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Post by xdesperado on Sept 30, 2012 17:28:58 GMT -5
@cory Is that list in the order of benefit granted by each group in your listing or just everything that makes it more difficult for enemy ships to board you?
For example would a ship with 12 hull and 30 engines be more difficult to board than a ship with 14 hull and 28 engines assuming they were both quick and all other factors were the same?
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Post by Deleted on Sept 30, 2012 18:41:58 GMT -5
Yes. In addition to ship agility, the engines to hull ratio impacts the ship's pilot ability. So a ship with a greater engine to hull ratio will be able to prevent the enemy from boardng you more.
Wait, corry, so Intimidate doesn't have any effect on the damge you take when your boarded? So then why does all the other skills say they help for boarding (tactics, warrior) and Intimidate is the only skill that says it helps resist boarding?
And how does leviathan and cutters help resist vs. Boarding, but not bulkheads, when bulkheads is the one combat upgrade that states to increase resist vs. Boarding?
This sounds a lot like stuff that helps when boarding, not being boarded.
EDIT: And I though vet only helped when fighting aliens, and actually hurt you when fighting non-aliens (lowers morale). Now your saying he provides some combat bonuses vs. All enemies as well?
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Post by xdesperado on Sept 30, 2012 19:30:35 GMT -5
So started a new BH captain on insane. Things seemed to be going well. Had acquired a pirate skylift and upgraded it with the crew/cargo pods for internal and titan engines for the propulsion. Had 9 pilot, 12 tactics, 1stealth, 7warrior and 9 intimidate. BH and MO officers plus 16 weapons. encountered a 6th level pirate crossbow. Closed to boarding range with no damage to either ship. The pirate boarded me and took out all 29 engines and 24 sails with one attack.
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Post by Deleted on Oct 2, 2012 0:30:34 GMT -5
Why does it say in the game that intimidate helps resist boarding, and bulkheads increases resistance vs. Boarding if neither does so?
And is you list in order from which plays the greatest role to which plays the least role in resist vs. Board? (I know I'm squeezing you for a lot of details. But surely there are others that alwayes get destroyed when being boarded and this thread will be able to help them).
Also, is an emphasis put on tactics only for boardng a higher crew ship or is a huge emphasis placed on tactics for boarding a higher hull and armor ship also?
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jadraki
Curator
[ Heroes of Steel Supporter ]
Posts: 32
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Post by jadraki on Oct 2, 2012 17:56:28 GMT -5
A related question, sorry if I am dense: Is "Resistance to Board" referring to the dichotomous outcomes of "Enemy failed to Board me, the PC" versus "Enemy successfully boarded me, PC"? I.e., better resistance lowers the probability of the bad guy getting on my ship.
And conditional on a successful boarding, THEN damage is calculated from a separate equation?
Thanks!
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Post by Deleted on Oct 2, 2012 19:05:21 GMT -5
Well I'm asking about if the enemy succesfully boards PC, what determines damage to your ship and enemy ship, but I think Cory might be talking about decreased probability of enemy boarding your ship.
I know what increases probability of enemy not being able to board your ship -- Ship Speed + Pilot skill + Engine to hull ratio + Pilot Officer w/ Spice.
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Post by Cory Trese on Oct 2, 2012 20:06:58 GMT -5
Yes, sorry, I did post about the skill rolls, not the damage rolls.
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Post by Deleted on Oct 2, 2012 20:24:52 GMT -5
Well for what its worth, I DID learn something new. I thought pilot was the only skill relevent to if the enemy could board you or not. But now I know there are other factors involved as well. Also that long boarding code that you said was not accurate said exactly what you said for the dice tests on whether enemy succesfully boarded you or not.
So tactics, warrior, strength, steath and pilot help prevent being boarded, with pilot being the most impotant.
Now what about damage rolls? Which is most important for decreased damage to your ship and increased damage to enemy ship? I've found that warrior is good for enemy damage rolls, intimidate is good for damage rolls to your ship, but I'm probably missing something (or two).
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BlastGT1
Templar
[ Heroes of Steel Supporter ]
Turning ships into shards with Alchemy
Posts: 920
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Post by BlastGT1 on Oct 2, 2012 22:29:51 GMT -5
I think the dice are saying "sometimes the house wins, no matter what." By that I mean you wouldn't keep coming back for more if you could stack the deck in your favor. Sometimes a loss is still a win, even if it means you only managed to eclipse your own mark.
_______________________________
Every day I'm torpin'.....
Party Torp is in the tube tonight, Everybody just have a Torp time. Hull breach will make you lose your find, Pirates stealin', just have a Torp time!
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Post by Deleted on Oct 3, 2012 8:57:07 GMT -5
No, there are plenty of things that coud turn the dice way to into one player's favor. I mean there's a dice test for torps, but if I got 100 stealth and going up againt a lv1 pirate, they can torp me from tday to tommorow, its not gonna hit me. Its still dice, but it would be almost like rolling a 1000-side dice trying to get the same number ten times in a row.
I didn't know warrior, strength, and weapons actually helped prevent enemies from being able to board you. I thought they only helped after you've been boarded, for damage rolls. Same thing for MO, Templar, and Mercanaries.
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BlastGT1
Templar
[ Heroes of Steel Supporter ]
Turning ships into shards with Alchemy
Posts: 920
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Post by BlastGT1 on Oct 3, 2012 14:31:32 GMT -5
Never mind, you're missing my point entirely. You're so focused on the numbers and the odds that you're missing the point of the game itself.
_______________________________
Every day I'm torpin'.....
Party Torp is in the tube tonight, Everybody just have a Torp time. Hull breach will make you lose your find, Pirates stealin', just have a Torp time!
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Post by Deleted on Oct 3, 2012 15:22:27 GMT -5
No I get what your saying. Its impossible to GUARENTEE that an enemy won't board you, there's alwayes a chance. Your saying that if you could do so, the gam wouldn't be fun. That's not exactly the case though. For example, at times ive had such a strategy that it would be imposible to die boarding. Literally. And I wouldn't have to worry about resisting boarding cause id alwayes be the one boarding. However, I could never gun, or id risk getting boarded. And I could still die by ram or torp (which is, at lv86, what ultimately happened).
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BlastGT1
Templar
[ Heroes of Steel Supporter ]
Turning ships into shards with Alchemy
Posts: 920
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Post by BlastGT1 on Oct 3, 2012 22:40:02 GMT -5
You should seriously look into learning to make games. You have enough creativity to do so, that much is obvious, and you could build a game to your desired specs. I have a good collection of general and specific Android programming/building ebooks if you're interested. Just let me know and I will link you to the downloads. I still need to find the most recent versions, as the newest I have are from 2011 at the moment, been hard to find adequate PC time at home this year.
_______________________________
Every day I'm torpin'.....
Party Torp is in the tube tonight, Everybody just have a Torp time. Hull breach will make you lose your find, Pirates stealin', just have a Torp time!
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Post by Deleted on Oct 4, 2012 22:38:14 GMT -5
Resistance to Boarding: Warrior Pilot Tactics Strength Stealth Crew Morale Crew Numbers Engines Hull Mercenary Sonics Battleship Crew Leviathan Cutters Templar [O] Vet [0] Military Officer [O] Weapons on BoardOkay so here's what I'm additing to the help: Resistance vs. Enemy boarding Your Pilot, tactics, stealth, crew morale, crew nuebers, ship speed, engines to hull ratio, hull size and armor value help prevent enemies from being able to board you (with pilot, ship speed and engine to hull ratio playing the greatest role). Quick ships are the best as they give you a big pilot boost which is great for preventing enemies from bording you. These things only help for PREVENTNG enemy board. Once an enemy has boarded you, you are using warior, strength, crew numbers, morale, and weapons to determine the damage/captain HP loss for each ship. Boarding upgrades and boarding officers help too. The ship being boarded alwayes has a disadvantage. The player that boards the other player alwayes is stronger, and the player that gets boarded is alwayes weaker than if it were the other way around. Cory, If I'm wrong about something or missing something, please let me know/clarify. Otherwise, this is exactly what I'm adding to the combat section (along wth other things as well, like stealth and pilot clarifications) Also, can you change the description of intimidae inth game to make it say it elps boarding as opposed to resist boarding, conidering it doesn't play a role in resist boarding?
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Post by Deleted on Oct 4, 2012 22:47:12 GMT -5
You should seriously look into learning to make games. You have enough creativity to do so, that much is obvious, and you could build a game to your desired specs. I have a good collection of general and specific Android programming/building ebooks if you're interested. Just let me know and I will link you to the downloads. I still need to find the most recent versions, as the newest I have are from 2011 at the moment, been hard to find adequate PC time at home this year. I appreciate it BlatGT1. But many people who try to make a living from develuping video games are unsuccesful. I don't think Id be able to do it, and taking such a path would be too great a risk for me. Again though, thanks, that means a lot.
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