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Post by xdesperado on Feb 8, 2017 0:09:00 GMT -5
I posted the exact math above so we can have an open and frank conversation about it. We were talking about the cost of basic medicines, which have this base cost of $110.00 Odd, on pretty much every game and world I've played when basic medicine is first offered for sale the price regarless of letter grade is $88 That's playing on Challenging not sure if game difficulty adjusts base prices of goods. Anyways if I buy enough base medicine the price per unit will go up as expected.
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Post by fallen on Feb 8, 2017 0:23:25 GMT -5
xdesperado - sounds like a bug we can try to chase. Can you share a few specific worlds and their types? If they are all showing $88, any couple of worlds would help us debug.
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Post by xdesperado on Feb 8, 2017 0:31:20 GMT -5
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Post by Cory Trese on Feb 8, 2017 0:47:06 GMT -5
None of those screenshots actually show the prices or the supply or demand windows. I think that might help us dig into it?
Thanks for the feedback on the early game experience. We will keep working on it. If you'd like to send the game and map in, I can include it in our analysis.
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Post by xdesperado on Feb 8, 2017 0:53:01 GMT -5
None of those screenshots actually show the prices or the supply or demand windows. I think that might help us dig into it? Thanks for the feedback on the early game experience. We will keep working on it. If you'd like to send the game and map in, I can include it in our analysis. I'll try sending you the game and map stuff in a bit, hope it helps. Also sorry about not posting shots of the exchanges, don't have the resources at moment to make even random hops in quadrant simply to take pics of the exchange listings
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Post by Cory Trese on Feb 8, 2017 0:54:33 GMT -5
This has been a great testing push. I found and fixed a number of bugs in the Spice Hall and Exploration system while trading Basic Medicines from one end of the galaxy to the other.
I have found that when Basic Medicines are
At "C+" Supply the Exchanges is selling for $88 per unit. (AKA, 80% of Global Average) At "C" Supply the Exchanges is selling for $93 per unit. At "C-" Supply the Exchanges is selling for $99 per unit. At "D" Supply the Exchanges is selling for $104 per unit. At "F" Supply the Exchanges is selling for $110 per unit.
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Post by Cory Trese on Feb 8, 2017 1:10:01 GMT -5
This is the supply allocation for Basic Medicines
Pop Farm Mine Refine Industrial Orbital LuxPop Smuggler -6 -4 -4 4 4 2 -4 4
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Post by Cory Trese on Feb 8, 2017 1:10:41 GMT -5
Maybe specifically Basic Medicine has too many 4s?
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Post by johndramey on Feb 8, 2017 1:45:32 GMT -5
This is a very interesting thread, and I thank you for posting all the math.
I'd say that Basic Medicine having all those 4s isn't that strange, it's not really a high-profit item -and- pretty much everyone wants it.
Does your chart have demand at the top and supply at the bottom? As in an A+ demand will pay 175% while an A+ supply will charge 68%.
What about F-? I could have sworn I've seen it somewhere. Is it a special case you'll-never-make-money-on-this grade?
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Post by Cory Trese on Feb 8, 2017 2:25:02 GMT -5
When you are selling, there is a special grade of "F" that means "I do not want this" and an extra special grade of "F-" meaning I really do not want this. These are reserved for 9 and 10 -- you're basically selling into conditions where it is impossible for you to (legally) make a profit. Maybe they are stolen goods or something. I'm happy to post the math here, I'm quiet proud of this trade simulator. I've been several and this one is by far the coolest yet! I think Basic Meds must have too many 4s. That is essentially the bug xdesperado is reporting. Too many places selling for $88. If Refinery goes to 3, Industrial to 7, and Smuggler to 5 that will space it out pretty well. Balance it out by taking Orbital to +0. We could drop Mine to -2 and increase Lux Pod to -5 that would make less -4s as well.
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Post by johndramey on Feb 8, 2017 2:37:30 GMT -5
Very cool, it is pretty interesting to see how this works. So, a positive number in that supply allocation basically means that the corresponding planet sells at a good price, while a negative number there means that they sell at a bad price?
Sorry if I'm being dense, I'm just trying to wrap my head around what the numbers mean.
Taking the medicine: if I buy from a refinery (currently 4, 80 % of market), I'll pay $88 -but- if I buy from a luxury population (currently -4, 130% of market), I'll pay $143 (if my math is correct)?
How does the demand chart work? The reverse (4 = 130% -4 = 80%)?
If you don't mind, I'd love to see a concrete example. You can post all the numbers you want, I'll (hopefully) understand them!
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Post by Cory Trese on Feb 8, 2017 2:51:14 GMT -5
CPU = Cost Per Unit PPU = Profit Per Unit Basic Medicines, Base CPU $110 Purchase at C+ for $88 CPU, sell at C+ for $143 CPU => PPU of $55 or 50% Purchase at C+ for $88 CPU, sell at A+ for $193 CPU => PPU of $105 or 95% Purchase at A+ for $75 CPU, sell at C+ for $143 CPU => PPU of $68 or 62% Power Generators, Base CPU $2750 Purchase at C+ for $2200 CPU, sell at C+ for $3575 CPU => PPU of $1,375 Purchase at C+ for $2200 CPU, sell at A+ for $4812 CPU => PPU of $2,612 Purchase at A+ for $1870 CPU, sell at C+ for $3575 CPU => PPU of $1,705 I made a spreadsheet. We can discuss in detail. docs.google.com/spreadsheets/d/1wfuUxgLyfWCctMhyNktYRFNIxUqmFW_x_fv7e_hTqoE/edit#gid=0
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Post by Cory Trese on Feb 8, 2017 2:53:23 GMT -5
^^ Welcome to the alpha plz do my job 4 me k thx
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Post by johndramey on Feb 8, 2017 3:05:16 GMT -5
Very. Cool. Let me comb through that spreadsheet a bit and I'll post my thoughts.
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Post by grävling on Feb 8, 2017 3:22:06 GMT -5
I don't see how to figure out how how much cargo space a thing takes up. Assume I am contemplating these purchases. so: power generators. Purchase at C+ for $2200 CPU, sell at C+ for $3575 CPU => PPU of $1,375 vs basic medicines: Purchase at C+ for $88 CPU, sell at A+ for $193 CPU => PPU of $105 or 95%
I know where I am going. They want power generators at C+ and basic medicines at A+. What do I get?
If my hold can either carry 1 power generator, or 20 units of medicines, I should buy the medicines. 20 x 105 = 2100 which is > 1375
But if my hold can either carry 1 power generator or 1 unit of medicine, then the power generator gets me more cash.
Right now the fact that medicines make a huge profit per unit purchased is not all that interesting to me, because my problem is not that I run out of cash with my cargo hold still half empty (an indication that I might be better off stocking up on things that are cheaper per unit) but that I run out of space in my cargo hold, or the market runs out of goods to sell me.
World demand is also important to me. Since I can dump basic medicines practically everywhere I go, I am not too worried about stocking up on the things. Things aren't as nice for goods that hardly anybody wants. It may be that if I could ever find someone who wants Crunchy Frogs, they would pay me an obscene amount of money for them. But if such buyers are extremely rare, then I must not load up on Crunchy Frogs until I've found the buyer. Hauling it around on spec is a bad idea. I am losing opportunities by having a hold full of Froggies that nobody wants ....
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