|
Post by Cory Trese on Nov 14, 2015 14:13:48 GMT -5
On Steam for PC, Mac and LinuxTemplar BattleforceOn Google PlayTemplar BattleforceOn iTunesTemplar BattleforcePlease Rate to Support Devs and Updates! Need help? E-mail cory@tresebrothers.com v1.2.1 - 11/14/2015 - Achievements Added: Difficulty-Specific Campaign Completion - Rangefinder color varies by Talent target (Enemy, Friend, Ground) - Max Heat causes Leviathan to “shut down” and revert to 0 AP / 0 MP (256% of Max) - New Library pages: Overheating Damage, Talent rules (Ends Move, Ends Turn, Heat Restricted) - Click through on-map tutorial steps at your own pace - Increased Luthor and Nyra Talent Levels - Improved UI of Templar Designer - browse faces faster - Fixed bug that was not counting Medic x Talent Level into healing - Talents in list remain visible when AP = 0 - Fix Turn Counter vs. Objectives Screen - Fixed Sentry Turret and AoE heal bug - Display sentry turret max when selecting a Sentry - Hover over active effects in bottom right to see list
|
|
|
Post by fallen on Nov 14, 2015 14:20:55 GMT -5
Live on Steam!
|
|
|
Post by contributor on Nov 14, 2015 14:44:29 GMT -5
Ehhmmm, I don't think I like that heat rule. That's going to put a major crimp in my style.
|
|
|
Post by fallen on Nov 14, 2015 16:10:15 GMT -5
Ehhmmm, I don't think I like that heat rule. That's going to put a major crimp in my style. The game will start issuing warnings when you near 80% of the shutdown point. You should have lots of warning as you approach critical shutdown.
|
|
|
Post by xdesperado on Nov 14, 2015 16:22:38 GMT -5
Love hearing that Nyra is getting a buff. The heat rules will definitely make things more interesting, especially for Scouts. Best make sure the Engineer can cool people off efficiently lol.
|
|
|
Post by fallen on Nov 14, 2015 17:17:52 GMT -5
Love hearing that Nyra is getting a buff. The heat rules will definitely make things more interesting, especially for Scouts. Best make sure the Engineer can cool people off efficiently lol. Also increases the value of gear that raises Max Heat.
|
|
|
Post by xdesperado on Nov 14, 2015 18:12:32 GMT -5
Love hearing that Nyra is getting a buff. The heat rules will definitely make things more interesting, especially for Scouts. Best make sure the Engineer can cool people off efficiently lol. Also increases the value of gear that raises Max Heat. Even without changes I always placed a high value on added max heat, unfortunately the Scout doesn't get any gear for that (unless I'm just being blind and not seeing it) and with Overdrive and combat going on can quickly overheat. Been raising their will to help reduce damage from it and looking to get at least my primary Engineer in play more often for the cooling. With threat of shutdown now a possability even more care will be needed in employing my Scouts.
|
|
|
Post by fallen on Nov 14, 2015 20:12:28 GMT -5
|
|
|
Post by contributor on Nov 16, 2015 9:08:16 GMT -5
Did you guys make any changes to the XP system. I feel like I'm not getting any bonus xp playing on Ironman anymore. I used to always get more than the shown percentage. Now I'm not.
|
|
|
Post by fallen on Nov 16, 2015 9:44:35 GMT -5
|
|
|
Post by contributor on Nov 16, 2015 10:00:41 GMT -5
Hmmmm, I'm going to have to start paying more attention. I should be getting above the listed bonus on Ironman right? For example if I got 100 xp with a 22% bonus I should end up with more than 122 final xp right?
|
|
|
Post by fallen on Nov 16, 2015 10:14:24 GMT -5
Yep!
A number of releases ago, we stopped printing it as 100 XP + 22 Difficulty Bonus and just started saying 122 XP + Bonus (turns, kills, etc)
Rolling the difficulty bonus in with other bonuses was very confusing for folks.
|
|
|
Post by Cory Trese on Nov 16, 2015 10:38:45 GMT -5
So on Ironman, you will see a higher initial XP than other difficulties and probably a larger bonus (since 10% of 120 is bigger than 10% of 100.)
|
|
|
Post by contributor on Nov 16, 2015 10:46:06 GMT -5
Ok, it all makes sense now. Thanks for the explanations. I must not have noticed the changes until now. This makes a lot more sense than getting 100xp with 22% bonus and having it equal 146 total xp.
|
|
|
Post by wascalwywabbit on Nov 16, 2015 12:33:32 GMT -5
So on Ironman, you will see a higher initial XP than other difficulties and probably a larger bonus (since 10% of 120 is bigger than 10% of 100.) Ironman is 130%... Did you use 120% as an example only, or is my iPad gonna get an update with those numbers - I know I can be a bit behind on iOS features wise.
|
|