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Post by Cory Trese on Aug 7, 2012 22:12:46 GMT -5
"I don't know if Cory meant he increases pay for blockade contracts or provides a bonus to the actual blockading action"
-- Both
"I do not know what cory meant by this. Prehaps increased pay for delivery contracts?"
-- Increased pay.
"I don't know if cory meant increased pay for surveilence contracts or provides a bonus for the surveilence action"
-- Both
GREAT POST!!! Thank you @starfixer
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Post by Deleted on Aug 7, 2012 22:31:13 GMT -5
No Prob. I actually made another attachment in the update v6.1 thread listing a whole bunch of stuff that is missing/unclear/possibly wrong in the help section for "officers". Also, one of your updates (v3.9.27) said pilot provided a bonus vs. hulks and vet vs. narvadians. And on the old help, you said Military Officer increased intimidate and Scout provided a landing bonus. Was any of this changed?
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Post by Cory Trese on Aug 7, 2012 23:45:36 GMT -5
No rules changes have been made, just that help files are very difficult work for me. I really prefer C or Java to English
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Post by Deleted on Aug 8, 2012 0:26:54 GMT -5
but it said in one of your recent updates that the vet provided a "new" damage bonus vs. aliens. So does that mean the vet now provides a damage bonus vs. all aliens, and then another bonus specificly for narvadians?
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Post by Deleted on Aug 8, 2012 0:33:30 GMT -5
No rules changes have been made, just that help files are very difficult work for me. I really prefer C or Java to English If you give me a copy of the help section I could easily make some edits but I have no idea about codding or anything. I was actually trying to read some logged recordings of the ST and I couldnt understand a thing. Just goes to show only certain people can be game develupers ;D
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Post by Deleted on Aug 8, 2012 4:58:25 GMT -5
I don't mind editing a bit if it helps
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Post by Deleted on Aug 9, 2012 1:34:38 GMT -5
Oh also your old help said mechanic improved repair camp (self-repairs at wild zones) and provided a docking bonus (whatever that means) and scout provided a landing bonus. I don't know if you changed any of that since then (you probably did). Considdering templar has wilderness landing and pilot has urban landing bonus, there's really no room for the scout to have a landing bonus. Also, both MO and First Mate tell you when you've ben decieved in bounty contracts, but the MO is more clear about it.
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Post by Cory Trese on Aug 9, 2012 2:27:52 GMT -5
The latest release included formatting and bug fixes for ICS, as well as some new buttons to make the help file easier to use.
Next release I will start rolling in all these wonderful suggestions and corrections.
After that I'll share the HTML files if anyone wants to edit directly.
I'll give you "Editor" credits at the top of the help file if you would like.
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Post by Deleted on Aug 9, 2012 2:37:25 GMT -5
No that's okay. Thanks though ;D
I'm curious about some of the officer bonuses though. Like for example, you recently said veteran got a new damage bonus vs. Aliens, but he already had a bonus vs. Narvadians. So does that mean has a bonus for fighting all aliens, and an additional bous for narvadians? Or are narvadians not aliens. Also it said on the old help that the scout had a landing bonus, but the pilot already has a urban landing bonus and templr a wilderness bonus. So does that mean templar and scout share one of their bonuses? And on the old help, it said MO increased intimidate, so shouldn't that mean thered be a fuel consumption bonus and a mutiny prevention bous with the MO? If you could please check to see what the bonuses are currently for all the officers because I feel you took away/edited some of the bonuses for some of the officers at one point or another
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Post by Cory Trese on Aug 9, 2012 2:39:09 GMT -5
No we didn't remove any bonuses from the officers.
I'm just terrible at documentation that's all.
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Post by Cory Trese on Aug 9, 2012 2:40:10 GMT -5
Narv and Alien use different AI and ships but the bonus for damage against them counts for both.
There are many different types of damage (torp, gun, ram, board, etc) that it was easy to give bonuses to the different officers against narv & alient.
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Post by Deleted on Aug 9, 2012 2:43:33 GMT -5
No we didn't remove any bonuses from the officers. I'm just terrible at documentation that's all. So then why isn't there a fuel consumption bonus and mutiny prevention bonus with the MO? Is it just som parts of the intimidate sill he increases? And what would be the difference between the landing bonus of the scout and the landing bonus of the templar? I'm just trying to find out the extact details of some of the officer bonuses, and this way in case anyone else wants specifics they can find this thread.
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Post by Cory Trese on Aug 9, 2012 2:44:58 GMT -5
I'll include this in the extensive to-do list for the help file and see how accurate I can get.
Anything I develop there I will post into this or one of the sticky threads.
Thanks for the suggestions and questions -- I should be able to answer some of them soon.
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Post by Deleted on Aug 9, 2012 2:50:35 GMT -5
Narv and Alien use different AI and ships but the bonus for damage against them counts for both. There are many different types of damage (torp, gun, ram, board, etc) that it was easy to give bonuses to the different officers against narv & alient. I'm still really confused. I'm not getting why thres a vet officer bonus vs. Narv and another vet bonus vs. Aliens if the damage against aliens are also against narvs. Wouldn't that mean thered be one "damage vs. Aliens" bonus as opposed to 2 different bonuses? Could you get more specific about the exact vet bonuses?
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Post by Deleted on Aug 9, 2012 2:54:43 GMT -5
I'll include this in the extensive to-do list for the help file and see how accurate I can get. Anything I develop there I will post into this or one of the sticky threads. Thanks for the suggestions and questions -- I should be able to answer some of them soon. You don't need to be to specific in the help, that should be more general. But in case one wants to know more specifics, they should be able to find it here. Don't kill yourself, just get to it when you get to it. There's no rush
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