On a frivolous note, what if Vraes could convert his excess SP into HP! When he starts getting ridiculous crit damage his SP skyrockets; a talent to convert them to HP would be tempting to make use of this.
Little bit offtopic ... but could you imagine melee Vincent with this. He will be probably second best tank with it. Aaa stuff of legends 😊
Post by AMiCuBS Kitteh on Apr 18, 2019 13:09:27 GMT -5
But anyways back on the 2H thing. This game bing mostly done already, I do not necessarily see this being addressed, as it realyl is basically a minor thing. this game is lit as heck already. This is more of an intellectual excercise for me (I love systems development). But maybe something to take into account for LoS possibly? Either that or in Legends we get a char that truly leverages the power of 2H weapons to the fullest (3rd Fighter Char anyone?,As since we are getting 3rd Cleric (witch) I can seea 3rd of the others come LoS). Eagerly awaiting THAT kickstarter. Already planned to chip in a percentage of each paycheck towards it.
I've finished the content with this build and it's one of my favourites. Admittedly it was a boost-in and I respecced a lot, but out of a desire to experiment rather than to rectify any real problems. I abandoned 2-H Vraes partway when his armour (and SSk) stopped being enough to stop damage. I went for a shield and 1-H weapon build, but then at the end respecced to 2-H using NM instead of PS (I don't think SSk scales as well as other talents late game). I trialled this NM 2-H Vraes build as a boost-in and they slaughtered the Ratkin in the Storerooms, and barely took a scratch, as well as not using much SP.
I'm tempted to try them from the beginning, but no time soon. I think Fyona's SoC makes Vraes's 2-H build possible; she was on SoC 10 for the boost-in and Vraes had BR 4, Fer 1, BoS 1 and NM 5. Along with Vincent on FA 8 Vraes was quite safe. When I tried a VKKS build he was a pin-cushion. Kincaid's MS is just not as effective as FA; it costs more AP and has a smaller AoE; and Kyera's WS is geared towards dodge, not parry; it suits a dex build over a str one (she was also trying to get EA up, so WS was only around 5).
2-H Vraes is fun, but not necessarily better than 1-H. I'm not convinced that 3 AP 1-H is better than 2 AP 1-H; all weapons get the same strength advantage over a single turn (600% of their strength). I don't think 3 AP 1-H weapons are that much better than the 2 AP ones, whereas 2-H weapons do have higher base damage and generally craft into more dangerous weapons.
Hmm... What about a single change? Two-handed weapons grant +1 AP per turn to the user. Then a 4 AP would hit twice, a 3 AP would hit twice with some action/movement left over. Shield would keep the usual 1-3 AP range options open with better defense.
I like this idea, perhaps described differently as a 2-H weapon can make one attack a turn that is one AP short (a little like a dual wield's final attack), but it would be at some disadvantage (say less accurate). Along with a 2-H weapon user getting a better Str advantage than 1-H weapon users, this would make 2-H weapons more viable.
On my first HoS team I used a two-handed spear for Vraes but as soon as I discovered the benefits of Phalanx Shield there was no going back. Sure he does a bit less damage but if you increase the Critical percentage that's balanced out, and with a 30% auto block and good parry he can charge into a group of 10+ enemies and survive. I've found this a very effective strategy when it's necessary to get to a spawning monster like a necromancer quickly.
In my own experience, one-handed weapons always outperform two-handed ones. I used to think that being able to finnish off tough mini-bosses like the orcrin warlord/war troll/wraith and the like would be worth the trade-off, but I soon regretted my decision as whenever Vraes swung his heavy spear or hammer, I always had to Pray that it would hit, let alone score a critical hit. Carrying a two-handed weapon also only reaches its (questionable) potential during late game or near the end of mid game, especially if the one carrying them are the party's tank (as it takes a lot of skill points to get the right amount of accuracy/damage bonus without lossing survivability). 4Ap heavy hammer might be ok with Fyona when she is the Hp tank (Strikening + Attack combo) but it was a struggle to keep her Spirit up without constant potion spam. Edit: I like the idea of giving Vraes/Fyona an AoE attack while using two-handed (and possibly dual-wielding as well). Perhaps a talent that can only be used when using those specific types of weapon?
Post by crimsonking on Jun 10, 2019 4:24:19 GMT -5
Fyona has an AoE melee talent.
Personally, I think shields only get their value from either the Phalanx Shield talent or extremely high autoblock stats on ranged attacks. Yet I prefer faster weapons to slower, bigger ones, but that is also a question of how effectively you can buff your damage and debuff enemy armor and resistances.