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Post by riverjack on Oct 30, 2015 1:08:47 GMT -5
i dunno what those people earlier in the thread were complaining about. the new interface looks great and is intuitive. well done. i will say that on my iphone 6plus the buttom left hud (the portraits) feels just a little too small, not sure... the next char button is especially tiny.i think i just need to get used to the smaller size and ill be fine, take some getting used to i suppose.
all in all looks great!
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Post by stubbieoz on Oct 30, 2015 5:11:16 GMT -5
But please at least tell me you wont do the same thing to Templar Battleforce before I spend more money on the iPad version of that game. Thanks for continuing the conversation. We're in a gathering feedback mode to decide how to proceed. Adding back SFX seems like it would make most people happy. Yes, they'd have to be footsteps more like running, as the new speed shows the characters jogging the dungeons. Templar Battleforce has an option for "Fast Enemy Turn" which is extremely popular. The enemy turn goes very fast without movement or attack animations. It's general movement speed is closer to the speed that you see Heroes moving now. There is no option to slow down the pace of the movement. Well that just about does it for me. I guess I am probably too old to be playing new games anyway. Besides I do have a somewhat massive backlog of unfinished games. I loved the original slow pace of Heroes of Steel but I am out voted. It was a nice game while it lasted. I particularly liked taking it very slowly into new terriorty and not knowing if my team was about to be ambushed. Now I just blindly run into dark areas. All the tension has gone for me. It just doesn't feel the same. Now you tell me that Templar Battleforce also has zippy turns and that is extremily popular. It probably is a sign of the times. Everything has to be instant these days. Thanks for at least listening to my concerns. Best of luck. You guys are one of the few outstanding developers amoungst the indie community.
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Oct 30, 2015 8:04:17 GMT -5
I miss the SFX myself but love the speed. My 2 cents This is my feeling too I don't think it would be bad if the SFX were played in the same way as before - I personally wouldn't mind that. I just want to hear them moving, I don't mind if it's not synced to every exact step. For enemy turns, I'm all for skipping them UNLESS they're attacking (regardless of whether the attack connects or not). In other words, just skipping movement animations across the map. I don't ever want to skip turns completely and just come back to injured and dead heroes / Templars. That would especially kill changing strategies when reloading after a defeat, as you wouldn't really know who was decimating you. We NEED to see this stuff, as we do now, otherwise it may as well be a text adventure.
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Post by Cory Trese on Oct 30, 2015 9:36:00 GMT -5
Have you tried High Speed in BF? That's sorta what we're going for.
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Post by fallen on Oct 30, 2015 9:41:10 GMT -5
I loved the original slow pace of Heroes of Steel but I am out voted. It was a nice game while it lasted. I particularly liked taking it very slowly into new terriorty and not knowing if my team was about to be ambushed. Now I just blindly run into dark areas. All the tension has gone for me. It just doesn't feel the same. Now you tell me that Templar Battleforce also has zippy turns and that is extremily popular. It probably is a sign of the times. Everything has to be instant these days. Thanks for at least listening to my concerns. Best of luck. You guys are one of the few outstanding developers amoungst the indie community. We've also heard from one Nightmare player who asked to have it back, as it increases risk of death on high difficulties. Sorry you've decided to stop playing the games! Vae Victus, Templar!
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Post by fallen on Oct 30, 2015 9:42:17 GMT -5
i dunno what those people earlier in the thread were complaining about. the new interface looks great and is intuitive. well done. i will say that on my iphone 6plus the buttom left hud (the portraits) feels just a little too small, not sure... the next char button is especially tiny.i think i just need to get used to the smaller size and ill be fine, take some getting used to i suppose. all in all looks great! Thank you very much! We can take a look a the UI scaling for the iphone 6 plus, perhaps it could be tweaked a bit. At list, in iOS land, there are only a few phone models. Not like the 10,000 Android varieties we support!
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Post by stubbieoz on Oct 30, 2015 16:18:15 GMT -5
Okay, tell you what fallen. Can you say that you guys at least will definately bring back footstep sounds. I just tried playing HoS again and I think I can live with the fast pace by just tapping a couple of squares away from me at a time but it is just way too quiet. I really want to continue because I have bought every dlc possible for the game. Compromise? Please.
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Post by fallen on Oct 30, 2015 17:16:46 GMT -5
Okay, tell you what fallen. Can you say that you guys at least will definately bring back footstep sounds. I just tried playing HoS again and I think I can live with the fast pace by just tapping a couple of squares away from me at a time but it is just way too quiet. I really want to continue because I have bought every dlc possible for the game. Compromise? Please. We are working on bringing back the SFX, absolutely.
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Oct 30, 2015 17:27:51 GMT -5
Have you tried High Speed in BF? That's sorta what we're going for. Yeah, I have. I like the way it slows down when the actual attacks occur, just a shame the full animations are excluded and they just sort of... Chest bump. At least if it's kept an option, I don't have to use it, therefore I have nothing to complain about
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Post by Cory Trese on Oct 30, 2015 18:17:04 GMT -5
Have you tried High Speed in BF? That's sorta what we're going for. Yeah, I have. I like the way it slows down when the actual attacks occur, just a shame the full animations are excluded and they just sort of... Chest bump. At least if it's kept an option, I don't have to use it, therefore I have nothing to complain about Yeah we will absolutely leave it as an option. I won't play with it on either, but some people seem to be obsessed with playing with as little eye candy as possible.
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Oct 31, 2015 2:52:18 GMT -5
Yeah, I have. I like the way it slows down when the actual attacks occur, just a shame the full animations are excluded and they just sort of... Chest bump. At least if it's kept an option, I don't have to use it, therefore I have nothing to complain about Yeah we will absolutely leave it as an option. I won't play with it on either, but some people seem to be obsessed with playing with as little eye candy as possible. Speed speed speed! Instant gratification! That's what turned Orange Pixels Heroes of Loot from a dungeon crawling rogue-like into a super-charged Gauntlet shoot 'em up.
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phaze
Exemplar
Posts: 368
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Post by phaze on Oct 31, 2015 8:02:45 GMT -5
We've also heard from one Nightmare player who asked to have it back, as it increases risk of death on high difficulties. Sorry you've decided to stop playing the games! Vae Victus, Templar! Having just got the update on Apple, I started a new party just to test it out (and also deal with a hankering make a BR Vraes work). The fast speed as default is completely jarring. Playing on Nightmare, usually questing for a no death run, the fast speed is lethal. Using touch screens, mis-clicks happen, sending the party to unwanted areas. Especially if playing on a commute where bumps occur. The fast speed gives less time correct and more likely guarantees the heroes running into battles in unintended ways, which frequently means death. A slower speed is very useful for minimizing accidental battles, the greatest cause of deaths in Nightmare. As a player on a smartphone, I play the game mostly while commuting on buses and subways, in which the fast speed does not mix. I liked having fast speed as an option to cover old areas without enemies and reach towns/camps quicker but never used it for scouting new territory (the bulk of the game) for the above reasons. I'll test out the new party and see how I adjust, but I would be terrified to play my undefeated Nightmare Ironman party at this moment. I am curious to dig into the new interface.
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Post by fallen on Oct 31, 2015 8:10:19 GMT -5
phaze - thanks you are now the second Nightmare player to mention this as a big determent to your team's longevity. We are always keeping an ear to the ground and trying to improve. We'll circle the wagons and decide what to do.
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phaze
Exemplar
Posts: 368
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Post by phaze on Oct 31, 2015 8:41:39 GMT -5
Speed is also not a general priority for me as a player, so that is a factor. In a strategy/tactics/turn-based game like this, deliberate and thoughtful decisions are essential. I really appreciate the battle complexity. It is so much more than damage/killing enemies as you need to control position and anticipate the next turns as well to control incoming damage to the heroes. Speed play is...rather counter to the core of the game.
The faster play seems to encourage faster decisions from the player as the game 'operates' at this level. However, faster decisions will mean more casual mistakes, and on Nightmare, that typically means death. This may not matter for most players, but definitely for some of us it does.
I know you respond to a much larger community and balancing the game is fiendishly hard. I always appreciate the willingness of the team to listen and often respond with updates to meet feedback. It is a great experience this community provides.
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Post by fallen on Oct 31, 2015 8:53:24 GMT -5
phaze - thanks for the feedback. Honestly, the only change in "speed" is a reduction of the time you have to wait during movement across a map, be it in peace time or war time. The game does not play faster, you just wait less However, I can see the argument that this reduces the ability to cancel a move when it is made in correctly.
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