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Post by Deleted on Feb 20, 2017 17:09:51 GMT -5
I beat the crap out of a smuggler and looted 17 units of Narcotic Spice then sent him home crying after Daddy paid me big bucks. I flew to an Indi planet to sell my booty, but the spice does not show up in the sell window. I can see it in my cargo hold but not in the sell window. I've tried exiting the game and reopening, but it is the same.
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Post by grävling on Feb 20, 2017 17:20:45 GMT -5
You see the column called 'legality' with a funnel beside it? Click it. see if it helps. Click it again. See if that helps. report back saying whether it does or not.
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Post by Brutus Aurelius on Feb 20, 2017 17:25:41 GMT -5
I beat the crap out of a smuggler and looted 17 units of Narcotic Spice then sent him home crying after Daddy paid me big bucks. I flew to an Indi planet to sell my booty, but the spice does not show up in the sell window. I can see it in my cargo hold but not in the sell window. I've tried exiting the game and reopening, but it is the same. Check the Legality filter. It may be illegal to sell it on that world.
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Post by Deleted on Feb 20, 2017 17:32:34 GMT -5
OK. It is illegal and so didn't show. Thought Indies didn't care where they got their stuff so long as they got it. But then, the law is 5 here. Thanks grävling and Brutus Aurelius.
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Post by grävling on Feb 20, 2017 17:38:57 GMT -5
fallenevidence that what we have is confusing, case #1
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Post by fallen on Feb 20, 2017 18:08:36 GMT -5
fallenevidence that what we have is confusing, case #1 I am not sure what this means? What is case #1? What evidence?
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Feb 20, 2017 18:48:43 GMT -5
Sooo... what is it that Indie Exchanges ignore?
They don't require Trade Permits, but do still abide by Law/Legality. Is that it??
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Post by xdesperado on Feb 20, 2017 19:30:52 GMT -5
Sooo... what is it that Indie Exchanges ignore? They don't require Trade Permits, but do still abide by Law/Legality. Is that it?? Yes Also they do tend towards having a lower Law level but not always.
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Post by Cory Trese on Feb 20, 2017 19:53:45 GMT -5
Sooo... what is it that Indie Exchanges ignore? They don't require Trade Permits, but do still abide by Law/Legality. Is that it?? Yes Also they do tend towards having a lower Law level but not always. It is always lower, but it is based on the quadrant's generation schema. What we didn't want to do was make it a fixed value. Boring, ya know.
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Post by grävling on Feb 20, 2017 22:42:03 GMT -5
fallenevidence that what we have is confusing, case #1 I am not sure what this means? What is case #1? What evidence? Is having the default view at the exchange for sell set to 'hide illegal' confusing to people, enough that it should be changed, even though consistency is another nice virtue to have? Here is earthsuit, datapoint 1 checking in on the 'it's confusing' side of the argument. Later we get John Robinson checking in on the 'here is one for consistency, don't change' side.
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Post by xdesperado on Feb 20, 2017 22:55:07 GMT -5
My vote is to consistently show everything both what a planet has to sell and what is in your cargo hold by default even if you lack the permits or the law level is to high. Then let people filter out whatever they may find irrelevant. i.e. yeah I don't have a level 2 permit with Javat so hide all the stuff requiring permits I can't buy anyways. Also ok yes I still have those 20 units of Vudka in my hold, ok lets hide them now so I can see what I can sell on this police state.
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Post by Cory Trese on Feb 20, 2017 23:16:22 GMT -5
We'll definitely be trying to pick the most common use case here for the default. Understand that everyone has their own personal style, and we'll just have to pick the one that works best for the real average player/customer.
Maybe someday an option, but hopefully not.
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Post by Brutus Aurelius on Feb 20, 2017 23:29:41 GMT -5
most common use case here for the default Hey I know those words
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Post by Deleted on Feb 21, 2017 5:33:08 GMT -5
Well, I suppose my "normal" is to expect to see everything and filter stuff out rather than filter stuff in.
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Post by grävling on Feb 21, 2017 7:03:46 GMT -5
Well, I suppose my "normal" is to expect to see everything and filter stuff out rather than filter stuff in. Me too. I actually know something about how this works out demographically. Have you ever taken the Myers Briggs Personality Test? You can find lots of them online. Some of the tests are a lot better than others. Lots of the online ones show such profound American cultural values, that people in Europe cannot get good results out of them, let alone people from Asia of Africa. None of that matters. One of the basic pairs they compare and contrast is Judging or Perceiving. www.myersbriggs.org/my-mbti-personality-type/mbti-basics/judging-or-perceiving.htmThis way of doing a vs b is one of the great problems with MB. I test out pretty much in the middle of most of these tests for Judging vs Perceiving because I dearly love making plans, but will toss them in a moment's notice if something better comes along. Indeed I think the whole point of making plans is so that you can actually notice when something better comes along. If you haven't prepared well enough, you won't be able to tell. There is no room in the MB world for me, it seems. Only people who want to slavishly follow plans get to like making them. The real world isn't that rigid. But it appears that there aren't many people in the world like me. I suspect xdesperado of similar tendencies, ending up in the middle, but most people consistently test as either one or the other. And, herein lies the rub: Judgers like information hiding. When designing UI for them, limit their choices a whole lot, they will get overwhelmed with the whole picture. They will call what you are doing 'user-friendly'. They absolutely want to be guided into making the right choices, and are pleased when they never get to see things they don't need. Overload them and they will hate you. Perceivers always want the whole can of worms. You start limiting their information, and push even the slightest bit into making them feel that you are manupulating them by hiding things from them, and they lose their temper and hate you. Now, unless you are Meyers or Briggs, or at least some of their zealous followers, you understand that personality types are fluid enough that you don't go around making prisons for people saying -- you are a Judger. You aren't allowed to like things that are open-ended and uncertain. However, when looking at populations as a whole, you can see that Judgers are going to be more likely to want to only see what they need and Perceivers want to see the whole lot -- and then remove what they don't want, if, in fact they ever don't want to see it. And this means we have a problem. see www.statisticbrain.com/myers-briggs-statistics/Among males judgers are at 52% and perceivers at 48%. Women are more split, 56.2 vs 43.8. Which means designing for 'the real average player customer' is likely to be impossible. Unless we have some way of knowing that Judgers or Perceivers are overwhelmingly more interested in TB games than the other sort, which is, of course possible, the fact is that what people like in interfaces will show up depressingly at a 50/50 split either way. Remember, again, the answer is still out on whether those demographics work in Asia and Africa, or at least it was when I was last paying attention to this stuff, years ago. Sorry about that ...
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