|
Post by gravismetallum on Nov 18, 2011 21:33:01 GMT -5
I've found the same strategy works to,I have had all my guys bogged down in hallways near spawn points because they stuck together. Teams works in most cases I think.
|
|
blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
|
Post by blackgauntlet on Nov 19, 2011 23:57:54 GMT -5
Until you found out that xenos are infinite in numbers. And then you die.
Oh, and you can stand on a spawn point to stop them from spawning because your Templar's ass fills up the breach. And aliens hate ass. ;D
|
|
|
Post by gravismetallum on Nov 20, 2011 0:56:15 GMT -5
Finally got the time to complete the rift campaign....took a while since you can't save mid mission(noproblem though,I understand why). I gotta say this game is freakin awsome and the end of that campaign was pretty intense,definately fun!
Can't wait to try the next one.
I can certainly see these guys stomping around the jungle in some sort of predator like hell mission...if enemies could teleport through the spawn points,a hit and run alien badass could be fun to fight.
|
|
blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
|
Post by blackgauntlet on Nov 20, 2011 19:44:44 GMT -5
It'd be like Ripley in a Mech fighting off those Aliens.
|
|
|
Post by fallen on Nov 22, 2011 10:59:01 GMT -5
More terrains, enemy types, and squad types are coming!
I have found that sticking together (Never leave a Templar behind) is a key rule to keeping the whole squad. A Templar with a friend is a Templar who has a chance against being out-numbered and still can extract himself from the situation. A Templar alone cannot get away from more than few xenos!
|
|
|
Post by slayernz on Nov 22, 2011 20:32:56 GMT -5
Until such time as either (or both) 1) Your Templars are able to consume movement points to shoot the moment aliens are in range 2) If you haven't used/consumed many CP (ie, you have 5CP left at the end of phase 1) , then the 3 points that are erased goes to boosting defensive values (+5% per CP eliminated)
Then having two squad members work together, one with the ranged weapon and the other with the heavy weapon is useful. If you have soldier 1 in front with a heavy gun, and soldier 2 directly behind him with ranged gun, you are both able to hit the same targets.
|
|
blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
|
Post by blackgauntlet on Nov 22, 2011 21:09:59 GMT -5
A lone Templar with high CP can lead xenos into a nice little tea party up ahead in a small room... with 3 other fully armed Templars.
They need to paint the walls and floors bright pink to really enjoy the tea...
|
|
|
Post by slayernz on Nov 22, 2011 23:10:41 GMT -5
I've tried doing the "paint the entire corridor pink" approach but ran out of ammo. It left me with disappointing gaps in the splatter
|
|
blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
|
Post by blackgauntlet on Nov 23, 2011 3:16:02 GMT -5
ANTI-climax, that. And I can really empathize with you. I tried doing that but had my hard work washed down the drain when the xeno dared to strike back and spilled red paint over my beautiful paintwork. The nerve of that thing!
|
|
|
Post by gravismetallum on Nov 23, 2011 21:43:51 GMT -5
Hmmm that is sad...perhaps we should vote that one hit kills spray blood 2 squares...making it a bit easier to decorate.
|
|
blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
|
Post by blackgauntlet on Nov 23, 2011 22:10:07 GMT -5
I'm still hoping to see a behemoth or snake-type xenoform that would spill on multiple grids. ;D
|
|
|
Post by neveryours on Nov 23, 2011 23:05:05 GMT -5
Ran the gauntlet by having one melee Templar at the head of the snake and two templars with guns in the middle, my captain takes up rear guard duties since that's where most of the grief comes from. Been grinding this stage since it gives 2 xp to the captain. Want to get my capt to warrior 10, evasion 10 before trying the rest of the tutorial stages. Noticed that I can't pick other campaigns for this team currently. Is there any way to end the tutorial campaign and move on to others with the same team?
|
|
blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
|
Post by blackgauntlet on Nov 23, 2011 23:25:11 GMT -5
From what Cory said, impossible... at the moment. Keep him till it becomes a possibility at a later date.
|
|
|
Post by Rico's Roughnecks on Nov 24, 2011 4:21:44 GMT -5
Oh, and you can stand on a spawn point to stop them from spawning because your Templar's ass fills up the breach. And aliens hate ass. ;D The aliens liked MY hairy white ass. They said it tasted like chicken. My captain stood on a spawn point waiting for the rear guard to catch up. The spawnpoint had been generating a xeno every turn until he stood on it. All was quiet for a few rounds (4 maybe? Wasn't counting) then he was attacked 3 times and took 1 damage with no alien in sight. As soon as he stepped off the spawnpoint, there was the ugly blue bugger... and I am using bugger as a verb here! I feel so dirty... I'm glad my characters don't have nicknames yet...
|
|
blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
|
Post by blackgauntlet on Nov 24, 2011 6:08:21 GMT -5
Whoa! Really? Damn! I guess Cory might have did something in his update... there goes another exploit... 'p
|
|