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Post by mrblue on Sept 14, 2016 19:01:40 GMT -5
If one of the weapons does more damage, then you are “wasting” AP on the lesser weapon. Maybe the lesser weapon has a special advantage, like a really good parry rate, but other than that, why do it?
Also, does Kinkaid’s Burning Blades ability only apply once when you use dual wield, or does it apply twice, once per weapon? If it only applies once, then that could be a significant factor in deciding whether or not to dual wield.
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Post by fallen on Sept 14, 2016 20:26:06 GMT -5
mrblue - the rules for Dual Wielding are covered in the combat mechanics thread, worth a read for all the nuances - startradersrpg.proboards.com/thread/6711/combat-mechanics?page=1The damages of the weapons are combined, so you aren't wasting anything. The weapon in your primary hand picks the Attribute (Dex, for example) which allows you to wield a non-optimal (Strength) weapon in your off-hand and still get the best Accuracy. If you pair the right weapons (high Acc / low Parry + low Acc / high Parry) you can min-max your combat stats very well. Requires the right EQ. If you don't have the AP to attack with both weapons, you just attack with one of them. Burning Blades applies once.
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Post by bookworm21 on Sept 14, 2016 20:59:17 GMT -5
I find dual-wielding an excellent way to maintain damage without sacrificing accuracy. Let's me build characters with Dex and use a 1H sword in the off-hand for armoured targets. You do lose the strength-based minimum damage increase though
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Post by hissrad on Sept 15, 2016 2:59:06 GMT -5
I won't claim to be an expert, I still only play on normal but, say your using the duelist. If you duel wield light blades and level dexterity along with sure parry he's damn near unbeatable in melee,unless he gets swarmed.
So I'd say yeah its definitely worth the bother.
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Post by bookworm21 on Sept 15, 2016 5:23:35 GMT -5
If using vraes I don't tend to, unless there's something REALLY nasty that has to die NOW. But that's because I'm too in love with phalanx shield
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Post by Cory Trese on Sept 15, 2016 9:27:25 GMT -5
Definitely worth it if you build for it. Very viable option, we see it in use all the time by players defined as "High Skill"
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Post by crimsonking on Sept 15, 2016 14:31:53 GMT -5
If one of the weapons does more damage, then you are “wasting” AP on the lesser weapon. I believe that miscalculation draws from the idea that the damage will be delivered 100%. Is isn't, as long as the enemy has armor. Dual Wielding means that your damage rolls are added into one before armor is applied. That means if you attack two times with a good 1AP weapon armor is applied twice while if you dual wield twi 1AP weapons armor is only applied once, so even if the second weapon has a lower damage output chances are good that dual wielding delivers more damage. Plus in the end if only 1 AP is left you can still attack with your primary weapon only. I usally go for a 1 AP light blade in the main hand and 2 AP maximum damage light or heavy blade in the off hand until act 3 where my elemental damage boosts combined with Fyona's Strickening Talent are so high that more attacks trump more damage per attack and I go for 2 AP or even 1 AP attacks.
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Post by En1gma on Sept 15, 2016 16:56:44 GMT -5
You haven't experienced true power until you've bitch slapped someone's face off with a 4+ FEROCITY, with both a 2AP and a 3AP sword.
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Post by ntsheep on Sept 15, 2016 17:06:25 GMT -5
Reading that while looking at your avatar has me laughing my butt off.
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Post by bookworm21 on Sept 16, 2016 5:09:39 GMT -5
En1gma you haven't experienced true pain until you've seen Vraes miss with that
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Post by En1gma on Sept 16, 2016 6:15:05 GMT -5
Ash, Pinning Shot, and a group design to keep him connecting.
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Post by Cory Trese on Sept 16, 2016 8:39:28 GMT -5
Ash, Pinning Shot, and a group design to keep him connecting. Absolutely. If you don't build a group that uses inter-ability synergies, any strategy is going to totally flop.
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Post by mrblue on Sept 16, 2016 23:07:49 GMT -5
mrblue - the rules for Dual Wielding are covered in the combat mechanics thread, worth a read for all the nuances - startradersrpg.proboards.com/thread/6711/combat-mechanics?page=1The damages of the weapons are combined, so you aren't wasting anything. The weapon in your primary hand picks the Attribute (Dex, for example) which allows you to wield a non-optimal (Strength) weapon in your off-hand and still get the best Accuracy. If you pair the right weapons (high Acc / low Parry + low Acc / high Parry) you can min-max your combat stats very well. Requires the right EQ. If you don't have the AP to attack with both weapons, you just attack with one of them. Burning Blades applies once. Thank you everyone for your answers, but especially this. That thread will make it a lot easier to evaluate a lot of things, not just dual wield.
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Post by bookworm21 on Sept 17, 2016 2:44:39 GMT -5
mrblue that thread is one of the best things on this forum! So much vital information
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Post by Cory Trese on Sept 17, 2016 13:44:12 GMT -5
We will strive to publish guides just as good for our future titles! That combat mechanics guide, here and on Steam, have both been big hits.
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