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Post by algesan on Nov 30, 2015 23:12:45 GMT -5
On a side note...in missions with a required class besides Cpt or NPC....which would be Eng to capture TP objective or Hydra to burn pods only I think...shouldn't death of that class with no ability to TP in another be a game ending sequence? Nope! This is part of the game's balance for Ironman, and it doesn't always mean defeat on Normal. Maybe the Engineer died after the TP was taken, and wasn't needed anymore. That doesn't reflect defeat. Thnks! Since I've actually had my only Engineer die before any TP was captured on the Mok Prime Drop Zone mission on Normal, it does happen. Was I somewhat stupid on placement? Arguably, yes, since I didn't have him covered with OW, but I had other clear and present dangers visible and he got swarmed out of the black a few squares away by 3 xenos who smashed him down from full HP with a series of big hits. To quote Private Hudson, "Game Over Man", no matter how long I played afterwards. BTW, Engineer dying Before taking the TP objective was the scenario, dying after just means waiting to pull a new one out obviously.
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Post by Cory Trese on Dec 1, 2015 0:48:40 GMT -5
Nope! This is part of the game's balance for Ironman, and it doesn't always mean defeat on Normal. Maybe the Engineer died after the TP was taken, and wasn't needed anymore. That doesn't reflect defeat. Thnks! Since I've actually had my only Engineer die before any TP was captured on the Mok Prime Drop Zone mission on Normal, it does happen. Was I somewhat stupid on placement? Arguably, yes, since I didn't have him covered with OW, but I had other clear and present dangers visible and he got swarmed out of the black a few squares away by 3 xenos who smashed him down from full HP with a series of big hits. To quote Private Hudson, "Game Over Man", no matter how long I played afterwards. BTW, Engineer dying Before taking the TP objective was the scenario, dying after just means waiting to pull a new one out obviously. Yep! An easy modes have an "Abort" button for just that reason. Except high score
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Post by algesan on Dec 1, 2015 10:05:16 GMT -5
Since I've actually had my only Engineer die before any TP was captured on the Mok Prime Drop Zone mission on Normal, it does happen. Was I somewhat stupid on placement? Arguably, yes, since I didn't have him covered with OW, but I had other clear and present dangers visible and he got swarmed out of the black a few squares away by 3 xenos who smashed him down from full HP with a series of big hits. To quote Private Hudson, "Game Over Man", no matter how long I played afterwards. BTW, Engineer dying Before taking the TP objective was the scenario, dying after just means waiting to pull a new one out obviously. Yep! An easy modes have an "Abort" button for just that reason. Except high score AHA! High scores, that makes sense. THX
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Post by Intermittent on Dec 1, 2015 23:49:55 GMT -5
Scenario ; Traitor's Bunker. At start of level gave me option to swap engineer so I did, just to find out that I could not progress without one. Was reluctant to have a templer shoot itself in the head too make room, so had to abort.
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Post by Cory Trese on Dec 2, 2015 0:04:01 GMT -5
Scenario ; Traitor's Bunker. At start of level gave me option to swap engineer so I did, just to find out that I could not progress without one. Was reluctant to have a templer shoot itself in the head too make room, so had to abort. I will fix that map so you cannot remove the Engineer. Thanks, very easy to fix!
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Post by algesan on Dec 2, 2015 11:33:20 GMT -5
Scenario ; Traitor's Bunker. At start of level gave me option to swap engineer so I did, just to find out that I could not progress without one. Was reluctant to have a templer shoot itself in the head too make room, so had to abort. I will fix that map so you cannot remove the Engineer. Thanks, very easy to fix! As a down the road/next game thing, a deployment check for class/character(s) x,y & z, instead of fixing them in position. Minor wish, I can only think of a couple of times it would have been nice and once when I really would have liked to move my Captain. Unfortunately, I think it might complicate coding for each scenario and the system as is works well as it is.
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Post by jknut on Dec 8, 2015 16:33:52 GMT -5
On Infiltration Site, it would be nice to be able to swap out the Soldier when the Engineer & Soldier appear. I'd like to bring in my Neptune :-)
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Post by fallen on Dec 8, 2015 17:01:32 GMT -5
On Infiltration Site, it would be nice to be able to swap out the Soldier when the Engineer & Soldier appear. I'd like to bring in my Neptune :-) jknut - sorry, we won't be able to change that in BF.
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Post by Cory Trese on Dec 8, 2015 17:53:56 GMT -5
On Infiltration Site, it would be nice to be able to swap out the Soldier when the Engineer & Soldier appear. I'd like to bring in my Neptune :-) On lower difficulties, you can afford the SP for a Neptune swap. On higher ones, you'll have to use a Soldier ... because, higher difficulty.
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Post by fallen on Dec 8, 2015 18:34:10 GMT -5
He's asking about the point where Templars appear halfway through the level.
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Post by jknut on Dec 9, 2015 21:27:40 GMT -5
Detonation Site was really tough on Ironman since I'm not building Soldiers and was forced to play two Soldiers.
It would have been nice to be able to swap out and bring in a Neptune instead.
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Post by fallen on Dec 9, 2015 23:37:25 GMT -5
Detonation Site was really tough on Ironman since I'm not building Soldiers and was forced to play two Soldiers. It would have been nice to be able to swap out and bring in a Neptune instead. As mentioned above, it isn't something we'll be able to change in this level.
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Post by Brutus Aurelius on Dec 10, 2015 14:05:14 GMT -5
Detonation Site was really tough on Ironman since I'm not building Soldiers and was forced to play two Soldiers. It would have been nice to be able to swap out and bring in a Neptune instead. Sometimes you get curveballs, especially on Ironman. However, soldiers are always part of my core force, with Neptunes being my fire support. How is your squad normally kitted out?
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Post by jknut on Dec 10, 2015 15:28:18 GMT -5
A lot depends on the level and whether I need a lot of MP to get to objectives. I'm building Scout for high crit/penetration, Paladin for buff and healing, Neptune for suppressing fire, Captain on ranged attacks, just started with Berserker. Here's my build with Captain at Level 18:
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Post by Brutus Aurelius on Dec 10, 2015 17:55:56 GMT -5
I think that you would benefit from Soldier use. They are cheaper and more variable than Neptunes, but are still tough enough with Overwatch and Leader in the Ranks Buffs to be very flexible. I can kit them out for heavy hitting, speedy assaults, to holding TP like it was their most prized possession. I'm not saying that your style of play is wrong, mind you. Just some helpful advice
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