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Post by Deleted on Aug 15, 2012 17:03:14 GMT -5
Which skill do you invest in the least?
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Fenikso
Templar
[ Star Traders 2 & Elite Supporter ]
Nobody expects the Rychart Inquisition!
Posts: 753
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Post by Fenikso on Aug 16, 2012 16:15:00 GMT -5
I do not play Explorers, so I do not invest in Explore skill. I also do not find exploring particularly appealing or effective way how to make money. As I play Impossible always, I do not invest in Negotiation either. Reason is simple: Money can be made another way or slower with less margin, but lost battle cannot be "unmade" very often .
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Post by phantombudgie on Aug 17, 2012 14:40:48 GMT -5
Negotiation has never had any of my XP dedicated to it. If I don't stick it all straight into Pilot, I get slaughtered before I can buy or sell anything.
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ab357
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Posts: 186
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Post by ab357 on Aug 17, 2012 21:32:31 GMT -5
I also don't explore so I don't waste time with it. I find Intimidate only important early in the game. And I think I'm getting an answer to a question I've been wondering; if Negotiate effects contract prices. It seems it doesn't so it won't be getting any more xp either.
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Post by Deleted on Aug 17, 2012 22:06:42 GMT -5
I made this poll because I wanted to prove that negoiate currently is not important enough to most players. Based on the posts and votes I think I proved my pont. I wanted to ask corey if maybe negociate could also play a role in conviction prevention and sentence reduction. Higher negciation means he would be able to defend himself better (in court) and therfor have a beter chance of being found not guily. And the lower the rep with the faction he's on trial with, the higher negciation he'd need and maybe the amount of money he has could play a role also as he'd need it for bribes, fees, under-the-table pardons, etc. which would also increase in price the lower the rep. The negociation and money needed to avoid conviction or reduce sentence would also depend slightly on charisma and difficulty. This new system would make negociation much more useful. Also, negociation could play a role in rank, warrant, and permit loss. The amount of negociation needed to prevent a rank warrant or permit from being lost would depnd on what you did to lose it (your more likely to get a returned permit from buying 3 water fuel with a trade embargo enemy than if you sold 50 artifacts and bought 70 weapons from them). It would also depend on difficulty and reputation.
What do you think corey? ;D
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Post by Cory Trese on Aug 18, 2012 0:11:21 GMT -5
Interesting suggestion. Negotiation plays such a huge role in Reputation control.
I think if you took a similar poll I wonder how many people would say they didn't like Merchant and Smuggler and Star Trader character classes?
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Post by Deleted on Aug 18, 2012 1:10:22 GMT -5
Interesting suggestion. Negotiation plays such a huge role in Reputation control. I think if you took a similar poll I wonder how many people would say they didn't like Merchant and Smuggler and Star Trader character classes? What do you mean plays a huge role in rep control? Like it decreases rep loss when doing things like trading with embargoes? Also I think even some merchants and smugglers don't invest heavily in negociation. But even if they did, negociate currently is really only for them. Intimidate stealth pilot tactics and warrior is for ALL. I think this could be changed.
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Fenikso
Templar
[ Star Traders 2 & Elite Supporter ]
Nobody expects the Rychart Inquisition!
Posts: 753
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Post by Fenikso on Aug 18, 2012 1:35:02 GMT -5
I think if you took a similar poll I wonder how many people would say they didn't like Merchant and Smuggler and Star Trader character classes? I bet you can take similar pool on anything in the game and you will ultimately find that people think a lot of good things (skills, character classes, upgrades, ships...) it is useless. In my opinion it is because the game does not give you enough information about them. Take boarding upgrades. From the description I have no idea which one is good for what. Really. No clue. So I usually buy the expensive ones, and forget the rest. Some of the other cheap upgrades seem to be useless to me also, as there is more powerful variant, I just have to save more money.
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ab357
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Post by ab357 on Aug 18, 2012 2:13:37 GMT -5
I thought I was the only person that checked prices to figure out which upgrades that sound similar should be the best to get. LOL
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Post by Deleted on Aug 18, 2012 16:46:51 GMT -5
I also don't explore so I don't waste time with it. I find Intimidate only important early in the game. And I think I'm getting an answer to a question I've been wondering; if Negotiate effects contract prices. It seems it doesn't so it won't be getting any more xp either. Contract price = reputaton and rank. If you have a giant 10000 rep with a syndacate, you could easily make 300k+ for one contract. The best way to increase rep is conflict participation, specifcly spy wars and solar wars.
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Post by Cory Trese on Aug 18, 2012 17:02:24 GMT -5
It's about 50/50 -- I hear about 50% "The game is too complex and needs to be simplified, too many options that aren't explained enough" and the other 50% is "This game's complexity is what keeps me playing, thank you for not making it simple and explaining everything in a table."
Cuts both ways, we're working to satisfy as many of the people who purchase the game as possible.
The forum tends to run towards lots of posts by the same people (200+ posts for many of the folks on this thread) whereas e-mail tends to run towards a lot of people with smaller number of contacts (average is 2.2 per person.)
So if we counted each post as a vote, we'd really have a different set of metrics to use -- but that wouldn't be fair to the thousands of people who don't want to post on the forum and would rather just talk to me directly.
I think *everything* could be changed, sure. I agree with you there @starfixer -- if someone else created Star Traders RPG it would be very different. Probably 100% different.
AB would have done a different thing with difficulties, you'd have more options you liked. Not sure what SlayerNZ would have done differently but I'm sure if he was coding it there would be changes.
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Post by Deleted on Aug 18, 2012 20:15:26 GMT -5
If someone else created ST, it wouldn't be nearly as good
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AA
Templar
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Post by AA on Nov 21, 2014 7:30:56 GMT -5
Stealth i like fighting things
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Post by crackshotcerberus on Nov 21, 2014 16:20:47 GMT -5
Personally i like using explorer, it gets me a massive amount of money and reputation in a short amount of time. I do lose a ton of health but it costs me 1k to heal anywhere. I don't use negotiate too much though.
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Post by fallen on Nov 22, 2014 9:45:12 GMT -5
Lol, great poll. Clearly the Merchants and Explorers aren't on the forum. Interesting that Explorer was the far and away winner in the ST2 "What's your fav profession?" poll.
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