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Post by tenbsmith on Jun 15, 2013 14:26:15 GMT -5
Last night I managed to board and defeat the captain of a Wolf Something. This ship was clearly superior to my trusty Vae, so I decided to swap with the captain--he no longer needed the Wolf. Since I wasn't sure about how to handle the cargo, I closed STRPG to look at the guide. When I came back, the Wolf was gone. All that remained was my battered Vae.
My wish is that I could close the game in a Combat, Status, or other screen, and come back to that exact screen. This way if you're in the middle of an epic battle and have to shut off the phone, you can come back to it.
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Post by slayernz on Jun 15, 2013 19:39:17 GMT -5
Sorry, the way the game works it stores a huge amount of information in temporary memory. if you have an older phone, or a phone with low amounts of RAM, then the phone itself clears a lot of the temporary memory tied to the game. If you've got a bigger phone, your screen will be more peristent.
In saying that, the way you manage cargo during ship takeover is that you shift cargo back to the enemy ship (from yours). When you go back to the main victory screen, you see the total cargo of the enemy ship. If it shows something like Cargo 87/50, then you know you've got 37 units of cargo too much on the enemy ship. You need to transfer at least 37 units back to your ship, so the enemy cargo shows as 50/50 or less.
Then you're ready to take over the enemy ship. Note that once you've taken over the enemy ship, you aren't able to go back into the loot option. There is still the Loot All button, but it's pretty random what it loots.
So in summary - sort out cargo BEFORE you try take over the enemy ship. Focus on Fuel because you've likely caused some damage to the enemy ship that will result in it being about as efficient as 41 bricks tied together with porridge.
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Post by whitegauntlet on Jun 16, 2013 3:28:41 GMT -5
Sounds like a bug.
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Post by Cory Trese on Jun 16, 2013 13:00:37 GMT -5
Sounds like life on an Android device.
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Post by Cory Trese on Jun 16, 2013 13:04:06 GMT -5
Last night I managed to board and defeat the captain of a Wolf Something. This ship was clearly superior to my trusty Vae, so I decided to swap with the captain--he no longer needed the Wolf. Since I wasn't sure about how to handle the cargo, I closed STRPG to look at the guide. When I came back, the Wolf was gone. All that remained was my battered Vae. My wish is that I could close the game in a Combat, Status, or other screen, and come back to that exact screen. This way if you're in the middle of an epic battle and have to shut off the phone, you can come back to it. What device are you using and do you have any developer options turned on? I am guessing that the Android OS decided that you were low on memory and told Star Traders to clear all data. Star Traders follows the phone's instructions to the letter -- if the phone says "close down" then ST closes down without looking back. This is based on the theory that a phone must first and foremost be a phone. ST must not interfere with the phone. I don't know why the OS in question told ST to clear data, but if the reason had been an incoming emergency call ... ST did the right thing. I play ST constantly on a few different devices (2.3.5, 4.1 and 4.2) and once my devices are set to stock configuration, I never loose games like you describe. Android OS is very good about keeping game state, if it has enough memory available for the phone and ST.
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Post by fallen on Jun 16, 2013 14:39:38 GMT -5
Task killer?
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Post by whitegauntlet on Jun 16, 2013 15:51:49 GMT -5
Sounds like life on an Android device. Lmao. Very true. Also one of the reasons why I'm using iOS to play ST, ATM.
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Post by tenbsmith on Jun 16, 2013 17:04:56 GMT -5
Thanks for the info on Android. I'm using a first generation Kindle Fire with... Avast! Mobile Security installed and running (task killer). This got me to looking, and I just got a notification that my application space is almost full and this good effect performance. I'ma uninstall some stuff, and see if that helps.
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Post by fallen on Jun 16, 2013 22:19:33 GMT -5
tenbsmith - you may also be able to exempt STar Traders from being task killed.
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Post by Cory Trese on Jun 17, 2013 0:19:28 GMT -5
Task killers, even on first generation Androids, are a bad idea and do not improve the OS at all.
I would suggest that everyone avoid task killers.
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Post by slayernz on Jun 17, 2013 1:13:36 GMT -5
I have em (task killers that is), but I specifically exclude numerous apps, including all of the TB apps. In saying that, this new phone of mine seems to keep ST persisting in the background for DAYS ... I play the game too often to really test the theory out, but i know that I put the game into background on Monday, and didn't get back to it until Thursday, and the game was still in exactly the same state - me just about to blow the balls off a Bounty Hunter's ship! Couldn't complain - but I did forget why I stopped the game in mid-battle
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Post by whitegauntlet on Jun 17, 2013 2:36:45 GMT -5
Are there any negative effects on either the OS or the apps to task killing?
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Post by slayernz on Jun 17, 2013 5:28:50 GMT -5
Lots of apps store stuff in the volatile RAM. IF they are programmed right, they should gracefully relinquish memory back to the device if the device requests it, games such as ST would try and write the some of the memory contents back to the config save file (eg planet states, market states, conflict states, ets). Task killers stop apps dead in their tracks, arbitrarily killing any bits of the app still using memory. The app doesn't get any chance to do a quick tidy up before relinquishing control.
So ... task killers are useful, but you kind of need to know what apps are okay to kill and what's not.
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Post by whitegauntlet on Jun 17, 2013 5:36:38 GMT -5
By "tidy up", what do you mean? How does it effect ST?
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Post by slayernz on Jun 17, 2013 5:50:27 GMT -5
Think of it as the difference between shutting down a program like a <cough> Torrent program, and force-closing it by killing the process in the task manager. If you shut the Torrent program down, the torrent program should go and gracefully stop the files downloading, marking the file indexes, etc, so you aren't left with half-completed blocks of data, and when you restart the Torrent program, it resumes pretty quickly. Force closing the torrent program results in any half-completed blocks of data being cut off in mid-stream (ever tried stopping your pee in mid-stream ... not very nice ) Also, the index isn't updated, so when you restart, the Torrent program has to scan through the entire bits of what has been downloaded so far. Only after it re-indexes the files can it resume. For Star Traders, there are heaps of small things that are stashed away in the dynamic memory as the game expects to refer to these bits of info on a regular basis. With a graceful shutdown, it saves all relevant bits back to the game save file. What are those bits and pieces? Only Cory can rightly answer that, but there are a number of threads deep in this forum about Task Killers. I will rummage and see if I can find them
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