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Post by xdesperado on Mar 26, 2013 18:03:19 GMT -5
@rabid your last edit puts us on the same page now. LOL
Yes we can take a different look at the Templars and their universe, but doing so risks moving away from the basic foundations of their settings.
In certain ways I think it might be interesting to have some TA campaigns set in the time period of Shalun when they were possibly an elite professional fighting force without the religious overtones we have now. Seeing how those campaigns shaped the Templars and their organization into the quasi religious organization they have become would be intriguing. Who knows what technology and other things have been lost in the change from an intellectual secular bases to a religious one. Also how did the Laws of Shalun come to exist and when did they go from being simply rules to aid survival to being religious tenants that dominate society.
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Post by johndramey on Mar 26, 2013 18:36:19 GMT -5
I actually agree with you guys a lot, having some campaigns set before the move into religious fanaticism might be interesting and help to give more background to the narrative. I like that we are playing as fanatics that would rather kill everything not human than try to understand it. It would be some very, very interesting story telling to play campaigns that lent themselves to the raise of Shalun. Maybe they could show the decent into cynicism that could have come about as the human civilization came up against a hostile alien species.
Probably that whole story would best be left for a prequel game, but I think it would be an amazing story that could make TA seem even more amazing than it already is.
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Post by Lt. Hathaway on Mar 26, 2013 19:12:27 GMT -5
Is there any TA related material in ST? It'd be nice to see them in a context where 'kill everything' isn't always an optimal solution. I can imagine Templates being a real nuisance, with the stardock raids, checking ships for illegal technology, tracking down alien smugglers and all.
You know, I played a little bit of the tabletop games TA is sometimes compared to, but really TA reminds me more of Brian Herbert's Dune novels 'Machine Crusade", "Butlerian Jihad', etc. The Herbert family does spooky apocalyptic death cults better than anyone.
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Post by rabidbite on Mar 27, 2013 10:50:28 GMT -5
Yes there is TA material in ST. The Templar Navy (The HEART of the templars) left the quadrant. I so want Templar Assault to be more like a warrior culture. The Clans of Mechwarrior, the Klingons and Jem'Hadar of Star Trek, the Drazi of Babylon 5. In the ST/TA world, the Steel Song clan seems like the fanatical religious clan. I mean ... Steel SONG ... wtheck... you know? All these cultures have a certain code (Like a Knights code) and devotion to said code. Many of them have a religious attachment to it. Maybe its because I HATE WH40k Space Marines with a passion that I want to diverge so completely from them. Their language can be limited to: 1. The Emperor is my god. 2. My Primarch is my Arch-Angel and representative of my god. 3. I am a child of my Primarch and thus a child of God, and thus better then you. Lick my boots. 4. All other children of God are ... moderately accepted ... as long as they realize that eventually they will have to lick my boots too, cause I'm the awesomest one of them all. 5. Did I mention I'm the awesomest example of male testosterone fanaticism that has ever burped or passed gas? 6. Rawr, you are different, thus evil. Squash. 7. Rawr, you are not different, but pick your nose with the LEFT hand instead of the right, Squash. 8. I saw you standing NEXT to different. Squash. I mean for frack's sake I've read dozens of WH40K books and its always the same. Only ones that I enjoyed were Soul Drinkers and Night Lords. They weren't so rabidly Chaotic as to lack intelligence. Also enjoyed Ciaphas Cain, probably one of my favorite characters in all of literature. He's always .. ALWAYS trying to NOT get dragged into a fight, but .. ces la vie. Miles Vorkosigan being my favorite character, bar none. (Not WH40k) rabid
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Post by Lt. Hathaway on Mar 27, 2013 13:50:09 GMT -5
Oh Miles, where are you? Surely the Narvidians have cloned you by now!
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Post by baxterr on May 15, 2015 2:42:57 GMT -5
The "super story" and interlocking / all campaigns updates are coming soon. Since TA has no permissions (neither internet nor sd card) loading levels without an update from Google Play isn't going to be a feature we are able to deliver. However, we're not against user designed levels. In fact, we may offer than as option to [Elite Supporters] at some point in the future. The map editor that we use is freely available and easy to learn. Hey Cory, I've been searching like hell, but was never able to find it: The TA Map Editor you mentioned in your post. Where can I get it? Do I need some "special" rights about this? I would really like to try it out and put my own ideas into this game.
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Post by fallen on May 15, 2015 9:13:46 GMT -5
baxterr - sorry, the game is not built for modding and there is no way to add your own maps at this time.
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Post by johndramey on May 16, 2015 0:00:14 GMT -5
*edit* oops, I thpught this was a relatively new thread that was about battleforce. Feel free to ignore my post, haha!
I'm on my phone and as such can't type perfectly, so please take that into account.
I am actually against the idea of a single linear campaign for Battleforce. I think that would take away from the great "pick up and play" ability that TA has.
I think what you did with a lot of the later TA mission packs is the right way to do it, have a collection of missions that are tied together as a campaign but allow the player free reign over which missions they do. Lock things behind honor/mission gates so the player can unlock things and have something to work towards but not be locked into doing missions in a set order.
Something like having a bunch of minicampaign sets, like 3 sets of missions linked together as a campaign. The player can work their way through the campaign, finishing a set of missions and unlocking the next set. Kind of like what you guys did with the mission set Secrets of a Dark Age to Seige of Roavin to Dagger Class. This allows some story line but also the ability to jump your squad back and forth, completing whatever you feel like and even rerunning missions if you want.
The benefit for you guys is that you can release new campaigns as IAP, kind of like chapters for HoS.
No mattet what, you know I'll support you guys. However, I think making Battleforce into a forced linear campaign would change the game too much. If you guys really want to do it, go for it! I trust you enough to go along with it. However, please at least give us the ability to run our squads through missions in a kind of Skirmish mode, taking advantage of new gear and building up xp and honor for use in other mission!
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on May 16, 2015 5:42:55 GMT -5
I know this point has been moot for over two years now, but for the record I always prefer the option of having multiple campaigns at, say, 3-8 levels apiece. You start a campaign, you progress through that handful of levels in order (thus providing a cohesive narrative / sense of realistic progression) and then you finish it before taking your stats and gear into a new fight. Your high scores / medals are saved for you to beat in the future.
Just like how you can have multiple quest chains going along at once in RPGs, you should be free to pick and choose any campaign you like.
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Post by fallen on May 16, 2015 9:48:59 GMT -5
johndramey / mataeus - missions will be organized into (even more) cohesive campaigns with a good, solid story and objective behind each one. Within the campaign unit is where you'll see branching -- different ways of approaching an objective or ending the campaign. As you are building a Battleforce, you'll be able to take your team through any campaigns you want, and repetitively.
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Post by johndramey on May 17, 2015 0:15:59 GMT -5
johndramey / mataeus - missions will be organized into (even more) cohesive campaigns with a good, solid story and objective behind each one. Within the campaign unit is where you'll see branching -- different ways of approaching an objective or ending the campaign. As you are building a Battleforce, you'll be able to take your team through any campaigns you want, and repetitively. Absolutely. Awesome. Exactly how I want the game to be! So stoked for the alpha! I hope I can sink my teeth into it soon!
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Post by Brutus Aurelius on May 17, 2015 6:04:53 GMT -5
@johndraemy
I feel the exact same way! I am drooling when I look at screenshots or hear more info about it!
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Post by johndramey on May 17, 2015 7:26:59 GMT -5
Brutus Aurelius, sweet! Are you going to be taking part in the alpha, by chance?
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Post by fallen on May 17, 2015 9:01:03 GMT -5
I will get to badging you all soon so its clear who's in
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Post by Brutus Aurelius on May 17, 2015 18:22:32 GMT -5
Brutus Aurelius, sweet! Are you going to be taking part in the alpha, by chance? Hell yes Battle Brother! fallenI fucking love that trailer you sent us!
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