Slide87
Templar
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A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Jul 19, 2013 9:50:32 GMT -5
Ahahahaha i'm for not violence in early games xD but sure, it's an *arrrrr* right way to make cash
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Post by baldielocks on Jul 19, 2013 10:54:23 GMT -5
For deep sea commissions, you can locate them easily by tapping the hat, then commissions. It will show you the tile location in brackets.
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Post by beuns on Jul 22, 2013 6:15:27 GMT -5
For deep sea commissions, you can locate them easily by tapping the hat, then commissions. It will show you the tile location in brackets. You also have a button "plot" on the right top (if you're in the good part of the map) and after that your boat go directly were your commission is.
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Post by baldielocks on Jul 23, 2013 14:48:53 GMT -5
Save your maps. As of v.02.7, they take 0 cargo space. Save for fast rep, then turn in during spy war.
Save for huge money (and rep) when a shortage is announced.
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Post by grävling on Jul 26, 2013 17:16:49 GMT -5
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Post by johndramey on Jul 29, 2013 19:39:34 GMT -5
Decided to mess around and try to flesh out my OP a bit, so I'll post it here and add it to the OP later. -------- Type of Port | Goods to BUY | Goods to SELL | Agricultural District | Timber, Hemp | Canvas, Rum | Fishing Port | Luxury Rations | Canvas, Molasses | Naval Fort | Nothing! | Canvas, Rum, Shot & Powder | Population Center | Canvas, Rum, Molasses | Timber, Hemp | Wealthy Population Center | Canvas, Rum, Molasses, Shot & Powder | Timber, Hemp |
As we can see from this chart, you're primary money maker (at least as far as I have seen) is the Agricultural district -> Wealthy Population Center -> Naval Fort path. There is one caveat to keep in mind though, Shot & Powder is a restricted item. As such, you stand to lose your cargo if you are not in good standing and promoted into the military of the nation you are sailing in. I'm going to try to compile a list of good trade routes that I've been using, and will eventually post them into this thread. However, as with all of my threads, please feel free to share information here. I'll be happy to add your information into the first post and credit you with anything that gets put there!
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Jul 30, 2013 12:39:08 GMT -5
This is GREAT Nothing of new, but visually intuitive good job guy!!!
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Post by phantombudgie on Nov 1, 2013 5:21:02 GMT -5
Trading in Age of Pirates vs. Star Traders is far more structured and more practical - mostly due to the port types which allow you to plan and know that you will make profits on certain transactions as listed above. There is no requirement to desparately take on many commissions or turn to piracy. There is more flexibility. Will this be folded back into ST RPG with industrial and agricultural planet types?
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Post by Cory Trese on Nov 1, 2013 13:46:52 GMT -5
Trading in Age of Pirates vs. Star Traders is far more structured and more practical - mostly due to the port types which allow you to plan and know that you will make profits on certain transactions as listed above. There is no requirement to desparately take on many commissions or turn to piracy. There is more flexibility. Will this be folded back into ST RPG with industrial and agricultural planet types? That system in AoP was actually copied from ST =) The thematic presentation of the economy type is slightly less transparent -- I think mostly because it is a sci-fi setting. Anyway, short answer -- it was folded out of ST into AoP. There are some great threads on the forum about ST trading routes based on economy type. There is no need to take contracts or pirate goods in ST, I play entire 50 level games without a hostile action.
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Post by phantombudgie on Nov 2, 2013 5:15:42 GMT -5
Thanks! I will go look there as I want to give that a try.
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Electric
Curator
Angering Cadar with my transactions in House Thulun.
Posts: 25
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Post by Electric on Nov 26, 2013 21:28:09 GMT -5
You forgot to add merchants will need good attack stats to fend off attackers. I usually face corsairs and buccaneers, but ironically, I have never been attacked by pirates. I personally go with the purchase of a Heavy Eastwinder attached with bi-level gun decks, grape shots, reinforced masts, whaleboats, and cargo lockers. All of this combines to make an efficient and powerful merchant ship. Gotta love that firepower and profit that comes with all of it. :-)
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Post by Lelena on Jan 13, 2014 17:16:34 GMT -5
I feel stupid asking....but how in the hell do l get out of the sea of acadas? I am limited to sailing to destinations in quadrant 1, 1 on the game. Can anyone tell me what l am doing wrong? Thanks :-)
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Post by fallen on Jan 13, 2014 20:12:39 GMT -5
@lelana - you need to sail to the edge of the map. I hope that helps, just tap a square at the edge where you can't scroll any farther.
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Post by ravasher on Jan 20, 2014 1:23:12 GMT -5
You have to tap a couple of times, i requested in wishlist that they make it seamless.
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Post by hlo on Apr 22, 2014 10:19:30 GMT -5
I'm trying to figure out the most effective ratio of crew to hold space. That should help determine the best ship. Low crew, high cargo is what you want. Pirate sloop (75 crew) is bad! Unless you plan to skip all the fights, then I guess small crew count will be fine. Just like in ST a big crew along with high Fencing skill will get you quicker wins if you can Board & Duel. I currently have a modified (captured) War Galleon with 85 crew in Challenging difficulty settings. I even laid waste to Ice Demons in the Pain Forge. Shooting it out is the most expensive since you will have damages and you need to buy ammo. Big enough cargo count is important so you can work upwind (if necessary) to get to some of the sectors. 100 ship rations is what I try to aim at.
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