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Post by Deleted on Sept 22, 2012 23:45:39 GMT -5
And some would say its a measure of disapointment, as every pirated copy is one less legal copy that could've been downloaded
Can someone please give me an answer to my question? What plays the greatest role in reducing damage to your ship and increasing damge to the enemy ship when an enemy ship boards you?
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BlastGT1
Templar
[ Heroes of Steel Supporter ]
Turning ships into shards with Alchemy
Posts: 920
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Post by BlastGT1 on Sept 23, 2012 13:58:53 GMT -5
And some would say its a measure of disapointment, as every pirated copy is one less legal copy that could've been downloaded I beg to differ, that's a patently false quote spouted by anti-piracy groups. There is not a 1:1 ratio of pirated copies to lost sales. It's pure propaganda. More talk on that subject later though. _______________________________ Every day I'm torpin'..... Party Torp is in the tube tonight, Everybody just have a Torp time. Hull breach will make you lose your find, Pirates stealin', just have a Torp time!
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Post by Deleted on Sept 25, 2012 21:09:07 GMT -5
I just got boarded by an enemy and 97 damage was inflicted to me with 100 to the opponent. I inflicted a good amount of damage but the damage I took was rediculous. When I board, I take 30 damage max, but when I get boarded, I get weakened so much I have a chance of dieng if I get another encounter before recruiting/repairing. Cory, can i PLEASE get some help here. I checked all the threads, and there's nothing about reducing damag to your ship/crew when an enemy boards YOU.
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BlastGT1
Templar
[ Heroes of Steel Supporter ]
Turning ships into shards with Alchemy
Posts: 920
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Post by BlastGT1 on Sept 26, 2012 8:22:52 GMT -5
There's a point where you're just going to have to accept that you can't swing every single number in your favor. Just deal with it and play on.
_______________________________
Every day I'm torpin'.....
Party Torp is in the tube tonight, Everybody just have a Torp time. Hull breach will make you lose your find, Pirates stealin', just have a Torp time!
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Post by Deleted on Sept 26, 2012 12:08:42 GMT -5
Its one thing if the numbers aren't in your favor. Its another thing if the numbers are so hih that you risk dieing each time.
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shallowthought
Exemplar
[ Patreon & Star Traders 2 Supporter ]
Posts: 382
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Post by shallowthought on Sept 26, 2012 13:37:03 GMT -5
Intimidate is used for "...being searched, boarded and looted". So if you're not putting points into intimidate, enemy captains will be able to board you easily. (edit: that's from the description of intimidate on the training screen)
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Post by Deleted on Sept 26, 2012 13:58:45 GMT -5
Yeah I was looking at an old thread last night and I saw someone else who also said that. The thing is though, st boarding is such a complex formula, so I have a hard time believing intimidate is the sole factor influencing resistance vs. Boarding and that there are no other factors involved. Though I will say, the captain I'm playing with is the first captain of mine where I haven't invested in intimidate, and I notice that I'm geting more casualties for boarding than ever before. So my next captain I'l invest inIntimidate more. For this captain though, I'm already on lv81 so its too late to start investing on a skill you have only 9 with. For m curent captain, I'm just gonna keep my current strategy, which is focusing heavily on warro and pilot with some tactics (with a little bit of stealth).
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Post by Deleted on Sept 26, 2012 21:46:56 GMT -5
Well I got heavy bulkheads. It defenetly helps, but not as much as id like. I think I may need to just get a ship with more crew/guns/armor so I'm able to take more damage. The slayarz cruiser is great for ram and gun(haven't been rammed in the past 50 levels) but even with the battleship arch it doesn't have that manys soldiers so you need to really have small casualties for boarding if you want to be effective in boarding.
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Post by xdesperado on Sept 26, 2012 22:13:15 GMT -5
Well I got heavy bulkheads. It defenetly helps, but not as much as id like. I think I may need to just get a ship with more crew/guns/armor so I'm able to take more damage. The slayarz cruiser is great for ram and gun(haven't been rammed in the past 50 levels) but even with the battleship arch it doesn't have that manys soldiers so you need to really have small casualties for boarding if you want to be effective in boarding. Try a Carnifex Cruiser, just remember though if your intimidate is low you'll be burning a lot of water-fuel to keep it flying.
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Post by Deleted on Sept 26, 2012 22:26:50 GMT -5
I was thinking o gettn that ship but I'm ram-ophobic, and so I only want quick ships. I'm leaning more towards omega cruiser, but th omega cruiser is very small. I'm on lv82 on impossible right now and one wrong move and I'll have to start all over.
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Post by xdesperado on Sept 26, 2012 22:49:15 GMT -5
I was thinking o gettn that ship but I'm ram-ophobic, and so I only want quick ships. I'm leaning more towards omega cruiser, but th omega cruiser is very small. I'm on lv82 on impossible right now and one wrong move and I'll have to start all over. Outfit the Carnifex with Bridge and Titan engines. With good pilot and stealth its quite manueverable and starts out fairly tough. Also always get the Escape Shuttle if your seriously worried about losing your captain. Sorry but for the second chance it offers your Captain you just can't beat it. Better to lose the ship and save the captain than to have something else that tries to increase either your defense or offense. If your playing either a BH or MO then you won't need a predator in the armaments so you can go with another upgrade there either to add extra armor or increase the effectiveness of your missiles. The opposition that should be giving you problems with boarding is most likely the larger crew capacity ships that tend to be slow/low or med/low so the Carnifex still has the maneuver edge on them. Softening them up a bit with missiles before closing to boarding range can do wonders for you. Doesn't mean you need to turn into some missile happy Cadar, just means giving them a couple good wacks before the guns and boarding parties come into play. Unless I know I have a serious advantage in crew size I tend to let the other Captain do the closing. While he's busy maneuvering closer to me I have my missiles and guns in play softening him up. If you just go charging straight in then they can be pounding on you while your busy driving the bus.
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Post by Deleted on Sept 26, 2012 23:02:24 GMT -5
Even with a bridge, the carnifex still won't match a fast ship in terms of ram evasiveness. And the escape shuttle, although it gives u a second chance, its very, very weak and if you get attacked by a high level enmy that you can't escape from you're screwed.
The titan components' combat bonus is for offensive actions, but I don't think that's for evading. For evading, its just 5 extra ordinary engines, which is nothing to a 40 hull ship.
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Post by xdesperado on Sept 26, 2012 23:23:10 GMT -5
Titan engines say they give a bonus to all actions at medium and short range, so I'm thinking they give more to the defense than just 5 extra engines. Also since its a very large ship it will tend to be more resistant to ram attacks and has more Hull and Armor to soak them with. Have had more than a few kamakaze pirates in Fast/Quick ships smear themselves and their ships across the paint of my Carnifex. Other than being annoyed at having to pay for repairs, it's quite amusing when some chump pirate kills himself and his crew by ramming me.
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Post by Deleted on Sept 27, 2012 6:05:12 GMT -5
You'd thnk that, but I've had very big ships like a carnifex and carniex itself be rammed to death in one ram. Once your on very high levels on impossible, it gets very dangerus. Pus, I've noticed when you have a big ship that you take more damage than in smaller ships. I have to be VERY careful on any change I make, and getting a new ship and upgrade combo is a big change.
The titan components is for all ACTIONS. That's gun action, ram action, board action. Evasion isn't an action.
EDIT: Got the carniex cruiser with pilot and spice in hold and the advanced bridge and the impact sheild generator and hyperion upgrade for +5 armor and I invested heavily in pilot (skill for evading ram) and warrior (skill to determine if boarding attempt is sucesful or not). After being torped 3 times, I attempted to board but was rammed, then attempted to board again and was rammed again, thus killing me. Never getting a non-quick ship again. Ever. It is IMPOSSIBLE to NOT get a quick ship and not be rammed to death on Impossible difficulty. Its just not possible. No matter what you do, no matter how elaberate your strategy is, you will defently be rammed to death unless you have a quick ship.
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Post by Cory Trese on Sept 30, 2012 17:01:33 GMT -5
Resistance to Boarding:
Warrior Pilot Tactics Strength Stealth
Crew Morale Crew Numbers
Engines Hull Mercenary Sonics Battleship Crew Leviathan Cutters Templar [O] Vet [0] Military Officer [O] Weapons on Board
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