Here is the mostly complete list. Thanks to a post from TP that focused on rumors for me putting this together.
(http://startradersrpg.proboards.com/index.cgi#ixzz1doZlnWVe)
The Political OfficerRumors:* We heard about a talented Political Officer stranded on (name of planet).
* The Exchange is closed rumor
Found* In the palace
Bonuses:* Notification of trade bans
* Improved negotiation skills
Cargo to improve bonusSpice
The MechanicRumors:* We heard about a talented mechanic stranded on (name of planet).
Found* In the palace
Bonuses:* Repairs in-flight
Cargo to improve bonusMetal, Crystal
The Alien Hunter, aka Veteran OfficerRumors:* Alien attacks on a planet rumor
Found* Wilderness area of a planet
Bonuses:* significantly improved salvage values for alien ships
* bonus to fighting aliens
* possibly attracts aliens
Cargo to improve bonusDunno - probably alien hearts
The Scout, aka the Smuggler OfficerRumors:* a group of very skilled scouts are operating on (name of wild zone)
Found* Wilderness area of a planet
Bonuses:* Bonus to Explore/Harvest activities
Cargo to improve bonusRecords
The PilotRumors:* Booming Spice, overflowing the Exchange and Hall rumor
Found* In the palace
Bonuses:* Improved Pilot/Stealth benefits
Cargo to improve bonusSpice
The Military OfficerRumors:* The Mercenaries are congregating rumor
* Possibly found with military surplus rumors (I can't remember)
Found* In the Military base
Bonuses:* Bonuses with all ship to ship combat, especially boarding
Cargo to improve bonusWeapons
The SpyRumors:* A Major Accident shutting down the Star Dock Rumor
Found* In the palace
Bonuses:* advises when no Good Rumors left (only Flavor Texts)
* makes "Buy Rumor" is always free
Cargo to improve bonusElectronics?
The First MateRumors:* Major starport expansion rumor
Found* In the palace
Bonuses:* Bonuses to crew morale
* Has a turd for a lip
Cargo to improve bonusVudka
Specifics about the bonuses here:
startradersrpg.proboards.com/inde....read=709&page=2notation is rate/sev/effect, stacking
Artifacts - Increase Chances of Solar Accidents +1% / +1% / +2%
Electronics - Increases Chances of Encounters +1% / +2% / +0%
Electronics - Increases Surveillance Rate +0% / +1% / +1%
Electronics - Increases Chance of Military Officers +1% / +0% / +0%
Weapons - Increases Blockade Rate +0% / +1% / +1%
Weapons - Increases Warrior Skill At Full Boarded +1 Absolute Points
Weapons - Increases Chances of Encounters +1% / +2% / +0%
Records - Increases Explorer Skill At Optimal Dang/Rich (80%) for +1 Absolute Points
Records - Increases Scout Officer Explorer Bonus at All Ratios for +0.5 Absolute Points
Spice - 10% Hold Spice Provides Political Officer +1 Negotiation Per Unit
Spice - 10% Hold Spice provides Pilot Officer x%* Pilot Per Unit
Metals - 10% Hold Metals Provides Mechanical Officer +1 Repair Per Unit
Crystals - 10% Hold Crystals Provides Mechanical Officer +0.5 Repair Per Unit
Luxury Rations - Slows Rate of Morale Decline By 2% Per Unit During Water-Fuel Use (3% with First Mate)
Vudka - 10% Hold Metals Provides First Mate +1 Crew Boss Per Unit
*Dunno exactly how much the spice benefits pilot.
Read more:
startradersrpg.proboards.com/index.cgi?board=rules&action=display&thread=1400#ixzz1dpwY2uIQ