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Post by John Robinson on Apr 20, 2016 20:38:40 GMT -5
For weeks I haven't been able to think of a really cool enhancement to Steel and Shadow. Some of the awesome changes that recently enhanced other character talents fired up my imagination. Purposed enhancements to Selen's level(18) Steel and Shadow Talent. 1. Drop the "On Surprise" prerequisite, and % Critical bonus. Replace with 3 Turn buff attack Aoe. On hit adds +Accuracy, and elemental damage (fire, ice, earth, lightning). The accuracy and elemental damage bonus applies when the attack lands a hit and lasts for 3 Turns. The cross and block shaped Aoe are not part of the bonus, they are on with every attack. Note: Steel and Shadow is a melee Aoe buff attack, and does not apply to ranged. Steel and Shadow(1) | W/5 | +4 Accuracy +6 Damage Cross Shaped Aoe on hit 3 turn Buff for +2 melee Accuracy +16 Elemental Damage | Steel and Shadow(2) | W/7 | +5 Accuracy +8 Damage on hit +2 melee accuracy +26 Elemental Damage | Steel and Shadow(3) | W/10 | +6 Accuracy +12 Damage on hit +3 accuracy +36 Elemental Damage | Steel and Shadow(4) | W/12 | +8 Accuracy +15 Damage becomes 3x3 Block Shaped Aoe on hit +3 Accuracy +46 Elemental Damage | Steel and Shadow(5) | W/12 | +9 Accuracy +18 Damage on hit +4 Accuracy +56 Elemental Damage | Steel and Shadow(6) | W/14 | +10 Accuracy +20 Damage on hit +5 Accuracy +66 Elemental Damage | Steel and Shadow(7) | W/17 | +11 Accuracy +24 Damage on hit +6 Accuracy +76 Elemental Damage | Steel and Shadow(8) | W/20 | +12 Accuracy +28 Damage on hit +6 Acuracy +86 Elemental Damage | Steel and Shadow(9) | W/22 | +14 Accuracy +32 Damage on hit +7 Accuracy +96 Elemental Damage | Steel and Shadow(10) | W/24 | +15 Accuracy +36 Damage on hit +8 Accuracy +112 Elemental Damage |
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Post by En1gma on Apr 20, 2016 20:44:14 GMT -5
This would completely slaughter on my Strickening group...
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Post by xdesperado on Apr 20, 2016 20:48:12 GMT -5
I like it, but think it might be better if the Elemental damage was a bit lower and the attack also cursed with some -resistance for same duration. Would still make it a killer attack for Selen but would also help rest of party out as well, especially ones that don't have Fyona and her Strickening to help reduce Resistance.
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Post by fallen on Apr 20, 2016 20:49:41 GMT -5
Thanks for the suggestion on this one! Very interesting. Something I'd expect to see more on a Vincent than a Selen tho. With Immolation and Sacrifice worked, Steel and Shadow is on the short list
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Post by John Robinson on Apr 20, 2016 21:00:50 GMT -5
This would completely slaughter on my Strickening group... Terrific observation I didn't even think about that! Perhaps others will join us to pellere fallen and Cory Trese to consider this enhancement? The Latin word pellere, meaning “to cause to move” or “to drive,” gives us the root pel. Words from the Latin pellere have something to do with driving or causing something to move. To propel is to drive forward. To compel is to drive someone to do something.
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Post by John Robinson on Apr 20, 2016 21:06:28 GMT -5
Thanks for the suggestion on this one! Very interesting. Something I'd expect to see more on a Vincent than a Selen tho. With Immolation and Sacrifice worked, Steel and Shadow is on the short list Yeah I got the idea from Fyona's Zealous Strikes combined with attributes of Vincent's Elemental Sundering on steroids. The numbers are high because some critters can have a heck of allot of resistance. Adding elemental damage is a way of going crazy good without adding more critical % bonus P.S. Not trying to be a smarta** but a % Critical group buff on immolation is something I'd expect to see on Selen than Kjartan.
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Post by John Robinson on Apr 20, 2016 21:14:51 GMT -5
I like it, but think it might be better if the Elemental damage was a bit lower and the attack also cursed with some -resistance for same duration. Would still make it a killer attack for Selen but would also help rest of party out as well, especially ones that don't have Fyona and her Strickening to help reduce Resistance. Very cool idea, I think it's better than mine.
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Post by xdesperado on Apr 20, 2016 21:21:35 GMT -5
I like it, but think it might be better if the Elemental damage was a bit lower and the attack also cursed with some -resistance for same duration. Would still make it a killer attack for Selen but would also help rest of party out as well, especially ones that don't have Fyona and her Strickening to help reduce Resistance. Very cool idea, I think it's better than mine. Not sure if you saw this I posted... startradersrpg.proboards.com/post/157222
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Post by ntsheep on Apr 20, 2016 21:37:01 GMT -5
John Robinson there's nothing wrong with being a smart ass. I have several donkey and mule friends with PhD's.
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matrim
Star Hero
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Posts: 708
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Post by matrim on Apr 21, 2016 14:45:31 GMT -5
Idea: The talent can have a powerful proc that only works on crits. Light crit increase, light damage increase, AE (cross). If the target is critically hit -damage and -acc, curses for 3 rounds. Ex. Level 1 +3 damage +3% crit, cross AE. If the target is critically hit -20 damage and -4 acc. Level 10 +30 damage, +12% crit, cross AE. If target is critically hit -260 damage and -18 acc.
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Post by John Robinson on Apr 21, 2016 17:02:51 GMT -5
In my opinion: The number one problem with Steel and Shadow is having to win the Stealth roll. A melee attack should not have this restriction.
She has one good ranged attack but is really at her best as a fighter. I very much would like to see a melee Aoe added to this level 18 talent at an affordable SP cost. Adding % SP refund from attack damage doesn't excite me.
I've been blown away by the really great talent enhancements recently added to Kjartan, Tamilin and Vraes. So I've been thinking about what would be really awesome for Steel and Shadow.
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Post by xdesperado on Apr 21, 2016 17:17:19 GMT -5
In my opinion: The number one problem with Steel and Shadow is having to win the Stealth roll. A melee attack should not have this restriction. She has one good ranged attack but is really at her best as a fighter. I very much would like to see a melee Aoe added to this level 18 talent at an affordable SP cost. Adding % SP refund from attack damage doesn't excite me. I've been blown away by the really great talent enhancements recently added to Kjartan, Tamilin and Vraes. So I've been thinking about what would be really awesome for Steel and Shadow. Definitely agree on giving her a melee AoE attack being important. I'm seriously hoping she'll also get a bit of -Resistance cursing as well. At least with the way I play she becomes an invaluable resource in breaking down enemy defenses so entire party becomes more effective and giving her some -Resistance cursing would play right into that. Regardless, after seeing what fallen and Cory Trese did with Torrent of Steel and Immolation I'm sure whatever they come up with will be fantastic.
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Post by fallen on Apr 21, 2016 17:55:00 GMT -5
In my opinion: The number one problem with Steel and Shadow is having to win the Stealth roll. A melee attack should not have this restriction. She has one good ranged attack but is really at her best as a fighter. I very much would like to see a melee Aoe added to this level 18 talent at an affordable SP cost. Adding % SP refund from attack damage doesn't excite me. I've been blown away by the really great talent enhancements recently added to Kjartan, Tamilin and Vraes. So I've been thinking about what would be really awesome for Steel and Shadow. The thing about Steel and Shadow is that it is a Stealth Surprise Talent. So, that nature of it is not going to go away. Much like the improvement to Tamilin's stealth surprise Talent, we're interested in making it useful even when you aren't in a Surprise Round. Tamilin's now includes a great -Armor curse for every day use. But, both Talents are always going to have a larger part of their balance dedicated to working in the Stealth Round.
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Post by xdesperado on Apr 21, 2016 18:33:08 GMT -5
In my opinion: The number one problem with Steel and Shadow is having to win the Stealth roll. A melee attack should not have this restriction. She has one good ranged attack but is really at her best as a fighter. I very much would like to see a melee Aoe added to this level 18 talent at an affordable SP cost. Adding % SP refund from attack damage doesn't excite me. I've been blown away by the really great talent enhancements recently added to Kjartan, Tamilin and Vraes. So I've been thinking about what would be really awesome for Steel and Shadow. The thing about Steel and Shadow is that it is a Stealth Surprise Talent. So, that nature of it is not going to go away. Much like the improvement to Tamilin's stealth surprise Talent, we're interested in making it useful even when you aren't in a Surprise Round. Tamilin's now includes a great -Armor curse for every day use. But, both Talents are always going to have a larger part of their balance dedicated to working in the Stealth Round. I know it's been mentioned before elsewhere but in my opinion for a Surprise round melee Talent to be good she's going to need some extra MP added. Far to often even when you win Surprise the enemies are a good 7-8 or more squares away meaning that initial surprise turn without some sort of ranged attack or lots of extra MP gets spent in attempting to gain positional advantage. This is especially true considering that Selen with her light blades or 1H swords isn't likely even with a critical to take out opponents with a single attack. Giving it added utility outside of the surprise round will definitely help make it more attractive, but if it's best stuff is tied to the surprise round only then she'll need some way to capitalize on that regularly.
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Post by John Robinson on Apr 22, 2016 0:01:04 GMT -5
The thing about Steel and Shadow is that it is a Stealth Surprise Talent. So, that nature of it is not going to go away. Much like the improvement to Tamilin's stealth surprise Talent, we're interested in making it useful even when you aren't in a Surprise Round. Tamilin's now includes a great -Armor curse for every day use. But, both Talents are always going to have a larger part of their balance dedicated to working in the Stealth Round. Okey Dokey I know whatever you come up with is always an awesome surprise. This afternoon I was thinking "What would make me want to put 10 talent points into S&S?" When you lose the stealth roll, for the "everyday use" making Steel and Shadow an AoE like Kincaid's Storm of Steel is something I would definitely plug 10 points in to. If that happened I hope the SP cost will be lower than Kincaid's SoS. That's no small beer. Now that she hits level(50) I've been plugging points into Sly Look. It wasn't a core talent in the plan and I started adding points to it at level(47). What a great talent Sly Look has turned out to be. I currently have it at level(5) and would gladly take it to ten unless something irresistible comes along.
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