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Post by grävling on Mar 6, 2017 10:29:12 GMT -5
So I have a politician contact who really likes giving out patrolling missions. Recently I kept turning up these cards and a related one where you find smugglers: So they ought to be very nice results for me. But all I do is wave (Acknowledge/Retreat) the friendly merchants who are members of my house. I can retreat from the pirates, or I can shoot them to pieces, but neither action seems to generate a positive response from the people on the surface, or in the mission that the Politician sent me on. Presumably shooting pirates is what I am supposed to be doing, but it doesn't seem to matter. Is something good supposed to be happening? Is it happening but not being reported? Is shooting pirates who are house members considered a good thing? And what am I supposed to do with the smugglers, whether or not they are house members?
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Post by tenbsmith on Mar 6, 2017 13:50:19 GMT -5
Presumably, the Politician contact pays you and gives your Rep a bump when completing the mission. This makes me wonder...
Is entering into ship combat resulting from Patrolling different in than entering into ship combat resulting from random encounters?
And then we might add, does Patrolling as part of a Mission differ from Patrolling for other reasons?
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Post by resistor on Mar 6, 2017 15:02:36 GMT -5
Maybe patrol missions don't really have a point. Your contact just doesn't like you and wants you to go somewhere else.
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Post by fallen on Mar 6, 2017 15:41:53 GMT -5
Yes, entering into combat from Patrol / Blockade is different than entering into combat normally.
The point of the Patrol mission is to successfully get the Mission Success card lol. You can fight Pirates all day if you please, but you won't finish the mission. I hope that is clear?
We will try to improve the display of the results here.
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Post by grävling on Mar 6, 2017 16:00:23 GMT -5
Yes, entering into combat from Patrol / Blockade is different than entering into combat normally. The point of the Patrol mission is to successfully get the Mission Success card lol. You can fight Pirates all day if you please, but you won't finish the mission. I hope that is clear? We will try to improve the display of the results here. I understood that the mission would continue until I drew the success card. I just want to know why the Patrol deck is stuffed with +1 and +3 cards about meeting other ships, and what you are supposed to do when you draw one.
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Post by fallen on Mar 6, 2017 18:49:12 GMT -5
grävling - the expectation is that you'd say hi nicely to the merchants and kill the pirates. Use Talents to increase Reputation, etc.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 6, 2017 19:03:33 GMT -5
grävling - the expectation is that you'd say hi nicely to the merchants and kill the pirates. Use Talents to increase Reputation, etc. What about home faction Zealot/MO/Spy/Explorer? We "should" retreat without firing weapons? What about enemy/other faction Zealot/MO/Spy/Explorer? Does having an Edict (from the planet's Faction) allow you to loot & scrap Pirates/Smugglers while Patrolling without Rep penalty?
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Post by fallen on Mar 6, 2017 20:05:29 GMT -5
athios - you should approach each fight with consideration to what Rep you want with that Faction. If you want to stay neutral or friendly, don't open fire. #3533 to improve the display of positive Patrol cards.
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Post by grävling on Mar 8, 2017 4:12:40 GMT -5
I think that if when patrolling you draw a merchant card, you should get a message that the thankful merchant gives you a gift, worth XXX in cash. If you draw a friendly warship, you get rep as thanks for helping with this duty. If you draw a friendly pirate or smuggler, they wave jauntily at you and leave. If you draw an unfriendly pirate or smuggler, you get a battle.
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Post by Officer Genious on Mar 8, 2017 9:23:09 GMT -5
I think that if when patrolling you draw a merchant card, you should get a message that the thankful merchant give you a gift, worth XXX in cash. If you draw a friendly warship, you get rep as thanks for helping with this duty. If you draw a friendly pirate or smuggler, they wave jauntily at you and leave. If you draw an unfriendly pirate or smuggler, you get a battle. I'd like to see this too. It's a bit odd that encountering a warship after beating up pirates all day doesn't improve your rep.
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Post by Cory Trese on Mar 8, 2017 9:38:06 GMT -5
I think that if when patrolling you draw a merchant card, you should get a message that the thankful merchant gives you a gift, worth XXX in cash. If you draw a friendly warship, you get rep as thanks for helping with this duty. If you draw a friendly pirate or smuggler, they wave jauntily at you and leave. If you draw an unfriendly pirate or smuggler, you get a battle. No, it won't be a special action. It will be normal combat with the bonuses applied as Hostility Index. As fallen said above, this gives your Ship and Crew the opportunity to use Combat Actions, Talents or Traits to resolve the encounter. If we just start hacking away at Patrol without thinking about the engine, the results won't be as good. We've got to focus. Maybe in some distant future release we'll start adding weird patrol only features, but that feels like at least a year of work away.
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Post by Cory Trese on Mar 8, 2017 9:38:41 GMT -5
I think that if when patrolling you draw a merchant card, you should get a message that the thankful merchant give you a gift, worth XXX in cash. If you draw a friendly warship, you get rep as thanks for helping with this duty. If you draw a friendly pirate or smuggler, they wave jauntily at you and leave. If you draw an unfriendly pirate or smuggler, you get a battle. I'd like to see this too. It's a bit odd that encountering a warship after beating up pirates all day doesn't improve your rep. It does, if your Captain is good at that kind of thing. If it doesn't, well then your Captain isn't and maybe you should have built differently?
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Post by grävling on Mar 8, 2017 10:29:41 GMT -5
Okay, but in that case, now when patrolling there are some nice +3 green cards, encounter friendly warship and encounter merchant which don't actually do anything good for you. Or do they, secretly, and we just don't get to see any of the result right now?
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Post by Cory Trese on Mar 8, 2017 10:34:40 GMT -5
Okay, but in that case, now when patrolling there are some nice +3 green cards, encounter friendly warship and encounter merchant which don't actually do anything good for you. Or do they, secretly, and we just don't get to see any of the result right now? Depends on how you handle those encounters. They're doing great stuff for me, but it depends on your build. I'd say probably Patrol is less useful if you don't build to take advantage of the positive cards. But I think that will be true for all these mini games -- build for the advantages, or play uphill against a house edge.
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Post by grävling on Mar 8, 2017 10:40:26 GMT -5
Something very important is not being communicated, then, because where I stand, there seems to be nothing great at all possible to get with these encounters.
I am a military officer patrolling over the home world. I draw the 'encounter a merchant' card, and drop into the start of ship combat. What can I do? Well, I can violate all my principles and attack the merchant. My house now thinks, rightly, that I am a traitor. I lose rep. This is clearly a bad idea. Or I can retreat/acknowledge the merchant. This is better than killing him, but doesn't yield me any positive result. What great stuff are you getting out of an encounter like this, and how can I get some too? Please explain.
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