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Post by Deleted on Jul 18, 2012 0:03:10 GMT -5
At one point I had a negative rep (-185) with syndacate richard, giving me a wanted criminal status. However, I participated in some conflicts to the point where my rep for all 3 syndacates were well over 1000. Yet, I still had a "wanted criminal" status.
Also, sometimes I lose to pirates and I get a notification saying "you are now a wanted criminal". Whats that about? I thought you dont get rep penalties dealing with pirates.
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Post by Cory Trese on Jul 20, 2012 14:37:00 GMT -5
The Privateers working for Factions may not have enough official clout to cause your Captain to suffer reputation harm, but they can report your activities and illegal existence.
Wanted Criminal Status can be cleared a number of ways, but participation in a Conflict as a Captain is not one of them. However, with the high reputation it should not be too long before the Syndicate Council forgives your character.
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Post by phantombudgie on Jul 20, 2012 14:42:18 GMT -5
You can buy a new ship to speed things up - but this is of course assuming that you have the time and money to get a new ship and upgrade it to where you are now. I have noticed that you do lose the status after a while - I am now playing as an explorer with slightly positive rep with all factions, but my Wanted status earned early on was cleared before I upgraded to the Hyper Freighter (great for when a Harvest finally pays off) which I have renamed the Surplus Ender
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Post by Cory Trese on Jul 20, 2012 14:43:20 GMT -5
Yeah -- it is a little bit Fuzzy on purpose.
In Star's Edge the Wanted Status is tied to the Council of Great Houses or the Syndicate Senate ... which means it's political and not a cut and dry thing.
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Post by Deleted on Jul 21, 2012 19:56:13 GMT -5
I don't remember the wanted status ever going away. I was on basic (some experiments on highest rep I could go to, what my skills had to be to have infinite water fuel range on red sectors, trying out all the ships and upgrades combinations) and even though I had a rep of well over 1000 with all of them, I don't remember it ever going away.
Also, how would privateers know your illegal activities? I just broke the trade embargo 5000 times but I figured I just wouldn't cause any trouble, surrender to bounties, and there'd be no problem. I was doing nothing illegal.
Another thing, is there a limit to your red sector fuel range? I remember I kept uping my skills, and my red sector fuel usage stayed at like .142 or something like that. And also my green sector usage was at infinity, and that's imposible. The water fuel graph in relation to the captains skills should be logrithmic to prevent smething like that.
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Post by Cory Trese on Jul 22, 2012 12:28:53 GMT -5
It's pinned logrithmic in red and reaches 0.00 in Green.
Not sure why you are saying it's impossible tho. You mean your interpretation of the physics makes it impossible or like you don't see how the numbers yield 0.00?
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Post by Deleted on Jul 22, 2012 12:32:36 GMT -5
Physics. You cant just keep going forever without using fuel. No matter your pilot skills for the ship and your intimidate skills for the crew, there has to a green/red fuel usage minimum for all ships that would vary based on hull, crew, and speed. Unless "solar" sails generate solar energy?
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shallowthought
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Post by shallowthought on Jul 22, 2012 13:37:31 GMT -5
Physics dictates that fuel will only be used when turning or accelerating or pulling out of a gravity well. So if we assume red sectors are full of debris you have to use engines to avoid (thereby using fuel, no matter what), but green sectors are clear and you can just coast along, using solar sails to pull out of the stars' gravity wells, the game makes sense.
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Post by Deleted on Jul 22, 2012 15:17:54 GMT -5
Physics dictates that fuel will only be used when turning or accelerating or pulling out of a gravity well. So if we assume red sectors are full of debris you have to use engines to avoid (thereby using fuel, no matter what), but green sectors are clear and you can just coast along, using solar sails to pull out of the stars' gravity wells, the game makes sense. but the ship still needs energy to move, even if there's no debris blocking the way. Even if your coasting along, your using energy to move, especially at light speed (yes every ship goes light speed when traveling in deep space). Therfore fuel would have to be used unless the sails are solar-powered, and able to power the ship with solar energy. Is that why its called solar sails?
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Post by Cory Trese on Jul 22, 2012 16:17:11 GMT -5
The Green Sectors contain maintaned infrastructure to reduce the cost of travel -- like booster gates, grav-accelerators and the like.
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shallowthought
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Post by shallowthought on Jul 22, 2012 17:10:06 GMT -5
@starfixer: why do you need fuel to move? F=ma, (force = mass*acceleration), and fuel is only used to generate a force. When moving at constant speed, constant direction, acceleration is zero so force required is zero. There is negligible friction in space. Newton's laws in action.
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BlastGT1
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Turning ships into shards with Alchemy
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Post by BlastGT1 on Jul 22, 2012 19:14:37 GMT -5
Off topic observation: I love how a $2 game spawns more theoretical discussion than most any PC or Console game currently out there. Nobody theorizes about games luke Angry Birds, although that's probably down to the types of people attracted to each genre. Just saying, more bang for the buck to me.
On topic: You would also use more fuel in red sectors due to avoiding many more encounters. Sorry if I missed someone already saying that.
Fired from Ice Cream Tube #1 of my CM9 Droid Incredible
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Post by Deleted on Jul 22, 2012 20:46:40 GMT -5
@starfixer: why do you need fuel to move? F=ma, (force = mass*acceleration), and fuel is only used to generate a force. When moving at constant speed, constant direction, acceleration is zero so force required is zero. There is negligible friction in space. Newton's laws in action. So are you saying that in space if an object accelaterates to a certain speed, the object will continue going that speed? If a car goes 60 mph, even if there's no acceleration and constant speed/direction, gas is stll working to keep the car moving or else the car would slow dow ad eventualy stop. But are you saying that woudnt be the case in space because there's no gravity?
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BlastGT1
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Post by BlastGT1 on Jul 22, 2012 22:24:37 GMT -5
Lack of friction means you could shut off engines and continue in the same direction at the same speed, if there are no other gravitational forces exerted upon you. The Apollo missions to the moon are a good example. Accelerate towards the moon, then fire again to decelerate and maneuver for lunar orbit.
Fired from Ice Cream Tube #1 of my CM9 Droid Incredible
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Post by Deleted on Jul 22, 2012 23:35:05 GMT -5
I see. Never thought learning science could be so interesting . In that case maybe in addition to the red/green sector fuel usage/space, there should also be fuel usage for turning and acceleration.
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