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Post by Cory Trese on Jan 13, 2013 19:45:29 GMT -5
Maybe last 12 turns, then get to an extraction point. if you are cautious, you'd be at the EP on turn 12, but if you want to explore, you can use as many turns as you need before getting to safety. I'm going to revise this level slightly for an upcoming release, based on this feedback. I did some testing and there just aren't enough turns to reach all the bonus areas before you "win" which I can see as frustrating for players who're going for 100%
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Post by slayernz on Jan 13, 2013 19:48:13 GMT -5
yeah, ... I got most though by having my team all be scouts and splitting up (big risk of getting picked off one by one)
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Post by slayernz on Jan 13, 2013 19:57:45 GMT -5
I don't suppose you could provide a list of the level names for the campaign? I will go back and document each level in more detail when I complete the sucker, but for now it would help when I want to discuss a particular level - my brain is a sieve and I forget details within two new levels <grin>
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Post by Cory Trese on Jan 13, 2013 19:58:40 GMT -5
Narvidian Dawn 90 Retrieve Artifact 91 Extract Artifact to Orbit 92 Enter Roavin 93 Withdraw from Roavin 94 Narvidian Factory 95 Defend Templar Cruiser 96 Perimeter Landing 97 Narvidian Ship Assault 98 Narvidian Cult 99 Squad Rendezvous 100 Supply Drop 101 Patrol Alpha 102 Cave In 103 Patrol Beta 104 Last Boss 105
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Post by fallen on Jan 13, 2013 19:58:45 GMT -5
slayernz - is that a Walk-through in the making? Would be our very first for Trese Brothers.
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Post by slayernz on Jan 13, 2013 20:05:27 GMT -5
Probably not so much of a walkthrough as a "here are the maps, here is where you find everything ... oh wait ...
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Post by slayernz on Jan 13, 2013 20:08:47 GMT -5
Oh ... I'm up to the Supply Drop. Picked up most things that I could find, but am sure I lost some stuff due to the game forgetting what I found when I resumed.
This is what I did to test that ... get to a hidden location, select the conversation bubble (the award flashes up). Pause the game (for me, that's just going back to the phone home menu). Wait some in determinant time, then go back into the game. Your character should still be in front of that conversation bubble, and selecting it causes the same award to flash up.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Jan 13, 2013 20:21:40 GMT -5
slayernz - is that a Walk-through in the making? Would be our very first for Trese Brothers. Yeah, well, TA is the only game that's possible to do that.
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Post by slayernz on Jan 13, 2013 20:24:04 GMT -5
True that
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Post by Cory Trese on Jan 13, 2013 20:33:29 GMT -5
Oh ... I'm up to the Supply Drop. Picked up most things that I could find, but am sure I lost some stuff due to the game forgetting what I found when I resumed. This is what I did to test that ... get to a hidden location, select the conversation bubble (the award flashes up). Pause the game (for me, that's just going back to the phone home menu). Wait some in determinant time, then go back into the game. Your character should still be in front of that conversation bubble, and selecting it causes the same award to flash up. When you are going back to the game, are you seeing the Main Menu and selecting "Continue Paused Battle" or just getting the map view again? I've been testing on our devices, of course, having some trouble understanding what might be the cause of the issue outside of our test devices. Any other details you can provide may help me figure it out.
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Post by slayernz on Jan 13, 2013 20:37:51 GMT -5
Getting the Main menu and continue paused battle.
That means having to wait until your device clears out the appropriate temp memory store for TA
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Post by slayernz on Jan 13, 2013 23:20:08 GMT -5
Okay, just did Supply Drop. I noticed after I checked all of the locations (funnily enough, the supply drops were NOT where they were flagged to be) ... guessing that was intentional. Anyway, I noticed that there was a part of the map far-left hand side about mid-way up that when my knight moved over, a lightning marker appeared. Curious, I moved all of my knights over those markers and the map ended. Is that intentional, or should i have actually moved to the start point (the 3x3 orange squares)? I'd LOVE to do these levels individually so I can explore more thoroughly. Attachments:
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bobsoup
Exemplar
[ Elite Supporter ]
Posts: 453
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Post by bobsoup on Jan 14, 2013 10:45:16 GMT -5
Btw thank you for solving the issue. Sorry I didn't get the screen shots to you... haven't had much time to experiment.
Looks like the blacked out area problem is fixed... haven't completed level yet... stupid Captain twice decided to get killed... lol
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Post by fallen on Jan 14, 2013 10:59:02 GMT -5
Thanks to everyone for the continued help debugging the issue and the screenshots -- that is always the thing that helps us bridge the gap!
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Post by slayernz on Jan 14, 2013 18:37:15 GMT -5
Two questions about bonus items 1) ... are the bonus weapons/armor randomly selected, or is there a specific item tied to a particular bonus square?
2) For the Relic Devastator, it seems to have the exact same stats as the Long Devastator. It would be of more value if the Relic Devastator had more ammo, or more ammo and higher Damage ... or More Ammo, higher damage, and 5 range! ... and area affect ... and ability to Nuke a room ...
... more ammo would probably suffice though
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