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Post by MintDragon on Jan 9, 2016 13:25:38 GMT -5
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Post by fallen on Jan 9, 2016 13:52:55 GMT -5
I can see you are getting pretty close to where you need to be! Keep fighting!
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matrim
Star Hero
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Posts: 708
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Post by matrim on Jan 9, 2016 15:16:06 GMT -5
I always back up past the hut and let the ratkin funnel to me 1 at a time. Unless you are cursing all the shooters there that is 12 shots being taken at Vraes every round. Too much damage!
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Post by fallen on Jan 9, 2016 15:28:42 GMT -5
It's especially nasty fight. I've lost at least one Nightmare group right there!
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Post by anrdaemon on Jan 9, 2016 22:09:43 GMT -5
Big screen! *envy*
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Post by MintDragon on Jan 15, 2016 1:16:39 GMT -5
*whew* made it to episode 2, back in oskahold. I'm getting pretty good at looking for defensible positions (vraes and kyera on the outside, tamlin and kjartan protected), and working the angles with range attacks, vraes as a whacker/absorber, kyera as secondary whacker/healer. Got me thru this, as well as the rest of the way to the end of episode 1.
Game is being played on Steam/Mac, and find I prefer it on there due to UI (mouse scrollwheel zoom is awesome), hence the larger screen area.
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matrim
Star Hero
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Posts: 708
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Post by matrim on Jan 15, 2016 4:10:41 GMT -5
Hate to be the bearer of bad news but if you are back in Oskahold then you are still on Episode 1, Act 2.
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Post by anrdaemon on Jan 15, 2016 8:04:27 GMT -5
Seeing as you are running Team A, I thought this topic may be useful. On another hand, may be not. Anyway, a note I wanted to make is, try to minimize Kyera's exposition. At most 1 free square next to her is fine. More is an unnecessary danger.
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Post by CdrPlatypus on Jan 15, 2016 10:43:17 GMT -5
There are a couple tricks for this fight depending on your build. You can retreat to the choke point. The rear flanking group is fairly b easy to take care of. If you have a less squishy build built for close range fighting I like to charge across to the opposite palisade while staying tight to the middle wall and potion chug instead of heal. Focus on taking down as many as possible per turn.
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Post by MintDragon on Jan 15, 2016 10:43:26 GMT -5
Hate to be the bearer of bad news but if you are back in Oskahold then you are still on Episode 1, Act 2. yes, yes, you are right. I couldn't think of the correct division. I'm about to accept Lady's offer to get us on a secret path to Riven Field from Oskahold. :-)
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Post by MintDragon on Jan 15, 2016 11:01:02 GMT -5
Seeing as you are running Team A, I thought this topic may be useful. On another hand, may be not. Anyway, a note I wanted to make is, try to minimize Kyera's exposition. At most 1 free square next to her is fine. More is an unnecessary danger. Love this post! I'm not very experienced with these type of games, so reading others' ideas is the best way for me to learn. Thank you anrdaemon
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Post by fallen on Jan 15, 2016 11:07:16 GMT -5
Hate to be the bearer of bad news but if you are back in Oskahold then you are still on Episode 1, Act 2. yes, yes, you are right. I couldn't think of the correct division. I'm about to accept Lady's offer to get us on a secret path to Riven Field from Oskahold. :-) That's the start of Episode 1 Act 2 Enjoy the trip -- its a dangerous one!
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Post by MintDragon on Jan 15, 2016 12:03:45 GMT -5
There are a couple tricks for this fight depending on your build. You can retreat to the choke point. The rear flanking group is fairly b easy to take care of. If you have a less squishy build built for close range fighting I like to charge across to the opposite palisade while staying tight to the middle wall and potion chug instead of heal. Focus on taking down as many as possible per turn. My first attempt at the game I potion chugged. A lot. My defensive strategy was a 2x2 formation, and I went through all my potion until I would get repeatedly killed trying to recover papers from the caravan. So I gave up and put the game down for awhile.... But then I read, researched, and stumbled upon your amazing Team OG 3.0 post, and used it as a guide for upgrades; also started to understand mechanisms and strategy a lot better, thanks to you. (Thank you!) Started a new team based on your post, and... I started intentionally looking for a choke point / defensible position a few battles before my screenshot, and a lightbulb appeared over my head. Then a smile.
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matrim
Star Hero
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Posts: 708
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Post by matrim on Jan 15, 2016 12:53:38 GMT -5
Choke points are going to serve you well through most of the game but they are pretty much essential in the first act of episode one. I think of the battle just before that one in the screenshot, upstairs. I couldn't imagine doing it with everything coming at me at once. Ratkin especially just have too much AP and hit too hard to let them get free swipes at you.
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Post by CdrPlatypus on Jan 15, 2016 19:01:52 GMT -5
MintDragon I'm glad you benefited from one of my posts. If you want more team ideas and a lot of theory crafting I suggest this thread. some of the groups in the earlier pages are outdated due to talent changes and attribute equation changes, but there is a good 40 pages of theory crafting. Some mine and some from others. Some what would now be the classic group builds came out of collaboration in this thread. Iron curtain in its countless tweaks (credit to En1gma for getting me hooked on this concept), and many others. Group feedback and advice
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