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Post by En1gma on Jul 21, 2017 18:46:12 GMT -5
I'm sure people are going to hate this, but Skip off the Void could be even more damaging and I wouldn't mind. If the damage to the Reactor stayed the same but the Hull took damage or some other component, even injury to the Crew, this would STILL be fair... Number one talent I've seen yet in the game
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Post by LordofSyn on Jul 21, 2017 20:20:36 GMT -5
Why you do dis bruh?!
lol
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Post by En1gma on Jul 21, 2017 20:41:29 GMT -5
The tears, they sustain me
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Post by LordofSyn on Jul 21, 2017 21:38:29 GMT -5
Bwahahaha. Great retort. +1K
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Post by fallen on Jul 21, 2017 21:45:26 GMT -5
The tears, they sustain me That's when you know you've really joined Team Trese. You've got all the forum badges. You're a kick-%## Patreon. And now, you live off the tears too.
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Post by LordofSyn on Jul 21, 2017 21:55:20 GMT -5
Success
En1gma was hit by your water balloon.
Tears in a bag.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Jul 25, 2017 14:28:18 GMT -5
Since no one has mentioned Crew Combat talents yet, I'll go.
Leader in the Ranks - great defensive party buff Ringing Shot - great to take out high priority targets Tricky Gunplay - debilitating debuffs, high damage output (not sure if it's been nerfed since I last played...)
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Post by fallen on Jul 25, 2017 16:08:17 GMT -5
athios - haven't touched Trick Gunplay, great list!
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Jul 25, 2017 18:33:00 GMT -5
athios - haven't touched Trick Gunplay, great list! Refer to this thread. I haven't done Crew Combat since the change. I guess now it's kind of on par with Skewering Thrust and that Rifle attack that hits 2 people. In case you can't tell, I'm a fan of AoE attacks. Haven't tried any grenades yet.
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Post by xdesperado on Jul 25, 2017 22:42:25 GMT -5
Let the hate flow but Skip off the Void needs nerfed.
The cost of repairs from using it is nothing compared to the risk of game over and high costs of trying to flee combat.
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Post by resistor on Jul 25, 2017 22:49:08 GMT -5
athios - haven't touched Trick Gunplay, great list! Refer to this thread. I haven't done Crew Combat since the change. I guess now it's kind of on par with Skewering Thrust and that Rifle attack that hits 2 people. In case you can't tell, I'm a fan of AoE attacks. Haven't tried any grenades yet. You must try Frag Grenade. I believe it is a BH Talent. It damages THREE enemies at once.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Jul 25, 2017 23:42:26 GMT -5
Let the hate flow but Skip off the Void needs nerfed. The cost of repairs from using it is nothing compared to the risk of game over and high costs of trying to flee combat. It would be very cool if the Talent had some small chance of sending your ship to a random location across the galaxy. The void is unpredictable.
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Post by grävling on Jul 26, 2017 4:23:18 GMT -5
Let the hate flow but Skip off the Void needs nerfed. The cost of repairs from using it is nothing compared to the risk of game over and high costs of trying to flee combat. It would be very cool if the Talent had some small chance of sending your ship to a random location across the galaxy. The void is unpredictable. I like this too, though it might produce some odd strategy for trying to get popped like this ... maybe sending your ship to some arbitrary time in the future would be better. You escaped from combat, but, curses, it is 3 weeks later ....
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Post by xdesperado on Jul 26, 2017 5:10:13 GMT -5
It would be very cool if the Talent had some small chance of sending your ship to a random location across the galaxy. The void is unpredictable. I like this too, though it might produce some odd strategy for trying to get popped like this ... maybe sending your ship to some arbitrary time in the future would be better. You escaped from combat, but, curses, it is 3 weeks later .... I like this idea that it would cost a random amount of time to use say a random amount anywhere from days to weeks lost each time you use the talent. Will make you at least consider entering combat when your on a tight mission schedule instead of being basically an avoid all ship combat for minimum cost like it is now.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Jul 26, 2017 9:28:04 GMT -5
Excellent idea, guys!
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