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Post by amongstshadows on Feb 21, 2017 2:14:10 GMT -5
Maybe extra bloodstones could increase potency? Or 5 bloodstones to guarantee enchantment? 2 Bloodstones will always guarantee an enchantment. Considering the cost and their scarcity, I don't think we want to mess with any chance of failure. The tuning item is your chance to sway the crafting one way or another. Hopefully this will be live very soon! You said something about a +crit enchantment doesn't guarantee +crit. Maybe extra bloodstones could guarantee you get the enchantment you want?
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Post by fallen on Feb 21, 2017 9:43:54 GMT -5
amongstshadows - ah, ok, gotcha. Based on the way we've been able to add crafting to a game that had no plan for it originally, there isn't something we can do to change that part of it.
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