No ... there is strong honor in Cadar 1) No blowing up other Cadar ships (that aren't pirates) because you may be trigger happy, but you're loyal to Cadar. 2) ... no that's about it really. Every other action takes you to launching torpedoes.
I do have one teeny tiny possible change to the flow chart - when you're about be torn in two by an alien ship that is 1529+ levels higher than you, it MIGHT, and I say MIGHT be a good idea to stop with the torpedoes. If you are far enough away, retreatrun away go find some reinforcements.
There's no faction Rep loss if u kill a pirate from ur own faction?? blackgauntlet that sounds..... painful. everybody cadar must be compensating for something with all these torpedoes. (I always play javat and almost never use torpedoes)
Post by blackgauntlet on Nov 17, 2011 3:50:27 GMT -5
Pirates are free game, since they prey on merchants flying their own flag. And shitting torpedoes isn't as painful as the person receiving it. I'm down for that.
And Cadar is not compensating with our use of torpedoes. It's like people are compensating with their use of spaceships. We just extend that thing everyone have with spaceships, beyond. To torpedo range. In AE 212, Cadarian statisticians, mathematicians and scientists gathered together for a conference to find a common denominator of all reasons.
Akin to Enlightenment, they found the answer: Torpedoes. Like Implants, Chainsaws and Mentos, it is a powerful problem-solving tool.
Post by blackgauntlet on Nov 17, 2011 19:17:10 GMT -5
And Thulun would say, "Friend or not, that was your own guy."
Then Cadar would go, "Screw him! I am not going to jeopardize our 5 seconds of friendship that would up in a year of bitter hatred of each other- leading to a possible Solar War or, at least, an embargo- for a possibly lifetime of allegiance from the most fearsome and enterprising torpedo-array-in-space!"
nyktos : Can an Implant fix this? gravismetallaum : Chainsaws! It just works! blackgauntlet : Implant+Chainsaw+Mentos= Answer for Everything