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Post by alvazir on Dec 9, 2015 7:39:01 GMT -5
Ok, now I'm really curious. How in the world NoQuitt did you get 6 turns on Infiltration Site? Rallying Charge 8 for +3mp, Engineer with Capture 6 and Cyclone Reactor for +1mp and also had captain buff him with Pressing need for another +1mp. It's tricky because everything gets so congested in the middle. You have to clear out a path but also manage to keep the Engineer safe because he'll be right out front. 5 turns here :-D Same as above plus Pressing need 8.
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Post by contributor on Dec 10, 2015 4:18:59 GMT -5
I added some tweaks to the table including player totals and average turns for each level. Cory Trese and fallen might find the latter interesting for evaluating turn goals and such. It cleary justifies the added difficulty for the last level.
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Post by fallen on Dec 10, 2015 10:58:50 GMT -5
I added some tweaks to the table including player totals and average turns for each level. Cory Trese and fallen might find the latter interesting for evaluating turn goals and such. It cleary justifies the added difficulty for the last level. It is very interesting data, but when I look at the names along the top line ( jknut, @kanly, johndramey, xdesperado, contributor, ntsheep, NoQuitt, alvazir) I see a list of some of the most legendary and bad ass Templar Captains that ever walked the battlefield. You're all far and above average. I would love to see folks update their turns for the last level after the update.
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Post by contributor on Dec 10, 2015 16:53:02 GMT -5
It is very interesting data, but when I look at the names along the top line ( jknut, @kanly, johndramey, xdesperado, contributor, ntsheep, NoQuitt, alvazir) I see a list of some of the most legendary and bad ass Templar Captains that ever walked the battlefield. You're all far and above average. I would love to see folks update their turns for the last level after the update. Just stop it, you're making me blush. But yeah there's probably some pretty serious templar junkies posting to the sheet though. It's the edge cases I find most interesting. Some of the turn limits are getting absolutely schooled like Trench Warfare, whereas others are harder to improve significantly one. I've got a brutal game going, but I've actually decided to try different things including no rallying cry. That changes the game significantly.
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Post by fallen on Dec 10, 2015 18:34:01 GMT -5
contributor - good point, let me look again. The last level in the game is in the same category, and benefited from some changes.
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Post by xdesperado on Dec 10, 2015 21:46:35 GMT -5
I'm a Templar hack not a legend, as you can see by most of my turn records lol.
My question though regarding some of those incredible turn records is are the turns for a squad's initial play through the campaign or are they for 2nd or 3rd run through with the same squad.
I've been seeing a general improvement with my brutal squad on it's second run-through of campaign thanks to better talents/gear/attributes.
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Post by fallen on Dec 10, 2015 21:50:13 GMT -5
xdesperado - very good question. I had assumed those were all first playthroughs, but maybe that is not a safe bet.
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Post by johndramey on Dec 10, 2015 23:55:36 GMT -5
I'll update my playthrough this weekend, but just wanted to say that my run through is a first go. I mean, I took part in the beta, but I'm one of those compulsive restarters. I think I have something like 8 squads going right now? Also, thanks for the compliment there fallen. Don't tell my wife, but you know that TA was my first true love.
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Post by alvazir on Dec 11, 2015 3:46:17 GMT -5
xdesperado - very good question. I had assumed those were all first playthroughs, but maybe that is not a safe bet. There should be disclaimer in the first post and/or in the googledocs table stating clearly what kind of turn records are wanted. When i first encountered this thread i thought those were best turn records for each person out of all first playthroughs on selected difficulty. I had some questions later when i finally completed HC Ironman game and decided to share my turns: 1. Are these records from one game or are they the best turn records selected from different games at the same difficulty? 2. Should it be the first completed game ever (the one, where player completed the game for the first time ever)? 3. Should it be the first playthrough or replay? Questions marked previously were not really answered in the first post, so i had to read carefully through the whole thread to get the rules. Answers that i found (and used as a basement for a posting of turn records) were: 1. Turn records should be from one playthrough(squad, save-game etc). 2. It should not be the first game ever completed by the player (i.e. first i completed game on brutal, in the next game i completed game on ironman - either may be posted). 3. Turn records must be from the first playthrough of the squad(the game which starts with empty RP tree, level 1 templars and possibility to skip the tutorial), NOT the replay. There should be someone who can sum up the rules in a clear and elegant way, like "Turn records from one first playthrough of any team on any difficulty" (can not pretend to make it clean and clear as my english is pretty rudimentary). As an extra precaution measure(if it's ever needed) tutorial levels turn records may be included into the table. So that if player for some reason didn't read (or understand) the rules, it'd be clear that it's not the first playthrough of the squad: 1. All tutorial levels turn records written = played through the whole tutorial = first playthrough. 2. None of tutorial levels turn records written = skipped tutorial = first playthrough. 3. Tutorial levels turn records written, but "Level 1: Deck 12 Cappa Sector" is missing = looks like replay. That's according to game's description of replay (haven't tried it yet): You start again with your current team (RP-tree and levels as well) from the "Level 2: Deck 14 Alta Sector". I would love to see folks update their turns for the last level after the update. <...> It's the edge cases I find most interesting. Some of the turn limits are getting absolutely schooled like Trench Warfare, whereas others are harder to improve significantly one. I've got a brutal game going, but I've actually decided to try different things including no rallying cry. That changes the game significantly. It should probably be a good idea to write version of the game during playthrough (for example, 1.2.5-1.2.9) and "personal gameplay rules": 1. Version is needed to see the results of changes in updates. Few missions come in mind as an example: "Ferarai: Atmo Reentry" somewhere around 1.2.5-1.2.7 was fixed to make you walk the scientist to an orange square, or "Hive Mind" before and after 1.2.7. Those additional evil xenos from 1.2.7 also make the difference which should probably be seen from turn records. 2. Personal gameplay rules (like those of contributor ) matter a lot and should be noted somewhere in the table. Like "No RC, no PN, no MP bonus gear" etc.
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Post by contributor on Dec 11, 2015 5:09:32 GMT -5
I think it's important to realize that this sheet just sort of grew organically. I don't think it was planned from the beginning to be a super official thing. If somebody wanted to do something like that, it might even be better just to start over. In fact there could be sheets for very narrow play-throughs or community challenges (all soldiers, all melee, hail hydra, berserkus circus etc.)
For the record, my play through was a single one and my first on Ironman, but not my first trip through the entire game. For most of the later levels it was my third time through, but the earlier levels were played extensively in the Alpha and if you look at my turn counts I think it shows. Since this is all self-reporting it might be good if everybody doesn't take it too seriously.
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Post by alvazir on Dec 11, 2015 5:55:51 GMT -5
I think it's important to realize that this sheet just sort of grew organically. I don't think it was planned from the beginning to be a super official thing. If somebody wanted to do something like that, it might even be better just to start over. In fact there could be sheets for very narrow play-throughs or community challenges (all soldiers, all melee, hail hydra, berserkus circus etc.) For the record, my play through was a single one and my first on Ironman, but not my first trip through the entire game. For most of the later levels it was my third time through, but the earlier levels were played extensively in the Alpha and if you look at my turn counts I think it shows. Since this is all self-reporting it might be good if everybody doesn't take it too seriously. I agree with you that it is not an "official reference list" and should not be considered that, but rather good survey for Cory Trese and fallen as you said earlier: <...> Cory Trese and fallen might find the latter interesting for evaluating turn goals and such. <...>
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Post by jknut on Dec 11, 2015 10:45:47 GMT -5
I started this in the alpha when I thought it would be fun to share how we were doing on the levels. I updated the the first post based on alvazir and other comments. It's just fun to share and learn new strategies. If someone wants to start something different, that's okay too.
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Post by ntsheep on Dec 11, 2015 12:01:03 GMT -5
Mine were on a first play through. I do have a new game on normal that's almost done and will post that soon. Unless there's been some major change, I don't think game version really matters. Sometimes it's just a quick fix for a level blocking bug. There are so many ways to play that trying to list what you did in the spreadsheet might make it to hard to read. Some levels can be beaten quicker by following a certain path through the Requisition Tree but that can be a double edge sword because it makes other levels harder. I've always thought of this thread as just a basic score counter to compare ourselves and see what an average is between us. I do hope more people post soon. There have been some levels that gave me huge trouble but thanks to others post and ideas, I was able to improve. After almost 3 weeks of playing Elder Scrolls Oblivion everyday, I'm ready to hunt more xenos.
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Post by Brutus Aurelius on Dec 11, 2015 13:05:28 GMT -5
but when I look at the names along the top line ( jknut, @kanly, johndramey, xdesperado, contributor, ntsheep, NoQuitt, alvazir) I see a list of some of the most legendary and bad ass Templar Captains that ever walked the battlefield. You're all far and above average. I would love to see folks update their turns for the last level after the update. It seems that the Alpha team has the blessings of Shalun!
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Post by jknut on Dec 24, 2015 20:40:24 GMT -5
I would love to see folks update their turns for the last level after the update. Just finished the last level on Ironman (v.1.2.17) on the 8th turn, but the victory screen reported 9 turns (@ 10 million honor at game end with 2700 unused RP). The kill shot was awarded to my "super critical (but squishy)" scout who dealt a 410 damage with the last shot.
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