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Post by fallen on Nov 16, 2015 12:55:40 GMT -5
@wascalwywabit - just making up example numbers.
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Post by wascalwywabbit on Nov 16, 2015 13:19:28 GMT -5
@wascalwywabit - just making up example numbers. Ok, good to know.
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Post by CdrPlatypus on Nov 17, 2015 23:00:07 GMT -5
Well shit. I'm going to really have to change some of my strategy now. On the other hand this makes all of the heat related talents much more valuable now. I think engineer with cyclone reactor and heat sink 2 just became MVP.
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Post by fallen on Nov 17, 2015 23:27:28 GMT -5
CdrPlatypus - glad you see it as a well-placed new challenge. That is the feedback we're generally getting - a great raise to the tension for those pushing hard.
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Post by CdrPlatypus on Nov 18, 2015 1:12:13 GMT -5
fallen I'm also thinking I won't be using rallying charge as much, but I do feel this is a change for the better. It gives heat sink, full vent, and redline reactor relevance. I'm worried that it makes my first score on the Ironman boards a bit unfair though. I had my cpt running around at 600+ heat on mok prime on that run
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Post by Cory Trese on Nov 18, 2015 15:36:37 GMT -5
Being able to go to 600 Heat basically means that part of the system is meaningless.
By putting a hard limit on it, you can master the art of playing at 248 Heat ... or manage your Squad and Objectives so you never Overheat.
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Post by ntsheep on Nov 18, 2015 15:48:34 GMT -5
The new heat does add a bit more realism to the game. Before you could max out Willpower and pretty much take no damage from over heating. Most of the Talents that you couldn't use while over heated weren't ones that would cause you to lose. This game is about tactics, and the new heat rule makes you think about what to do. Know that a certain level may over heat you, you'll want to equip heat gear or bring an Engineer with Heat Sink. I really think that this makes the whole game a lot better.
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Post by xdesperado on Nov 18, 2015 16:09:03 GMT -5
fallen I'm also thinking I won't be using rallying charge as much, but I do feel this is a change for the better. It gives heat sink, full vent, and redline reactor relevance. I'm worried that it makes my first score on the Ironman boards a bit unfair though. I had my cpt running around at 600+ heat on mok prime on that run Even with the new heat rules +MP buffs like Rallying Charge can be used to advantage for heat management. Remember unspent MP determine how much heat you disapate so with a Templar making 2AP attacks if they have 8 MP to start they'll get the 2X heat reduction even with 2 actions taken, if they get to 10MP they can take 2 actions and still get 3X heat reduction as long as they don't move/use an ability that costs all MP.
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Post by contributor on Nov 18, 2015 16:17:27 GMT -5
fallen I'm also thinking I won't be using rallying charge as much, but I do feel this is a change for the better. It gives heat sink, full vent, and redline reactor relevance. I'm worried that it makes my first score on the Ironman boards a bit unfair though. I had my cpt running around at 600+ heat on mok prime on that run Yeah, I'm not sure how I'm going to beat your score. I'm a few levels away from where you bit it and sitting at 5.4 million. I've only lost one scout so far. I'm wondering how you got such a high score.
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Post by fallen on Nov 18, 2015 17:43:06 GMT -5
fallen I'm also thinking I won't be using rallying charge as much, but I do feel this is a change for the better. It gives heat sink, full vent, and redline reactor relevance. I'm worried that it makes my first score on the Ironman boards a bit unfair though. I had my cpt running around at 600+ heat on mok prime on that run Even with the new heat rules +MP buffs like Rallying Charge can be used to advantage for heat management. Remember unspent MP determine how much heat you disapate so with a Templar making 2AP attacks if they have 8 MP to start they'll get the 2X heat reduction even with 2 actions taken, if they get to 10MP they can take 2 actions and still get 3X heat reduction as long as they don't move/use an ability that costs all MP. That is not actually the case. Heat dissipation from MP is maxed at 6 and ONLY counts real MP, not buffed MP. If you buff up to 10 MP, then spend 4 AP (and therefore 4 MP), you'll get the Heat dissipation for 2 MP (6 - 4), not 6 MP.
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Post by xdesperado on Nov 18, 2015 17:50:12 GMT -5
fallen thanks for correction guess I was mistaken in my observations. Had thought the bonus MP from gear/buffs got used first in the calculations and not the base MP.
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Post by fallen on Nov 18, 2015 17:53:07 GMT -5
fallen thanks for correction guess I was mistaken in my observations. Had thought the bonus MP from gear/buffs got used first in the calculations and not the base MP. There was a time during alpha that it worked like that, but it was a huge exploit for Scouts and anyone moving fast. They basically didn't gain Heat because of the amount of dissipation they were getting.
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Post by Deleted on Nov 18, 2015 18:27:17 GMT -5
fallen, I'm not sure I like the new heat rules, especially after my low health hydra blew himself up. War gear that increases max heat is fine, but I often end up at high heat and suffer damage. And heat dissipation is slow compared to heat generation. How about war gear, or a self only buff (for each templar) that helps dissipate heat?
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Post by xdesperado on Nov 18, 2015 18:34:56 GMT -5
Afallen, I'm not sure I like the new heat rules, especially after my low health hydra blew himself up. War gear that increases max heat is fine, but I often end up at high heat and suffer damage. And heat dissipation is slow compared to heat generation. How about war gear, or a self only buff (for each templar) that helps dissipate heat? It's called stand still and do nothing Seriously though, my main Engineer has the Relic equiped giving her +60 Max heat for a total of 160 Max. With Heat Sink 4 and Engineering 16 she can reduce another Templar by 80 heat for +15 herself. Very good exchange and as long as I'm careful where and when I use it seldom run into real heat issues with my squad.
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Post by fallen on Nov 18, 2015 19:14:34 GMT -5
fallen, I'm not sure I like the new heat rules, especially after my low health hydra blew himself up. War gear that increases max heat is fine, but I often end up at high heat and suffer damage. And heat dissipation is slow compared to heat generation. How about war gear, or a self only buff (for each templar) that helps dissipate heat? Definitely take a look at the Hyra' buff Redline Reactor. Also, check out the Cyclone Reactor, and other gear and relics like it. Engineers can burn major Heat with Heat Sink. Neptune's have a self-buff that burns Heat.
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