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Post by gravismetallum on Oct 22, 2011 18:42:29 GMT -5
One aspect of many great rpgs is a little distraction within your little distracion. I wouldlike to see peoples opinion on good cyberpunk flavored minigames,besides the obvious gambling. Maybe mutant fishing? There is an awful lot of docks in nbz.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Oct 22, 2011 22:08:12 GMT -5
How about Whack-a-Mole... with CHAINSAWS?
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Post by gravismetallum on Oct 23, 2011 0:00:11 GMT -5
Hmmm,I can't resist a situation where I can apply a chainsaw as a solution. How would it work in the game though and would it be any fun for other people?
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Post by moof on Oct 23, 2011 0:42:25 GMT -5
make a casino. *puts on shades*
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Post by grävling on Oct 23, 2011 1:18:23 GMT -5
I'd like a casino, too -- or rather there is one, run by the Yakuza. What I would like is the ability to play games in it.
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Post by gravismetallum on Oct 23, 2011 2:25:00 GMT -5
Yup,gamblings the standard especially in games like this,nothing wrong with that though. I wonder if they could implement some kind of tower defense...we have streets n narrow allyways perhaps with a rival gang trying to get to a target such as that pathetic fugitive guy or a small building....you could set your own thugs up in specific spots trying to stop them and add in some deployable turrets! That could be fun.
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Post by grävling on Oct 23, 2011 2:41:21 GMT -5
Indeed fighting other gangs would be fun. Smarter AI in general would be good. I wonder what language(s) this game is written in.
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Post by sgtcookie on Oct 23, 2011 6:33:49 GMT -5
Unless I am mistaken, Android apps use XML. Whatever the hell it is. I've seen code blocks with that suffix.
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Post by grävling on Oct 23, 2011 6:53:08 GMT -5
XML isn't a programming language, it's a markup language like HTML. (The eXtended Markup Language). So it is good for storing your data in a structured way. But then you need to write your computer program in some other language, one that has a library for parsing XML (which practically all of them do.)
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Oct 23, 2011 11:12:50 GMT -5
I have absolutely no idea what you guys are talking about but just wanted to add my post count here.
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Post by gravismetallum on Oct 23, 2011 12:55:41 GMT -5
Yeah,they lost me to with all that xml language and parsing mumbo jumbo. Another minigame idea would be a scavenger hunt using riddles to find out where to go,probably a lot easier to put in the game. Need a time limit and simple clues like "find the cantina where they fly" (bar of birds) or something like that. You could use it to piece together cool tech items.
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Post by Volyren Nightsong on Oct 24, 2011 11:16:59 GMT -5
how about a fad-like electronic "card" game. kind of like magic the gathering, but with simple rules. you could play in buildings. possibly challenge multiple NPC's. also, since its an electronic card game, you could hack a few cards from the matrix (instead of getting paydata.) of course you could also buy them from stores, or get a few illegal cards from back alley hackers. the game could be as complicated as magic the gathering (which is NOT complicated, 95% of the rules are on the cards themselves.) OR you could make it simple, like the card game from final fantasy 8. (called trinity something. you can actually find the game online for download, it was so popular) basically, you have a 3x3 grid, like a tic tac toe board. each card has 4 numbers arranged like this ____________ |. . . . . .7 . . . . | |. . . . . . . . . . . | |. . . . . . . . . . . | |5. . . . . . . . . 2| |. . . . . . . . . . . | |. . . . . . . . . . . | |. . . . . .1 . . . . | |___________|
each player chooses 5 cards from his or her collection. you take turns placing cards wherever you choose on the grid. when you place a card, any other card touching it, is considered "in battle". when cards "battle" you compare the numbers on the touching sides. the winner is the one with the higher number. if the card you just placed "defeats" the other card, then it is flipped over. (each card is double sided, one side is blue, the other is red.) now, for the rest of the match the card is considered yours and will defeat and capture more cards for you. however, your opponent can place a card next to it and recapture it if he can defeat the number just like you did earlier. turns keep going until the 9th card is placed, and whoever has the most of their cards showing (blue or red) is the winner. the great thing is, if you do add a casino, which everyone is asking for, then something simple like the trinity triad (i think that is the name of the card game) would require a few lines of code for the "if left= < right, then=flip" directions for the game, and a bit of placement coding for the 9 square (3x3) grid, and all that is left is graphics. i would be happy to help with the graphics or the code design (i can give you example code that can be translated into pretty much any language). the graphics would be simple, mostly numbers, and the graphics can be guns, knives, etc (one of the few things i can draw). but at any rate, im going to get this posted, in case something else happens, so that i dont lose this txt.
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Post by fallen on Oct 24, 2011 13:51:30 GMT -5
Android uses its own XML schema for defining screen layouts.
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Post by LordofSyn on Oct 24, 2011 15:07:07 GMT -5
so then is it possible to have a table or frame with the grid, and therefore the programming for the simple game? that was, btw a pretty cool game, once you got it. Loved Winning ir stealing the cards. lol. Great Game too, my favorite before 10 brougnt a new horizon.
I'm not going to lie if I always wanted to see something like ShadowRun (for example) done like Blood Omen 3, or Thief, Omikron, was close, as was the One before Heavy Rain. and of course, there is Fallout. Maybe even if you could do even Wolfenstein/Doom graphics/engine. Duke Nuke 'em 2217...lol.
ok, but back to the frame or table, could it be done?
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Post by grävling on Oct 24, 2011 16:22:11 GMT -5
An XML schema for defining screen layouts is cool, but that still counts as data. Somewhere you still need to write the code for 'and if I whack him with this item, and roll higher than this value, he will get damaged this much' -- which I assume you are writing in Java, but I wanted to ask.
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