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Post by slayernz on Jan 14, 2013 22:02:37 GMT -5
My God! I just completed Last Boss, and talk about swarming! I've never seen so many Xeno's come at me at once! Every other mission was straight forward, but this one was "move one square per turn" type progress because you were so busy fending off Xeno's.
The above comment is both a positive and a negative to the campaign - it provided amazing challenge and you definitely had to work as a full squad (as opposed to two pairs of knights). However, it was possibly too big a step up from the previous level. Overall, the Narvidian Dawn campaign was fantastic to play!
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Post by Lt. Hathaway on Jan 14, 2013 22:14:41 GMT -5
Ha! I honestly wondered if Narvidians had been upgraded in the newest version when I finally got to complete the level. The only thing missing was an actual "boss."
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Post by slayernz on Jan 14, 2013 22:18:45 GMT -5
Yeah ... every other Narvidian was thrown at you. It would have been interesting to have a large "thing" that had multiple attacks, and 20+HP That would have kept you on your toes.
BTW, if you have a Neptune specialist, it might actually be easier given the sustained amount of damage she can do
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Post by Cory Trese on Jan 15, 2013 0:49:15 GMT -5
That was the original intention but adding epic multi-tile monsters to TA turned out to be harder than we expected and as part of a larger plan we had to set a deadline. TA ND had to be released without the last boss pending the upcoming Narvidian Twilight campaign
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Post by slayernz on Jan 15, 2013 0:50:53 GMT -5
Ooo teenage vampire narvidians who are really really really good looking.
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Post by Cory Trese on Jan 15, 2013 1:17:52 GMT -5
Ooo teenage vampire narvidians who are really really really good looking. LOL. A working title -- or clever SEO? Only time will tell
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Post by vindalloo on Jan 15, 2013 3:37:20 GMT -5
I really loved that campaign. Couldnt wait to pick my smartphone back up to battle away against those evil Narvidians. Cant wait for more similar stuff.
PS: Last level, didnt think it was that bad actually. Main body over North and one scout all the way south.
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bobsoup
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Posts: 453
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Post by bobsoup on Jan 15, 2013 7:00:16 GMT -5
The only thing missing was an actual "boss." Yeah, I died several times hunting all over the level for the boss until I figured out there wasn't one. Still by far my favourite campaign. The only problem with it is- the briefings on some levels were a little vague- I was left wondering... "OK what am I supposed to do?" I'm now going back and doing all the campaigns with my members of my squad that I never use and getting them experienced. Going to try completing Narvidian Dawn without a Hydra. (no Neptune in my squad either).
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bobsoup
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Posts: 453
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Post by bobsoup on Jan 15, 2013 7:02:20 GMT -5
Ooo teenage vampire narvidians who are really really really good looking. Oooh... as long as we get to kill that girl that plays the leading part whose name I have temporarily forgotten. Can't stand that actress. Please make her the Narvidian boss we have to slay!
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Post by fallen on Jan 15, 2013 8:59:42 GMT -5
bobsoup - as you play through again, can you reference specific levels that we could enhance the description / goals text? That would be really helpful.
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bobsoup
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Posts: 453
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Post by bobsoup on Jan 15, 2013 12:32:27 GMT -5
bobsoup - as you play through again, can you reference specific levels that we could enhance the description / goals text? That would be really helpful. Definately... Building them up some experience on other campaigns first and noticed this morning on one of the levels of either "moons of nachot" or "familiar ground" it still Says as level briefing: "This level is still under testing"- or something like that. And the completion of level says "impressive E-mail me with suggestions". Sorry. I will write down so I can give you more details in future.
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Post by overseer on Jan 15, 2013 13:59:17 GMT -5
Ooo teenage vampire narvidians who are really really really good looking. Oooh... as long as we get to kill that girl that plays the leading part whose name I have temporarily forgotten. Can't stand that actress. Please make her the Narvidian boss we have to slay! can I cast my vote for Michael Moore for narvidian boss? he leads hordes of mindless dangerous lemmings already! he has the mind of a teenager and is O So Sexy (in the voice of fat bastard) seriously tho a multi-tile boss would be sweet!
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Post by slayernz on Jan 15, 2013 16:58:17 GMT -5
Given the value of the scout's extra movement, I used 3 scouts + captain for almost all of the levels. The scouts, coupled with that fandangled armor that has +1 AP meant my scouts could move up to 8 squares in a single turn. It would have been good to use a Neptune on the last level though
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Post by janek on Jan 15, 2013 17:16:06 GMT -5
I made to the final level and I have several "invisible" tiles - in top-right corner there is more or less 3x3 tiles area that cannot be displayed. Does it prevent me from finishing this level or the is some way to ignore this?
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Post by slayernz on Jan 15, 2013 17:23:21 GMT -5
What version of TA are you playing? This should have been fixed in TA 1.0.9
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