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Post by Cory Trese on Dec 11, 2012 1:30:35 GMT -5
Do you think you would enjoy Templar Assault more or less if it was one long continuous story, 105 levels in a sequence?
Right now the game is broken down into 20 or so disconnected campaigns? Would it appeal to you more if it was one continuous story arc?
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Post by fallen on Dec 11, 2012 9:06:42 GMT -5
Or are there other ideas or story arc types that would be more appealing?
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chromeada
Consul
[ Heroes of Steel Supporter ]
Posts: 96
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Post by chromeada on Dec 11, 2012 23:44:24 GMT -5
While I've not played TA in quite a while, my mind has been floating in this direction more and more often lately. There have been a lot of updates I'm looking forward to checking out!
To address your question, I don't mind the idea of having to unlock levels before gaining access to them. In fact, that always feels rewarding. Also, I love the idea of bringing a single captain through every campaign and level (assuming we can add/replace fallen templars).
As always, I'm consistently impressed by yall's work and I know that whatever you ultimately decide to implement, it will be excellent!
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Post by fallen on Dec 12, 2012 12:51:10 GMT -5
chromeada - cool suggestion that we hadn't had on the table before. That is, putting locks on the different campaigns and skirmishes which require you to achieve certain awards, beat other skirmishes, or campaigns in order to gain more access. This would give a more definitive feel of "working toward a goal." Thanks for the keen suggestion!
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Post by overseer on Dec 12, 2012 18:42:12 GMT -5
I kinda don't mind the ability to step away from a lvl that's just not working out and play another and then come back to it later on. so maybe if there was going to be an unlock scenario maybe unlock a couple missions at a time to combat frustration? And that may add to the feeling of a chosen career path. that may be difficult tho to keep a ridgid storyline. so mabye a storyline campaign with unlockable skirmishes on the side that reveal some lost templar knowledge or artifacts that kind of unravel some of the mystery about first contact with the xenos, rebellions or templar history and code like a optional side story?
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Post by fallen on Dec 12, 2012 18:56:57 GMT -5
overseer - very good point. In the case of an unlocks progression, you'd never want a single thread of levels that you have to beat in order to progress. A net of levels, or unlocking blocks at a time would be most interesting. Just kicking around ideas! Thanks for your input.
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Dec 15, 2012 8:59:27 GMT -5
Would it appeal to you more if it was one continuous story arc? oh dear god, YES!
[but that's just me]
;D
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Post by slayernz on Dec 17, 2012 17:01:06 GMT -5
I too like the idea of a good story arc that provides long-term meaning to the game. You can always add to the arc, or create "expansion" arcs if/when you get time You should always be able to go off and skirmish (aka train) before going back to the story arc. The story arc shouldn't be linear though - you'd need a couple of branches at the very least, even better, have some decision points within the arc where doing (or not doing an action) results in a whole different set of missions.
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Dec 17, 2012 18:34:41 GMT -5
well said!
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Post by bob soup on Jan 10, 2013 16:11:38 GMT -5
I like combination of super campaigns with lots of levels (like narvidian) and side levels.
Depending on how you are storing/designing levels this might be easy or hard to implement... but...
Have you considered "crowd sourcing" level design?
Have a map editor... could be web based and allow users to design and upload campaigns. Dont give experience points or honor points for user designed levels to avoid people cheating...
... but I can picture thousands of levels available... where we dont have to wait for a new upgrade to play something new. If users can rank on a star system each others levels would help us avoid the poor ones.
Plus... I know level design is half the fun. I could always lose more time designing levels for doom or maps for civilization than actually playing them.
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Post by slayernz on Jan 10, 2013 16:30:45 GMT -5
Hey Bob, I agree with you in having a level editor tool that allows people to create basic levels. Even if, in the first iteration, the draft levels need to have some final steps done only by the TB. Longer term, being able to download and save level files to your device, and play the custom level would be awesome with a capital O!
Oh ... and I forgot to say, the Narvidian Dawn campaign (17 levels of oooooh so juicy goodness) is an amazingly good cluster of levels, making the aim of having some "super story" one step closer.
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Post by Cory Trese on Jan 10, 2013 20:52:08 GMT -5
The "super story" and interlocking / all campaigns updates are coming soon.
Since TA has no permissions (neither internet nor sd card) loading levels without an update from Google Play isn't going to be a feature we are able to deliver.
However, we're not against user designed levels. In fact, we may offer than as option to [Elite Supporters] at some point in the future.
The map editor that we use is freely available and easy to learn.
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Post by Deleted on Jan 13, 2013 5:10:08 GMT -5
The "super story" and interlocking / all campaigns updates are coming soon. Since TA has no permissions (neither internet nor sd card) loading levels without an update from Google Play isn't going to be a feature we are able to deliver. However, we're not against user designed levels. In fact, we may offer than as option to [Elite Supporters] at some point in the future. The map editor that we use is freely available and easy to learn. That sounds AWESOME! But.... Only 'elite' supporters??
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Post by grävling on Jan 13, 2013 8:03:09 GMT -5
Just an idea, but --
I think that TB should make more money.
I for one would be happy to pay the pittance they charge for another 20 or 30 campaigns. Provided that the base game experience wasn't a hollowed out shell -- which there is 0 chance of happening here, of course.
I hate in-app purchase with a supreme passion. But I'd happily fork over the cash for an expansion pack or 3 of campaigns, and feel that it was money well spent. I don't think that I am alone in this.
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Post by Cory Trese on Jan 13, 2013 12:21:52 GMT -5
You hate in-app purchases that are consumable, or just hate buying things in app?
For example, what if you could buy the application for $0.99 and 3 more campaigns for $0.99?
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