Post by Sinocelt on Oct 11, 2017 2:47:07 GMT -5
Er, resistor said "always Steel Song" because of game mechanics in ST1: "This habit starred in ST1 since I usually played a Bounty Hunter, and Steel Song gave more Assassination missions than other factions. Also, Steel Song captains in ST1 got a 15% bonus for Capture contracts. / Honestly, I don't really have a particular reason for choosing them in STF. I just choose them because I liked them in ST1." (Emphasis mine.)
So he became loyal to Steel Song in STF because he'd chosen them in ST1, and he'd chosen them in ST1 for game mechanics reasons. Game mechanics reasons to choose a Faction are what I suggest implementing in STF. Remember that, like me, most STF players won't have played ST1, so they won't pick a Faction based on game mechanics that existed in ST1.
I know that game mechanics differentiating Factions already exist in STF, but they're very subtle, even for someone who, like me, has played for hours and hours. Unlike you expect most STF players to have played ST1 before, then most STF players will be like me, not like resistor; and choosing a starting Faction doesn't seem very important to me (I'm more concerned about where it makes me start on the map).
A Faction-specific starting talent would immediately differentiate Houses in the mind of new players. Currently, deciding on your profession is important, because of traits and skills and talents; but deciding on your Faction isn't, or at least it doesn't seem to be.