poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Sept 1, 2015 3:15:13 GMT -5
I hate it when I find an independent smuggler, I completely destroy his hull, but he still loots me! (I destroyed his hull, but he destroyed my engines... Still, how could he survive it? When my ship explodes, I am instantly dead... I hate it when I have a quest to attack allies of the faction which gave me the quest, or when they give me spy quests without any spy wars, etc. Or when they asked me to deliver 61 units of weapons to a planet with whose race theyy had a trade embargo! I hate it when I search for quests and the only ones available are assassinate! I hate it when I blockade and I surrender instead of ignoring (lose 2 more reputation) I hate it when I go deliver message to some independents, but lose a military rank due to violateion of oaths of alliance! I hate it when there is a shortage of plants, so I go to another planet, where is the same problem, but I can't buy them anywhere, because there is a trade embargo in surrounding planets!
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Post by Cory Trese on Sept 1, 2015 7:50:39 GMT -5
Ahhhh Star Traders RPG. It's the variety and complexity that have earned that game the scorn of some and the love of so many others.
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AA
Templar
Torps away!
Posts: 1,382
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Post by AA on Sept 1, 2015 10:05:58 GMT -5
And the only game to make me mad sometimes...
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Sept 3, 2015 19:29:22 GMT -5
And the only game to make me mad sometimes... Then you play wrong games, if you don't get mad by them one of for example pc games that sometimes got in my nerves was Galpanix an old and simple game but... Unlock them all
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Post by Officer Genious on Sept 3, 2015 20:38:27 GMT -5
Ahhhh Star Traders RPG. It's the variety and complexity that have earned that game the scorn of some and the love of so many others. Its not the complexity but sometimes the fact the game actively does everything it can to end you. For example, sending alien after alien after alien at times when you reach lvl 15-20. Like the game says "Oh crap, this guy's winning-- can't be having THAT shit stand. Look, the ship just finished a bounty mission in the Syndicate Core area and is trying to reach the Steel Song port to the southwest... Jump that ship and stomp its ass in broad daylight before it can get repairs!". Mind you, not hating on the game, but times like those I seriously wonder why aliens chain like that with no artifacts on board my ship. I can only imagine my captain looking up at the sky sometimes, spotting the conga line of alien ships and going "Oh bloody hell. ... Good thing I can abuse that Warrior skill. Or I'd die right here. Better make sure I can afford more crew once I land back on the Rinze Settlement."
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Post by Officer Genious on Sept 3, 2015 20:40:59 GMT -5
!! WAIT I HAVE A QUESTION NOW:
Salvaging angers human factions and makes them more likely to send pirates or hunters after you, right? Does the same apply to Aliens? Do I get conga-lined because I keep salvaging the ships after every narrow victory???
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Sept 3, 2015 23:59:03 GMT -5
!! WAIT I HAVE A QUESTION NOW: Salvaging angers human factions and makes them more likely to send pirates or hunters after you, right? Does the same apply to Aliens? Do I get conga-lined because I keep salvaging the ships after every narrow victory??? I don't think so, this ain't Space rangers where there is an item with a sound of a dying Klissan, but with a volume strength increased 20 times, to ensure a Klissan invasion After all, Aliens here hate all life which should include other aliens too. They just have a keen sense of smell and smell a bleeding ship... So they go for an easy kill
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Post by Officer Genious on Sept 4, 2015 8:24:35 GMT -5
!! WAIT I HAVE A QUESTION NOW: Salvaging angers human factions and makes them more likely to send pirates or hunters after you, right? Does the same apply to Aliens? Do I get conga-lined because I keep salvaging the ships after every narrow victory??? I don't think so, this ain't Space rangers where there is an item with a sound of a dying Klissan, but with a volume strength increased 20 times, to ensure a Klissan invasion After all, Aliens here hate all life which should include other aliens too. They just have a keen sense of smell and smell a bleeding ship... So they go for an easy kill Dug into the Help file, and right under Aliens: "Destroying alien ships causes an increased chance of alien encounters over the next 26 turns". Good Lord I'm stupid. >.< I should probably NOT salvage so many alien ships then when I barely scrape out a victory. contributor, sorry for asking redundant questions. Going to shut up and sit down with my Genious self now...
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Post by Cory Trese on Sept 4, 2015 8:51:01 GMT -5
Yeah, the same mechanic is used in the rules to send Faction Hunters and larger Alien ships after you.
You've got about half a year of being sought by your enemies after each destruction.
These do not stack, but you can extend with window in which the increased chance of encounters occurs.
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Post by Officer Genious on Sept 4, 2015 8:56:24 GMT -5
Yep, gonna go sit down now. Sorry for pestering, Cory. Fool officer is foolish. >.>
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Post by rabidbite on Sept 5, 2015 4:59:06 GMT -5
Rabid Rabbit hates it when...
He's in the middle of making pancakes, his mother's special recipe with herbs (total lie), and some darn bounty hunters attack right at the moment he's flipping the patty, so it misses the pan and splatters onto the floor! Shalun curse bounty hunters into black holes and dark nebulae!
Now he has to do a boarding action while Snookums silently laughs at him, the chainsaw wasn't sharpened, and ... no pancake.
Someone's going to die... right after checking the enemy's pantry. Maybe they have strawberries.
rabid
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Post by eden0fury on Jan 21, 2016 4:05:25 GMT -5
As a Cadar captain I use all my remaining credits on torps, use all the torps, and am then forced to loot Steel Song torps. (My captain has um...minor...economic issues.)
Large problem= ----
Small problem= ---------------------------------------------------------------------
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Post by slayernz on Jan 21, 2016 16:23:14 GMT -5
eden0furyWhat's the point of looting Steel Song torps? First of all, looting a ship results in torps of the lowest grade, and second of all, Steel Song uses Teapots as their torp of choice. If you loot their torps, you are getting the chipped and poorly glued lumps of porcelain. It wouldn't surprise me if Steel Song used a water-based glue in their teapot repairs, which makes brewing a pot of tea more challenging. I too didn't realize that salvaging ships of a faction or Alien would result in increased dogmatic attacks from that faction or alien. It would explain why Steel Song attack me so much. Admittedly, I am hunting for them in their own territory so I guess the odds are kinda stacked in the first place. Soooooo ... after that diatribe. Torp first with good quality torps. MAKE sure you have at least some guns. Get some money. Cadar captains should not be so broke as to not be able to purchase torps freely. You'd be that embarrassing captain in the officer's lounge, where other captains would be either contemplating giving you a free torp out of pity - or alternatively wondering if it was okay to shoot you out of the sky to help improve Cadar reputations quadrant-wide.
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Post by johndramey on Jan 22, 2016 2:01:49 GMT -5
This is why I say no to torps! Guns rule, torps drool!
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capthawk
Exemplar
[ * ]
Living and loving ST elite-verse!
Posts: 408
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Post by capthawk on Feb 17, 2016 14:36:27 GMT -5
I hate it when it seems like there is nothing going on in the quadrant, only because I know there is.
Especially at higher difficuties and turns...tick tock, tick tock goes the game clock.
I know there is some way I can be maximizing my returns, i just can't see it.
I actually love that this game stops me cold so often. To sit and ponder a single Au of movement for a half hour lol
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