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Post by resistor on Mar 27, 2016 15:51:33 GMT -5
I've been playing a bounty hunter lately that primarily uses guns, but has a full Weapons Locker and Mercenaries for boarding. Usually I will only board when I have a capture contract against a squishy merchant or smuggler ship because I thought it would be less likely to damage hull then targeting engines with guns, but what often happens is that the boarders somehow end up destroying the target anyway. Is there any way to make the boarders less likely to damage enemy hull? Is 25 weapons and Merc upgrade too overkill? EDIT: There is a better way then boarding or targeting engines to capture ships without risking hull damage. Just use torps at long range. Medium range is also viable if you don't have enough sails to hold long range. See my bounty hunter strategy guide here: startradersrpg.proboards.com/thread/13996/gunner-bh-guide-hunters-legs
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Post by xdesperado on Mar 27, 2016 16:03:30 GMT -5
As with all combat much of it comes down to luck as to where damage gets applied. That said odds are your spending too much time shooting before trying to board. You want to get in close as soon as possible, maybe take one turn firing guns to help clear decks then board board board. Don't use torps and don't spend time with prolonged gun action. This will reduce odds that you destroy the hull. Alternatively high Pilot and Tactics along with a quick ship and decent number of guns should enable you to very reliably use the target engines action to quickly disable enemy ships and win combats. Also make use of your Bounty Hunter special ability to first surveil your target prior to combat. Then don't engage until the target is in a ship that's favorable for you, just let them go and surveil again. Also if you see your in danger of destroying the ship you can break off combat and try again when target is in new ship.
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Post by Cory Trese on Mar 28, 2016 13:47:43 GMT -5
That might be overkill for some ships, yes. You're better off spamming Engines hits if you're worried about Hull destroyed. xdesperado gives the best tip -- use your class ablities!!!
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Post by resistor on Mar 30, 2016 14:37:54 GMT -5
Would the Templar Warrior's tactics at 0 range help me target with guns, or does it only apply to boarding?
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Post by violet on May 17, 2016 23:45:07 GMT -5
Would the Templar Warrior's tactics at 0 range help me target with guns, or does it only apply to boarding? I'm curious about this too.
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Post by Cory Trese on May 18, 2016 9:45:39 GMT -5
Boarding only, if I recall correctly.
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poryg
Templar
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Post by poryg on May 20, 2016 13:00:54 GMT -5
Actually, I have the same problems. I destroy too many ships when I target engines with guns. But I found out that decks are quite a safe alternative. Also, I have to disagree with no torps usage advice. In the career of my Cadar torps warrior I beat over 850 ships with just torps. Only one ship was destroyed by them.
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Post by Cory Trese on May 20, 2016 14:20:48 GMT -5
Using Decks and Engines attacks help you control the damage more, at an overall cost of attack power.
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poryg
Templar
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Posts: 1,723
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Post by poryg on Aug 16, 2016 12:18:43 GMT -5
Hmm, somehow I have avoided hull damage with my Alien hunting board build... High strength and warrior, pilot about 90% of your level and tactics and intimidate in the same level, but lower than pilot. Ship: Hull 35 Armor 33 Engines and sails 40 Crew 260 Cargo 160 Guns 6 Torps 3 Upgrades Dreadnought, leviathan, military superstructure, null field generator and hyperion. Note!! When I had plasma door cutters instead of leviathan, hull damage was unavoidable! But somehow when I had leviathan, the only things that fell during boarding were crew, solar sails and guns. Well, from time to time the enemy hull took damage, like armor, but I never destroyed a ship by boarding with this build... And I never took damage either. It's not usable for bounty hunting though, because ships will run away easily
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Post by resistor on Aug 16, 2016 12:36:36 GMT -5
...When I had plasma door cutters instead of leviathan, hull damage was unavoidable! But somehow when I had leviathan, the only things that fell during boarding were crew, solar sails and guns. Well, from time to time the enemy hull took damage, like armor, but I never destroyed a ship by boarding with this build... And I never took damage either. It's not usable for bounty hunting though, because ships will run away easily Funny how logical it is that plasma cutters would damage hull more. When it comes to TB games, if you suspect there might be an extremely obscure mechanic or rule somewhere, there probably is. lol
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Post by Cory Trese on Aug 16, 2016 12:45:53 GMT -5
Well you are cutting through the hull
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poryg
Templar
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Posts: 1,723
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Post by poryg on Aug 16, 2016 13:14:11 GMT -5
...When I had plasma door cutters instead of leviathan, hull damage was unavoidable! But somehow when I had leviathan, the only things that fell during boarding were crew, solar sails and guns. Well, from time to time the enemy hull took damage, like armor, but I never destroyed a ship by boarding with this build... And I never took damage either. It's not usable for bounty hunting though, because ships will run away easily Funny how logical it is that plasma cutters would damage hull more. When it comes to TB games, if you suspect there might be an extremely obscure mechanic or rule somewhere, there probably is. lol The reason is simple. The Leviathan gives sustained boarding bonus based on warrior, which means that the damage is more focused, because the boarding bonus is so huge due to so much warrior. Plasma cutters give only transition bonus, so you have less boarding strength, which results in spread damage. It's like torping. On low tactics it damages hull as hell, but as the tactics get bigger, it gets more focused on engines and crew.
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Post by Deleted on Aug 16, 2016 16:50:57 GMT -5
Best way to take out a ship without hull damage is to board without gun or torp first. Any armor or hull damage from guns will increase chance of enemy hull breach during boarding. Having less weapons can also help.
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