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Post by Cory Trese on Oct 24, 2011 19:32:34 GMT -5
What are your thoughts?
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Oct 24, 2011 20:23:58 GMT -5
I voted for 100,but only with gradual increase related to xp level ^^ i would be more wise^^
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Post by gravismetallum on Oct 24, 2011 20:37:56 GMT -5
Think it makes sense for it to take one or two jobs to buy some tech that miraculously heals you up in the middle of a firefight,but if you could introduce a more severe kind of damage later in game that requires more expensive healing then it would make sense to have cheap medkits.
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Oct 24, 2011 22:09:34 GMT -5
i only chose 'current' because ''healing'' in most games is pretty ridiculous, if you think about it... dying -> heal! -> not dying... uhhh huh. easy games are for children.
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Post by LordofSyn on Oct 24, 2011 23:02:12 GMT -5
Love Medkits. wait until load becomes activated. Then Medical kits will magically become popular. :-)
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Post by gravismetallum on Oct 25, 2011 0:02:26 GMT -5
nyktos +1 You can t have a gritty cyberpunk dark future game if the healings to easy imho.
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Post by haidao on Oct 25, 2011 11:09:39 GMT -5
I don't care what they cost! I LOVE getting that little toy or prize inside!!
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HarryKILLSworth
Hero
If I told you i was lyin', would you believe me?
Posts: 163
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Post by HarryKILLSworth on Oct 25, 2011 14:07:54 GMT -5
Always thought medkits were a bit pricey. Especially tje one ther heals 9-10 which ever it is cost 1k. I agreed that medkits cant be to cheap. I voted for 200. Maybe 250. Im gradually making more time to play and recently erased a few apps off my phone to make room for current update and to pre-empt future updates... Which brings me new yorkto.... You know you addicted to CK when you erased apps previously installed on your phone to make room for CORYS UPDATES.
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Post by fallen on Oct 26, 2011 2:12:35 GMT -5
I think the most important thing is the ability to re-use medkits. So, characters who have the skill can milk a lot out of their $1K investment.
They will become more important as jobs and story take you to places where hotels are not easily accessible.
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Post by Cory Trese on Oct 26, 2011 2:27:52 GMT -5
Also the ones that cost 1000 are for use with special armor suits.
Using them for street wounds or thugs is like consuming parts of a Class IV Trauma response kit to bandage a couple of nasty cuts. Wasteful! =)
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Oct 26, 2011 21:52:11 GMT -5
I don't care what they cost! I LOVE getting that little toy or prize inside!! haidao - You damn pirate, you! ;D Was that a Happy Medkit?
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Post by sgtcookie on Oct 29, 2011 17:18:35 GMT -5
I think the most important thing is the ability to re-use medkits. Wait, wait, wait. Is this, currently, a part of the game? If not, I propose a compromise. Reducing the price of medkits until they can be used again and again. That way, people will be able to use medkits more now, as well as when medkits can be reused.
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Post by Cory Trese on Oct 29, 2011 19:04:37 GMT -5
You can resuse medkits today using the Electronics skill.
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Post by lodfan on Nov 6, 2011 8:31:25 GMT -5
The thing I don't like about medkits is when I need them the most, it's probably going to be in combat and I use a combat turn to consume one and will definitely sustain more damage the following round. I would think any kind of +healing that circumvents this disadvantage should be very expensive (because it would be extremely useful). Medkits that are useable at the map level, usually following a fight or taking teorrist damage, should be very cheap - much cheaper than 300 imo. I know there isn't a distinction between in and out of combat healing, but this is my view of medkits and their value (their value is dynamic), since you asked in poll
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Nov 6, 2011 13:14:36 GMT -5
If we have a TEAM and could use the Medkit on others, it'd solve the problem.
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