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Post by helios on Feb 25, 2013 9:01:34 GMT -5
my playstyle beeing friendly with 3 factions and fight the other 3 factions + independants results in any won fight destroy the ship for the scrap money
thats just logical the best choise i dont care for additional faction poits loss because this factions will stay enemy the whole game
now if u think a bit what destroy ship really means..... u kill any human of that ship even to unarmed civil passengers woman childs....
i think if we look in history not even real pirates did that
they just took all valuable goods and leave the merchant ship because a dead cow never gives milk again.....
i think the missconcept in ST is the money for the scrap metal after destroy
the only war in human histry where non miliary ships was destroyed and not plundered was WW2 because torpedo attack where that deadly
for ST i would love to have depending on charakter profession and target class more choice than only leave or destroy and i suggest rethink that scrap money concept its just unlogical how u transport and sell that destroyed ship parts
i think as a pirate the most profitable way would be take hostages where u could get possible paid to set them free
destroy ship should only get a bunty reward if u have a death warrant with a faction ib war with the target and even this destroy reward should only be paid for military ships
brainstorming alternatives to destroy and scrap money
take hostages destroy and get bounty reward only for military ships earn some kind of honor points for not destroy ships (lose honor for destroy non military ships or military ships u not in war with or are contract target) please give input with other possible endings after u won batzle and ship is not destroyed
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martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
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Post by martyparty on Feb 25, 2013 9:17:34 GMT -5
Escape Velocity style - make the captured ship part of your burgeoning fleet.
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Post by helios on Feb 25, 2013 9:38:43 GMT -5
maybe the possible the fatest fix just rename destroy into something like pillage
and change the describtion to something like
there are ways to earn more money even if the ships cargo is looted (hostages ransom, remove small but valuable ship parts (computer etc), slavery, or even bonus payment from stazes in war if u destroy military ships) please consider this will create additional anger
for me that would make it much easyer to hit this button becaise i know i dont kill like 20 people each time
somehow u have to earn the rpg in game name please consider the describtion change even if all the game mechanics stay the same
and save more detailed optioms for ST2
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Feb 25, 2013 10:29:51 GMT -5
The honor system you propose intrests me the most.
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Feb 25, 2013 10:34:30 GMT -5
Escape Velocity style - make the captured ship part of your burgeoning fleet. Never played EV. Is the multiship system like in Sid Miers Pirates? Where you control one at a time from your fleet?
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martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
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Post by martyparty on Feb 25, 2013 16:12:48 GMT -5
Escape Velocity style - make the captured ship part of your burgeoning fleet. Never played EV. Is the multiship system like in Sid Miers Pirates? Where you control one at a time from your fleet? Yes you fly one ship and the other ship follows you around, but cooperates intelligently in battles. You can upgrade the other ship, or sell it for a respectable amount at a planet. You can try it for free in good ol' shareware tradition. The one I played on PC was the third of the series - EV Nova.
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Post by slayernz on Feb 25, 2013 16:40:13 GMT -5
In the game, there aren't any passenger ships. There are no civilian tourist ships. At least, none that you encounter during your travels. You find merchants, military ships, smugglers, bounty hunters, pirates, etc, but no Cruise-liners. Maybe you actually do encounter them, but the game purposefully chooses to ignore them because as you say, civilians should not be targeted.
Take your own ship - your crew are made up of almost volunteers - surface folk who are desperate to see the galaxy, kill some Steel Song scum, and earn enough to retire and live rich. Their pay is next to nothing - you lose no credits no matter how long you fly with the crew. This is because life as a spacer is still more rewarding than life as a surface dweller. Should you pay something towards their keep - yeah, I think it wouldn't be a bad thing to do (maybe 12 credits per year per crew member), but as it stands, crew are keen to work for whatever they can get. They are not civilian, and they are not children.
You do have 3 options in combat (after winning) -
* destroy ship (which is personally a mandatory action with Steel Song) * loot ship (take all that you want, then let the ship go), or * leave (demonstrate true superiority by defeating them for no better reason than because you could).
Your reputation does get affected by any ships you destroy with all hands - or ships that you loot or enslave crew. Not just the Reputation Points, but back-end algorithms get tweaked with every ship you blow up after combat is won.
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Post by helios on Feb 25, 2013 22:03:21 GMT -5
in another thread cory described all merchant ships with high crew size example the liner ships are passenger ships every crew part not needed to operste the ship can be considered as a passenger on merchant ships
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Post by xdesperado on Feb 25, 2013 22:06:57 GMT -5
in another thread cory described all merchant ships with high crew size example the liner ships are passenger ships every crew part not needed to operste the ship can be considered as a passenger on merchant ships Sent from my GT-P6800 using proboards Problem with that is as far as I can tell the game doesn't differentiate between non combatant "passengers" and a ship full of mercenaries, so boarding the large crew ships tends to be much tougher...
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Post by helios on Feb 26, 2013 13:52:52 GMT -5
between a crew member without weapon and a passenger without weapon is little difference
both will give some weak resistance more like self defence instead of military close quater combat
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Post by contributor on Feb 26, 2013 15:02:46 GMT -5
Back to the OP I like the ransom idea. How do you see the mechanics on that working. Would it be automatic, based on chance+skills or would it be like a whole other mission. "You've taken hostages! Deliver them safely to stardock X, (while their factions bounties and military hunt you doggedly) to make the transfer and receive X credits in ransom money." Would it affect your rep more or less than destroy?
Another way to diversify and avoid that terrible feeling of needlessly throwing away digital lives for a few credits would be something like a "strip" option (no not the passengers). This would yield less credits than "destroy or scrap" but would have less or no rep penalty. With the strip option you would be taking key valuable components from the ship but not destroying it and those onboard.
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Post by slayernz on Feb 26, 2013 16:55:23 GMT -5
Maybe there should be salvage value if you decide to destroy the ship, but some value that you get if you let the ship go (as a "reward" for your kindness). The mechanics already exist to be able to let ships go after you defeat them - for doing the right thing, you're now getting a % of the scrap value as a ransom instead of nothing.
On the degrees of defeating a ship and its impact on reputation, it's always been Leave after defeat = minimum RP loss of doing combat in the first place Leave after looting Leave after enslaving Leave after looting and enslaving Destroy Destroy after looting Destroy after looting and enslaving.
So if you do the ransom bonus thing, it works with the first three alternatives above. You can still get further RP hit if you do the loot or enslave thing.
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Post by contributor on Feb 26, 2013 17:17:37 GMT -5
When I see the list there really are a few options/levels of suffering you can inflict. Maybe "strip" isn't necessary. I do like the idea of ransom spawning another mission/contract. It could really up the fun of being a pirate.
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Post by Phantom Bullet on Feb 26, 2013 21:18:35 GMT -5
Thinking along the same line, what if there was an option to capture the whole ship? You can tug it to the nearest planet and sell it whole, but your speed is greatly reduced, there's a higher chance that another pirate (or an ally of the captured ship) will attack you, and/or if there's any enemy crew still left, they may rebel/mutiny and try to take the ship back.
Also, depending on where you try to sell the ship, you could get a bonus positive/negative rep (ie. if the ship belongs to an enemy of the planet, you get faction bonus with the planet but negative rep with the faction that owned the ship)
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Post by slayernz on Feb 26, 2013 21:23:08 GMT -5
This has been requested many times and unfortunately the game engine doesn't support ship capture. This will almost certainly be in the ST2 version of the game that is in concept phase.
At one stage, we were hopeful of getting bases for ST - allowing you to store ships and crew and stuff (not just goods like a cache). However, I think that fell on the "too hard for now" pile.
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