Darth Cthoras
Star Hero
For the Sith, the Cadar, and the Xenos!
Posts: 557
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Post by Darth Cthoras on Jun 30, 2016 21:28:31 GMT -5
How would the change keep Xenos lethal at every level? How would it affect them?
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Post by resistor on Jun 30, 2016 22:06:39 GMT -5
How would the change keep Xenos lethal at every level? How would it affect them? I imagine they would still be very lethal. For boarding builds that relied on high strength, killing the Xeno would become harder, because the Xenos are higher level and would therefore consistently have MORE strength than the alien hunter. However, this does make gunning and torping the Alien to death a little more viable. I still wouldn't try making an alien hunter that relies on ship guns to kill Xeno, considering the last Alien ship I fought had FIVE TIMES higher armor than hull.
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Post by redartrats on Jul 1, 2016 7:49:19 GMT -5
In my (admittedly rather limited) experience in alien hunting, I've only ever killed relatively low level Alien ships with torps/guns. Usually Knife or one of the other weaker Aliens. All other Aliens either advance too fast or are too threatening with their torps that I have no choice but to board and duel (before they board me and gain the advantage).
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Jul 1, 2016 10:04:12 GMT -5
In my (admittedly rather limited) experience in alien hunting, I've only ever killed relatively low level Alien ships with torps/guns. Usually Knife or one of the other weaker Aliens. All other Aliens either advance too fast or are too threatening with their torps that I have no choice but to board and duel (before they board me and gain the advantage). It's not possible to beat an alien 3x your level by gunnery, the stats are too high. But it would be more possible if the strength was counted into the experience sufficiently. Frankly put though, I doubt that you would be able to win the battle with gunnery, because with almost no strength you have low chance of actually surviving the board rolls against aliens. With torping, the proportionally highest level alien I have ever beaten is 2.2x of my captain. Here the fact that the strength would be counted into level would definitely count. I was able to be in an eternal stalemate with a 2.5x higher alien as a torper. If the strength counted into the xp system, I would have probably been able to defeat 2.5x higher aliens with ease. Because 1. they would have had to sacrifice other stats for strength, including stealth, so important for distance closing, and 2. their strength is irrelevant to me since we fight in long range.
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Post by Cory Trese on Jul 1, 2016 12:01:26 GMT -5
In my (admittedly rather limited) experience in alien hunting, I've only ever killed relatively low level Alien ships with torps/guns. Usually Knife or one of the other weaker Aliens. All other Aliens either advance too fast or are too threatening with their torps that I have no choice but to board and duel (before they board me and gain the advantage). It's not possible to beat an alien 3x your level by gunnery, the stats are too high. But it would be more possible if the strength was counted into the experience sufficiently. Frankly put though, I doubt that you would be able to win the battle with gunnery, because with almost no strength you have low chance of actually surviving the board rolls against aliens. With torping, the proportionally highest level alien I have ever beaten is 2.2x of my captain. Here the fact that the strength would be counted into level would definitely count. I was able to be in an eternal stalemate with a 2.5x higher alien as a torper. If the strength counted into the xp system, I would have probably been able to defeat 2.5x higher aliens with ease. Because 1. they would have had to sacrifice other stats for strength, including stealth, so important for distance closing, and 2. their strength is irrelevant to me since we fight in long range. Hehe, everyone doubts everyone else's strategy. poryg describes a very common Xeno fighting approach and then says that it is not possible. This is one of the things I love about ST RPG. You'll find a hundred people playing, and 50 will swear the other side could never survive but everyone gets to level 20. Thanks for the feedback poryg, I'm sure some of the hardcore Xeno hunters on the forum will find this thread and post some epic stuff =)
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Jul 1, 2016 12:20:16 GMT -5
Cory Trese It's not possible to beat an alien 300% of your level by gunnery, I have learned the hard way I have beaten an alien 2x my level, but never 3x my level, since I lost boarding rolls easily. I haven't even beaten aliens that huge even with torps though... But you know, hehe The fact that something is impossible in ST RPG doesn't really mean impossible, the difficulty itself is proof
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Post by fallen on Jul 1, 2016 12:42:54 GMT -5
Cory Trese It's not possible to beat an alien 300% of your level by gunnery, I have learned the hard way I have beaten an alien 2x my level, but never 3x my level, since I lost boarding rolls easily. I haven't even beaten aliens that huge even with torps though... But you know, hehe The fact that something is impossible in ST RPG doesn't really mean impossible, the difficulty itself is proof LOL awesome.
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Post by redartrats on Jul 1, 2016 14:09:05 GMT -5
My latest Crazy captain has been having a string of victories against Aliens by trawling deep space sectors with Alien rumors. (Strangely enough, I find that patrolling these areas apparently give a lower rate of Alien encounters than what somebody on this forum has suggested in the past: fly into and out of the rumor sector repeatedly. When the rumor happens in a green sector, it's especially effective because patrolling is a WF guzzler, whereas simply flying to/from an adjacent green sector repeatedly costs very little fuel with the right ship / Pilot skill level.)
Anyway, I've been able to torp/gun Aliens to death as long as they are roughly around my Captain's level or below, but anything significantly higher, I've had better luck with boarding.
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Post by Cory Trese on Jul 5, 2016 17:11:36 GMT -5
My latest Crazy captain has been having a string of victories against Aliens by trawling deep space sectors with Alien rumors. (Strangely enough, I find that patrolling these areas apparently give a lower rate of Alien encounters than what somebody on this forum has suggested in the past: fly into and out of the rumor sector repeatedly. When the rumor happens in a green sector, it's especially effective because patrolling is a WF guzzler, whereas simply flying to/from an adjacent green sector repeatedly costs very little fuel with the right ship / Pilot skill level.) Anyway, I've been able to torp/gun Aliens to death as long as they are roughly around my Captain's level or below, but anything significantly higher, I've had better luck with boarding. Which, counter-intuitively, is where they have the largest advantage when they posses level advantages. Isn't that interesting? So many different people believe so many different things, all about the same 50 pages of math.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Jul 6, 2016 6:03:30 GMT -5
My latest Crazy captain has been having a string of victories against Aliens by trawling deep space sectors with Alien rumors. (Strangely enough, I find that patrolling these areas apparently give a lower rate of Alien encounters than what somebody on this forum has suggested in the past: fly into and out of the rumor sector repeatedly. When the rumor happens in a green sector, it's especially effective because patrolling is a WF guzzler, whereas simply flying to/from an adjacent green sector repeatedly costs very little fuel with the right ship / Pilot skill level.) Anyway, I've been able to torp/gun Aliens to death as long as they are roughly around my Captain's level or below, but anything significantly higher, I've had better luck with boarding. Which, counter-intuitively, is where they have the largest advantage when they posses level advantages. Isn't that interesting? So many different people believe so many different things, all about the same 50 pages of math. It's actually not really counterintuitive. The aliens tend to invest quite a bunch of xp in useless skills, maybe they invest a lot in explorer as well But from what I have seen... Aliens, especially high level ones, invest a great deal of xp in stealth and pilot. My experiments proved that they have some weird liking in liquidation of everyone including heavy stealth builds, so in the end it might not give them that much of an edge, since stealth doesn't really contribute in boarding battles and pilot doesn't contribute there as efficiently as warrior.
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Post by fallen on Jul 6, 2016 7:46:36 GMT -5
poryg - interesting theories! Depends a lot on the type of alien. Good luck hunting!
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Post by redartrats on Jul 6, 2016 12:15:58 GMT -5
My latest Crazy captain has been having a string of victories against Aliens by trawling deep space sectors with Alien rumors. (Strangely enough, I find that patrolling these areas apparently give a lower rate of Alien encounters than what somebody on this forum has suggested in the past: fly into and out of the rumor sector repeatedly. When the rumor happens in a green sector, it's especially effective because patrolling is a WF guzzler, whereas simply flying to/from an adjacent green sector repeatedly costs very little fuel with the right ship / Pilot skill level.) Anyway, I've been able to torp/gun Aliens to death as long as they are roughly around my Captain's level or below, but anything significantly higher, I've had better luck with boarding. Which, counter-intuitively, is where they have the largest advantage when they posses level advantages. Isn't that interesting? So many different people believe so many different things, all about the same 50 pages of math. Actually 50 pages of math is a lot of math! A lot more than 50 pages of words, for sure. Math is terse and has far-reaching consequences. But in any case, in my Alien encounters I have found that with high-level Aliens most of the time I don't have a choice but to board, because in the first few turns torps and guns would miss, and they would get into close range right after that. If I don't board them first they'd get a huge advantage boarding me, so that's how it goes. There are also a few high-level torping Aliens; for those I generally try to close as fast as I can to minimize torp damage to my own ship. Guns tend to miss them so I'd board them anyway just so they wouldn't board me first.
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Post by Cory Trese on Jul 6, 2016 14:39:11 GMT -5
Very cool! Glad you're enjoying the game
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Post by resistor on Jul 11, 2016 1:40:37 GMT -5
So what's the ETA on the new meta?
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Post by Cory Trese on Jul 11, 2016 11:47:21 GMT -5
So what's the ETA on the new meta? Testing, testing, testing.
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