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Post by cowboypete on Jan 31, 2016 13:57:03 GMT -5
Has anyone managed to play a dedicated Spellsword Vincent? What I mean by that is Not a boost-in or a re-spec but playing right from the start with a sword. I find I begin drooling with the first staff I find and that's him for the rest of the voyage. It would be interesting to have a character to truly wield the nice CoD sword. Admittedly I have only played through once with VVFT on a dodge build but I'm struggling to place him in a more aggressive spot with such helpful buffs, debuffs and occasional lightning support over the tanks.
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Post by Cory Trese on Jan 31, 2016 14:04:25 GMT -5
The Staffs are nice but if you're using them on Kyera, that helps reduce the temptation.
If you build him with his sword attack, switching to a Staff isn't really an option.
I find he does very well early game, but he needs MP more than almost any other character.
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Post by Kanly on Jan 31, 2016 14:14:32 GMT -5
I find he does very well early game, but he needs MP more than almost any other character. Very much this. He needs every point of +mp that he can get. Without mobility you will have to keep him in the back and out of the action on some of the harder fights, or he runs the risk of becoming a pincushion. He can take 2 hits and survive but more than that gets risky.
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Post by Cory Trese on Jan 31, 2016 14:15:08 GMT -5
He excells with an off-tank as well.
I like Vraes, Kyera, Vincent and Selen best.
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Post by fallen on Jan 31, 2016 19:12:23 GMT -5
I love the Storm Blade build. If you are playing Nightmare ladder, I am not sure I would recommend it. It is a lot of fun, but it is inherently risky.
As a few others have said +MP is sooo critical otherwise you can't use him the way you will want to without big increase to risk level.
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Post by Deleted on Jan 31, 2016 19:36:20 GMT -5
I've been playing this game for almost three years and I still can't really get into the spell-SWORD build for Vince even though it's thematically probably my favorite. I'll have to give VVKS a try. I always try to stick Fyona in there for Strickening and her buffs but it never works out like I plan. There are several other good tips buried in threads from fallen and Cory Trese about this build too in addition to what they've offered here.
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Post by fallen on Jan 31, 2016 20:04:59 GMT -5
I've been playing this game for almost three years and I still can't really get into the spell-SWORD build for Vince even though it's thematically probably my favorite. I'll have to give VVKS a try. I always try to stick Fyona in there for Strickening and her buffs but it never works out like I plan. There are several other good tips buried in threads from fallen and Cory Trese about this build too in addition to what they've offered here. One thing I have had a chance to really play all the way out at this point is the new Elemental Sundering. I did a lot of testing of it when we released it, but I haven't had the time to really build a Vincent all around it yet. Once unique thing Fyona could give to Vincent is a few extra hundred HP
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Post by samopop on Jan 31, 2016 20:07:14 GMT -5
I've been playing from the beginning with a Kincaid, Vincent, Fyona, Selen group w/ Vincent as a spell sword pretty effectively. Around mid-E2 so far on Brutal. Although I have had 4 deaths, they were due strictly to play errors. Defensively, I'm trying to make everyone other than Fyona into dodge/parry tanks buttressed with some eventually maxed out frigid air. At level 21, I have Dex 15, Blade 16, Conj 6, FA 7, TB 3, FF 2, and elemental sundering 2.
Here is something interesting: everyone probably already knows that the maximum possible dodge anyone can get through talents is Selen w/ 16 dodge (and 16 parry) w/ only one talent. However, I was surprised when I noticed that Vincent ties for second w/ +15 dodge (although only +10 parry) between elemental sundering and charged speed. Kincaid comes in second too w/ +15 dodge (and _12 parry + 3 auto-blocks) between cunning footwork and sure parry. So, he really could be effective as a spell sword if built right, I think.
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Post by fallen on Jan 31, 2016 20:46:14 GMT -5
I've been playing from the beginning with a Kincaid, Vincent, Fyona, Selen group w/ Vincent as a spell sword pretty effectively. Around mid-E2 so far on Brutal. Although I have had 4 deaths, they were due strictly to play errors. Defensively, I'm trying to make everyone other than Fyona into dodge/parry tanks buttressed with some eventually maxed out frigid air. At level 21, I have Dex 15, Blade 16, Conj 6, FA 7, TB 3, FF 2, and elemental sundering 2. Here is something interesting: everyone probably already knows that the maximum possible dodge anyone can get through talents is Selen w/ 16 dodge (and 16 parry) w/ only one talent. However, I was surprised when I noticed that Vincent ties for second w/ +15 dodge (although only +10 parry) between elemental sundering and charged speed. Kincaid comes in second too w/ +15 dodge (and _12 parry + 3 auto-blocks) between cunning footwork and sure parry. So, he really could be effective as a spell sword if built right, I think. Great post, huge +1 for unlocking some of the Vincent secret
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matrim
Star Hero
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Post by matrim on Jan 31, 2016 20:56:12 GMT -5
This is the only way I build Vincent, it is in my opinion, where he shines over Kjartan. I feel like Kjartan does a better job of nuking and debuffing but where Vincent beats him is the manaless use of good blades. With max TB, some elemental damage gear, and strickening (also the all important 2 points in charged speed for the +2 MP), he does more damage than anyone else due to the fact that I never need to put defensive gear on him (he can also wear the nice Mage robes with 5 acc and 16 damage, no armor compared to it offensively, at least prior to the equipment changes). This was before sundering too, with that talent his damage will be way higher than everyone else's damage. Built right he is a great glass cannon but he also has some decent defense too, 16 blades plus max dex gives him a substantial amount of dice and with con he can climb in HP pretty well too. For reference, my Vincent has 800 health and 17 good dice and 36 normal dice (without sundering) and at level 42 on NMI that means 3 things need to hit him and with everything having only 1 AP that means I would need to position him really badly to have a chance of dying. His damage is where he is just a beast though. I do not use the 2 AP blade he got from his quest merely because the extra damage does not justify the lost attacks. With a 1 AP scimitar, he does about 160 single target damage to a mob. With sundering he would probably average 190 damage in an AE for 8 spirit. He can curse freely, no need for sorcery to hit, and because his attacks are virtually free and he has SP drain he gets all his SP back every combat. Very efficient and effective killer. In act 1 he is admittedly worse than a lightning spear Vincent, he comes into his own at Red Hill pt 2 where 1 AP blades start murdering everything.
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Post by fallen on Jan 31, 2016 21:12:25 GMT -5
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Post by cowboypete on Jan 31, 2016 21:27:32 GMT -5
Thanks people! Definitely answered my questions and confirmed my theories! My next game I might have to just try it out with the right team and see just how good he gets.
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Post by CdrPlatypus on Feb 1, 2016 2:41:59 GMT -5
He excells with an off-tank as well. I like Vraes, Kyera, Vincent and Selen best. Holy rollers build?
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Post by Cory Trese on Feb 1, 2016 10:37:01 GMT -5
He excells with an off-tank as well. I like Vraes, Kyera, Vincent and Selen best. Holy rollers build? Is that Holy Rollers? I cannot recall. I don't find Vincent + Paladin to be as effective myself, but that's the gear builds I prefer getting in the way.
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Post by fallen on Feb 1, 2016 11:01:13 GMT -5
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