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Post by algesan on Dec 11, 2015 7:41:45 GMT -5
I think that you would benefit from Soldier use. They are cheaper and more variable than Neptunes, but are still tough enough with Overwatch and Leader in the Ranks Buffs to be very flexible. I can kit them out for heavy hitting, speedy assaults, to holding TP like it was their most prized possession. I'm not saying that your style of play is wrong, mind you. Just some helpful advice I noticed the same thing on Soldiers, especially the SP costs after you haul out your two healers for heat and hits. I just did the new tunnel mission and if I'd have pushed Soldiers instead of my Neptunes (the first is RIP), they would all have had the mk8(?) Assault rifle that only Dalan could carry. It would have gone faster I think. Dalan and my Neptune were equally reliable OW killers and Dalan needs less babying or Engineer luv for heat issues. Oh, Dalan was much heavier armored also. It would simplify my RP to Captain, Engineer, Hydra, Paladin, Scout, Soldier; as well as avoiding having to spend extra turns generating SP to get the higher priced boyz out.
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Post by jknut on Dec 11, 2015 13:48:40 GMT -5
I'm on my second playthrough and I thought Neptune would be interesting to focus on over Soldier. Lower SP cost and rallying charge are two things I miss from the Soldier.
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