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Post by samopop on Mar 8, 2016 12:53:57 GMT -5
Flanking Unity is great, but not as appealing past level 8. Every level increase up to 8 gives +1 accuracy and +0, 2, or 4 damage. Going beyond that to 9 or 10 just gives +4 damage, though. That is nothing to scoff at, but it isn't as nice as say, going to levels 5,7, or 8 which all give +1 accuracy *and* +4 damage. Any chance we could improve the attractiveness of levels 9/10 of flanking unity either by continuing the accuracy increase or increasing the damage increase or something else?
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Post by fallen on Mar 8, 2016 12:59:02 GMT -5
Will take a look, thanks!
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Post by wascalwywabbit on Mar 8, 2016 14:34:39 GMT -5
+9 acc is already the highest of it's type, so I'd do damage if anything... or possibly something else entirely maybe +1mp lvl 9 and no +dmg until 10, then +8 dmg. Something called flanking unity should allow better actual flanking right?
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Post by En1gma on Mar 8, 2016 15:40:53 GMT -5
*chokes on his coffee*
Group wide +MP. Best idea I've heard for a long time.
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Post by xdesperado on Mar 8, 2016 15:59:05 GMT -5
+9 acc is already the highest of it's type, so I'd do damage if anything... or possibly something else entirely maybe +1mp lvl 9 and no +dmg until 10, then +8 dmg. Something called flanking unity should allow better actual flanking right? Thinking if your going to give party wide +MP that should be level 10. Would be a major buff and thinking to offset such a huge bonus it needs to be the pinical of the talent. By the way despite the name I picture this Talent as more like what you see in movies where a character is making such a show flourishing their weapons etc. that they confuse/intimidate the enemies into lowering their gaurd against whole party.
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Post by fallen on Mar 8, 2016 15:59:11 GMT -5
Also chokes on his coffee. Insane but ... appealing. It could only be level 10. Will look at it very closely. Still, has to be balanced against all the other buffs and characters in the game. I would say, unlikely to get +1 MP. Perhaps another character some day
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Post by wascalwywabbit on Mar 8, 2016 18:35:13 GMT -5
Apparently Darth-Wabbit was found choking people thru the view screen at a distance. Is he the master or the apprentice..? ...and more importantly, what's the color of his light-saber? I'm guessing carrot-orange.
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Post by En1gma on Mar 8, 2016 19:38:17 GMT -5
There are purple carrots as well. I like your style. +1.
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Post by krakun on Mar 11, 2016 3:23:37 GMT -5
I concur levels 9/10 need a bit of love. Some +critical% perhaps? Longer running time, since it starts really low?
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phaze
Exemplar
Posts: 368
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Post by phaze on Mar 11, 2016 7:51:55 GMT -5
As an FU user, the talent is already insanely overpowered, especially for groups using multiple area of attacks, adding a solid amount of damage and accuracy. +8 damage is the equivalent of two talent ranks for many attack talents.
Multiplying through +9 acc and +24 dam on all character attacks, FU already greatly boosts the entire party power. Adding more would simply be adding to an already great talent. I dunno, I was very satisfied with the damage boost at 9/10 given how it is applied party-wide.
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Post by fallen on Mar 11, 2016 10:26:05 GMT -5
As an FU user, the talent is already insanely overpowered, especially for groups using multiple area of attacks, adding a solid amount of damage and accuracy. +8 damage is the equivalent of two talent ranks for many attack talents. Multiplying through +9 acc and +24 dam on all character attacks, FU already greatly boosts the entire party power. Adding more would simply be adding to an already great talent. I dunno, I was very satisfied with the damage boost at 9/10 given how it is applied party-wide. Great counter-point. As mentioned, we need to try to keep the Buff balanced within the larger eco-system.
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Post by samopop on Mar 11, 2016 12:23:23 GMT -5
I'm the original person to make the request. I totally concur that the talent overall is extremely powerful . . . if anything over-powered. My request was made because I noticed that the Trese brothers like to make the last talent point or two particularly compelling and that was not the case (in my opinion) with flanking unity. Perhaps the best balance change would even be to decrease the effectiveness of earlier talent increases such that the overall end result at 10 remains the same (+9 accuracy, +24 dam) but that the last couple points really add a lot.
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matrim
Star Hero
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Posts: 708
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Post by matrim on Mar 11, 2016 18:51:50 GMT -5
FU and Vraes' BR are to me similar in that it is an option for the tank to take to greatly increase damage (either personally or damage of the group). They are unbalanced because Vraes' has a cost while Kincaid gets the bonus without cost. Perhaps buffing the last 2 levels (to say +11 acc and +28 damage total at 10) would be better balanced by giving a group negative (nothing huge but maybe -dodge, say -4 at level 10 but start the negative early at level 1 and build it to 4). This gives a cost to what I feel is a crazy buff but it is less than Vraes' because it is applied to everyone. Balance, now if either tank wants to increase damage it negatively affects their tanking.
Afterthought, maybe some - res or -all resist in there too, because Vraes takes a big armor hit as well as parry. Again smaller because it hits everyone (like 8, because res is harder to build as well).
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Post by En1gma on Mar 12, 2016 8:11:01 GMT -5
I don't know how I feel about adding too much of a negative...
Vraes really doesn't have that many late game options, while Kincaid has SP, FU, CS, SoS, Footwork, LbtB... the offset for this talent is the amount of talent points needed to dump into it to get the crazy returns at the high levels-- Berserk Rage is amazing even at levels 4-6, and it dumps a ton into critical percentage...
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matrim
Star Hero
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Posts: 708
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Post by matrim on Mar 12, 2016 11:55:20 GMT -5
A fair assessment. I find on nightmare that the +9 acc lets me ignore accuracy gear on all my characters and still hit consistently (I do level parry and dodge curses however as well). This fact alone puts FU for me above any talent of Kincaid's because it is replacing 1-2 pieces of gear on all my characters (or at the very least not locking me into acc gear, I have yet to find +acc and +elemental damage gear), the damage is just gravy... tasty, tasty gravy. Vraes' BR is categorically better than any single or even any 2 pieces of gear you can put on him but this is balanced by the negatives, FU (8) replaces at the very least 4 pieces of great gear (9 acc and 16 damage is at the quite a bit better than any piece of gear I have found) and has no drawbacks, making it probably one of the most powerful talents in the game. I feel that a little buff and a heaping of negatives puts it in line with other talents.
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