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Post by gravismetallum on Nov 6, 2011 15:05:44 GMT -5
blackgauntlet ya got me there....He was labled as "honored guest" so I didn't even think to expect humor...petrochemical fumes I guess... This calls for another friendly trip to the fennian zones. *Gravis loads up on chainsaw fuel cells,tightens straps on gloves, and leaves without medkits...doesn't need em anymore. ;D ~oh danny boy the pipes the pipes are callin'~
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Post by grävling on Nov 7, 2011 17:57:26 GMT -5
mumblety-peg -- suitably cyber-enhanced, of course. Except we don't seem to have any knives in this game at all ...
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Post by Cory Trese on Nov 7, 2011 18:06:36 GMT -5
The real question is do we want to dedicate our precious resources to building mini games inside of our games or new games?
I know my answer is that we have so few hours per night to code that coming up with, supporting, designing, balancing, integrating, skinning, supporting, documenting and defending any mini game would be more work that it was worth.
A simple misstep in the design could make other parts of the game less useful by comparison to the game (and for a game to be a first class part of the game's mathematically structure, it needs to interact with the correct number of edge's in the graph theory that defines CK's structure.)
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Post by Cory Trese on Nov 7, 2011 18:31:12 GMT -5
"Mini games" I will build:
Matrix Back Room Corporate Security Encounter System Operations Team Management etc
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Post by gravismetallum on Nov 7, 2011 18:34:23 GMT -5
@cory I'm pretty sure nobody in the community wants time taken away from the devoloping of their favorite main games your currently working on,but when offerd the chance to say what would I like in a game I will come up with all sorts of stuff based on my favorite past experiences with little regard to what it takes to code...because I have no idea what it takes to code it. With that said I really do appreciate the work have done to this point and look forward to what the future holds,perhaps minigames in the far far future then?
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Nov 7, 2011 18:37:19 GMT -5
But cory if u add minigames(simple, very very simple) as ways to complete some yet implemented actions in the game(or actions that u surely will add),could be it a hard work?? Examples:unlock doors,make sniper shots steal things to enemy,in a way similar to matrix engine(so nothing to create,only modify,'cause you already have it)...mine is a question,not an idea,'cause i'm not a programmer only a player...^^ only a curiousity =) and hoping in a yes(obviously =P)
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Post by gravismetallum on Nov 7, 2011 18:40:10 GMT -5
Those ones added while I was typing sound like plenty to me.
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Nov 7, 2011 18:50:47 GMT -5
We should ever(or always?ehm choose the right one i dont know which is xD) remind that's a BETA,guys...Great things have to come,i think...=) Gravis,we could ask a chainsaw minigame..=)
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Post by Cory Trese on Nov 7, 2011 19:03:59 GMT -5
Game design ... it is really hard.
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Nov 7, 2011 19:14:36 GMT -5
Oh i understand,in my younger days i deeply "played" with rpg maker for pc and ive done at school a lot of c++ language and liiiiitle bit of java,so i comprend u..i ve stopped myself to learn more 'cause it was too for my mind..i told im not a programmer =P
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Nov 7, 2011 21:56:35 GMT -5
Game design ... it is really hard. *clapping* code scares me... *mumbles*
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Post by Cory Trese on Nov 7, 2011 22:14:03 GMT -5
The code comes very easily for me, I think the hard part is the actual game design.
For me it starts with understanding the underlying system model and then mapping all of the game's elements and nodes into a graph. Once you can see how things are connected you can start to work towards mathematical balance.
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Nov 7, 2011 22:16:10 GMT -5
yeah, it turns to greek arfter so many numbers... the design is whats easy for me...
*prolly like your brothers - more art than math/prog*
the new TE art is INCREDIBLE <take nothing away from fallen>
this is a very talented family *nods*
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Nov 7, 2011 23:16:42 GMT -5
How about this: Cyberknight steps into seedy back-parlor. A steely-eyed Blue Ox fixer eased himself back into his leather couch which had probably survived the Cataclysm. "You ready to bet?", asked the fixer. "I was born ready, ficker (He meant to say fixer but my CK is a dyslexic).", boasted the knight. Minigame Start! *Please close CyberKnights and play Templar Assault. If you win all Skirmishes under Hard level, come back to CyberKnights.*
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Post by gravismetallum on Nov 7, 2011 23:55:58 GMT -5
blackgauntlet Hell yeah,cross game unlockables a big @$$ +1 if its possible. Its smart to,promotes purchases of linked games
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