|
Post by Cory Trese on Feb 3, 2017 20:47:09 GMT -5
We could rename that priority from "Profession" to "Level" or "Starting Level" I think that might help people.
Thoughts?
|
|
|
Post by Brutus Aurelius on Feb 3, 2017 20:49:48 GMT -5
I think it would help.When we started I was under the impression that we needed a certain rank in Profession to choose certain jobs.
|
|
|
Post by bookworm21 on Feb 3, 2017 21:43:53 GMT -5
I think it would help.When we started I was under the impression that we needed a certain rank in Profession to choose certain jobs. I believe something to that effect was mentioned in the early days of kickstarter updates /posts/991592 " We’ll give examples of four of the six factors: Profession, Talents, Contacts and Ship. Profession Your Captain’s Profession priority will determine which professions are available. Professions with special bonuses and powerful additional abilities, such as Templar and Bounty Hunters, will require that you set Profession to a higher priority level. "
|
|
|
Post by Cory Trese on Feb 3, 2017 21:49:37 GMT -5
Yeah but we are not there yet, for now it just means starting level. It will always mean starting level. That's what it does.
|
|
|
Post by bookworm21 on Feb 3, 2017 21:51:35 GMT -5
Yeah but we are not there yet, for now it just means starting level. It will always mean starting level. That's what it does. I didn't mean to imply that you'd moved on from earlier stuff, merely that that's probably where Brutus had got the notion from
|
|
|
Post by grävling on Feb 3, 2017 21:52:36 GMT -5
We could rename that priority from "Profession" to "Level" or "Starting Level" I think that might help people. Thoughts? I think 'Profession' should be something like 'Bounty Hunter' or 'Smuggler', so it is clearly the wrong word. I am not sure that 'Starting level' is the correct one, though. Level of What? I think the word we are looking for is Experience (or experience level).
|
|
|
Post by Cory Trese on Feb 3, 2017 22:22:49 GMT -5
Right now you pick Level + Profession, so like Level 6 Spy or Level 4 Bounty Hunter.
To pick something like Zendu Assassin, you must be minimum level of 6. This isn't in there yet, but is the end game that the KS reference above talks about.
|
|
|
Post by grävling on Feb 3, 2017 22:51:26 GMT -5
What we need to know is when designing a captain, what benefit is there to having a <whatever we call it> as an A or B choice as opposed to an E choice. My initial take on building captains was to keep the profession as an E choice, and ship as D. The idea was that the size of your starting ship did not matter very much (at least in a world where you can buy ships, so not this alpha -- because in 100 turns I can make enough cash to buy any of the starting ships, no matter if I started with the tiniest one) and Profession did not matter very much (because I can just deliver the mail for the Prince for a hundred turns or so, and make all of that back up in that time). But in the same 100 turns I cannot 'earn back' the skill and attribute points, or meet the contacts I would lose out on by prioritising Ship and Profession above Contacts.
As of v 0.1.17 I can tell I was utterly correct about the Ship. 100 turns deep I have buckets of cash, finally, and could buy me whatever ship I wanted, if only the shipbuilders were open for business. But I still don't know about the Profession. I'm not all that worried about my levels, but I think that even with tons of cash, I cannot just pay my crew up into the stats they would have had if I had set Profession higher. ON the other hand, has a lower Profession level meant that my crew have been cheaper to employ, and cost me less each month? Maybe this is part of the reason I have so much more cash now, if only a tiny part.
Thus 'Level of Experience of both Captain and crew' says more to me of the relevant stuff than just 'Level'.
|
|
|
Post by xdesperado on Feb 4, 2017 0:12:55 GMT -5
Cory Trese might just be me and I mentioned it elsewhere but would really like the ability to choose my Captains second job as well as their 3rd. Also noticed that starting with profession at lower priority I was able to choose that 3rd job relatively quickly for both Captain and Officers while the higher priorities just locked in more levels of starting jobs making the wait for additional jobs and their associated talents longer.
|
|
|
Post by Cory Trese on Feb 4, 2017 0:25:45 GMT -5
Yeah, we put that on a roadmap for possible future considering. We're going to focus on the Kickstarter and the current design for now.
Once we get all the designed jobs, all the designed professions, completed customization promises fully online and we're done with proc gen requirements we will be looking around for additional customization options.
At that point, it is very likely that we will consider custom professions. But until we have finished the designed jobs, and finished the designed professions we really do not know if you'll even want the feature.
|
|
|
Post by MintDragon on Feb 4, 2017 14:41:02 GMT -5
Profession seems to make the most sense to me. Purely cosmetic, but if the Page Header (Customize Template) has sub text instructions for the player to prioritize these five starting areas, and lets them know the higher the priority, the more starting benefits (higher level captain, larger ship budget).
Or something like that, it might clear it up.
|
|
|
Post by En1gma on Feb 4, 2017 17:42:35 GMT -5
Sub-text would make this much clearer, I agree. Concise rationale for each decision level for each of the 5 categories would improve early understanding immensely...
|
|
|
Post by Cory Trese on Feb 4, 2017 18:01:13 GMT -5
And right now, that sub-text shows the level and changes as you adjust the Profession priority.
I still think "Experience" is the closest fit for what that category provides.
The sub-text of "Level 6 Spy" and then changing to "Level 4 Spy" provides content for the player -- and we're comfortable using a Experience to Level link with out a great deal of additional explanation in RPG games.
|
|
|
Post by grävling on Feb 4, 2017 18:03:33 GMT -5
And right now, that sub-text shows the level and changes as you adjust the Profession priority. I still think "Experience" is the closest fit for what that category provides. The sub-text of "Level 6 Spy" and then changing to "Level 4 Spy" provides content for the player -- and we're comfortable using a Experience to Level link with out a great deal of additional explanation in RPG games. But that your starting crew level is also affected is not obvious when starting.
|
|
|
Post by Cory Trese on Feb 4, 2017 18:05:43 GMT -5
That's true. We should display that when you select your profession, since it is a function of the starting level.
Great suggestion.
|
|