trese games were already free to play, for a significant part of there accessibility, and you paid for access to the whole experience. O.o Free to Play (F2P) games on Android generally depend on consumable IAP and advertising to generate revenue. Our previous games are F2P in a technical sense, using the shareware model because we generate no revenue from the free version. 40,000 people play Star Traders RPG every month and it has no ads, no IAP and no revenue generation. That's suicidal from the perspective of a F2P developer.
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Post by LordofSyn on Oct 16, 2015 15:57:48 GMT -5
Shoutout to Egoi$ta the Steam member who won the Steam Key for #TemplarBattleforce. #TreseBros #IndieGames #TurnBasedStrategy games! I may have another contest on the way soon. Please support all developers, especially indie developers! More Let's Play videos on the way! youtu.be/_71qjb90bYI
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Oct 17, 2015 2:35:06 GMT -5
Being just a humble sock, I had to go and Google F2P. I don't really understand the issue at hand. I thought that the Trese games were already free to play, for a significant part of there accessibility, and you paid for access to the whole experience. O.o That's my fault for being unclear, sorry! I know Cory Trese has already answered, but from a personal perspective, whenever I refer to F2P, what I'm actually referring to is the ungodly trend of nickle-and-diming players after sucking them into addictive behavioural patterns in a 'game' advertised as free. These predominantly take the form of simple puzzle games, city builders, farming games and multiplayer battle games. Essentially anything that has an artificial pay wall. You start playing, it seems fun, and then it slooooooows to a crawl. Progression becomes tied to an arbitrary timer / energy system ("Wait 72 hours for this to build, or complete it now with 100 gems!") with the currency required to keep up and avoid frustration purchasable with real cash. When people get suckered in, they end up spending a fortune on the game - far, far more than the price of entry for a retail game would have been. It's like a fruit machine - You put a pound in, have a few spins, win 20p back... So you put another pound in, win 70p. Your next two pounds give you nothing, so you're thinking "We'll, that's four quid... I'll just put another one in to make it an even fiver and hopefully break even!" Before you know it you've emptied your wallet. The problem is (prepare for bigoted comments) most of these casual players won't pay for a game up front when there's so much 'free' available on the market. They tend to be adult idiot women or stupid kids trying to compete with friends on Daddy's contract phone. Essentially, rip-off media and advertising companies are creating 'games' to generate revenue, taking advantage of stupid people who have been socially engineered into thinking it's perfectly normal - this must be how games work. Because of this, their 'free' games make billions - billions - of dollars a year. And for as long as there are stupid people with disposable income, there will be profit-hungry fat cats wanting to take advantage of them. Making money for the sake of creating bigger things designed to make more money. Heck, they built a city in a desert that sustains itself based on that entire principal. And it fucking sucks.
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AA
Templar
Torps away!
Posts: 1,382
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Post by AA on Oct 17, 2015 7:16:24 GMT -5
I play those type of games alot... no money ever spent on a single one just alot of time waiting
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Post by Cory Trese on Oct 17, 2015 8:43:13 GMT -5
South Park has a great episode about freemium games that includes a presentation that I've actually seen at game dev conferences. Essentially the F2P games that mataeus is talking about are modeled after casino systems used to get people addicted to a feedback loop. The developers hire behavioral psychologists to build systems specifically designed to prey on people's lack of willpower.
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Post by bookworm21 on Oct 17, 2015 11:43:49 GMT -5
I don't know if this would be technically feasible to add, but I know I sure would like optional ads in your games I could set going all day while I do something else. No idea what the cost/benefit of that would be like though.
Optional as in: 'watch ads to support us' button on the main menu or something.
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