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Post by drspendlove on Feb 7, 2019 9:13:12 GMT -5
Poisoner: Deals +30% Bonus damage with Bio-Poison
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Post by drspendlove on Feb 7, 2019 9:17:59 GMT -5
Zendu Apprentice: Familiarity with Zendu rituals grants enhanced genetic memory, granting both insight and distraction: +4 Wisdom, 5% stun chance in combat.
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Post by drspendlove on Apr 19, 2019 16:01:37 GMT -5
Daredevil: +5% Craft Critical Chance, -2% Craft Evasion Chance, +1 Quickness
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Post by fallen on Apr 19, 2019 22:40:05 GMT -5
Daredevil: +5% Craft Critical Chance, -2% Craft Evasion Chance, +1 Quickness Nice one. Looking forward to the set of new Traits that will be rolled out soon. Adding this to the list.
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Post by drspendlove on Apr 20, 2019 9:47:18 GMT -5
Flight Survivor: +25% To Death Saves while in a small craft, +3 Fortitude, -5% Craft Evasion
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Post by drspendlove on Apr 20, 2019 10:47:16 GMT -5
Aviophobia: +5% to Death Saves while in small craft, -15% Craft accuracy, -5% Craft Critical Hit, -2 Resilience
(A consequence of too many ejections? Bad trait mutation there!)
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Post by drspendlove on Apr 27, 2019 13:22:55 GMT -5
Breathless: Refocus restores half as much HP/Morale, -2 Fortitude
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Post by drspendlove on Apr 27, 2019 14:00:26 GMT -5
Humanitarian: Loses double morale when destroying defenseless Indie vessels. +3 Wisdom +1 Charisma
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Post by resistor on Apr 27, 2019 14:05:53 GMT -5
Humanitarian: Loses double morale when destroying defenseless Indie vessels. +3 Wisdom +1 Charisma What? "Humanitarians" don't care if we destroy defenseless Faction merchant vessels? Seems like bias
Also sounds like the Peacemaker trait.
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Post by drspendlove on May 1, 2019 12:49:35 GMT -5
Pilot Ace: Gain 5-10 Morale when launched in a small craft. +10% Craft Evasion, +10% Craft Accuracy
(Probably a +2 meta-score on that one.)
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Post by drspendlove on May 4, 2019 11:29:24 GMT -5
Steeled for Battle: +20% Parry, +1 Fortitude, -2 Wisdom
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Post by drspendlove on May 4, 2019 11:30:57 GMT -5
Remorseful: -15% Accuracy, -2 Strength, -2 Charisma, +1 Wisdom
^^ This'd be a good one for murdering too many Indies. It'd certainly punish me.
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Post by drspendlove on May 9, 2019 7:14:55 GMT -5
Persuasive: +4% Discount on Contact Introductions (Max 12%), +2 Charisma
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Post by drspendlove on May 21, 2019 10:39:26 GMT -5
Far-Flung Network: 2% Chance of gaining a contact with a small personal rep bonus when learning a rumor during any orbital operation (max 6%), +1 Charisma
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Post by drspendlove on May 22, 2019 8:41:50 GMT -5
Sage: +5 Wisdom, +2 Resilience, +5% Chance to Resist Debuffs
(Probably a +3 Meta-score?)
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