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Post by captain nemo on Jan 3, 2014 10:36:15 GMT -5
Game is so deep, player has to swim out Lol .. funny but true !!!
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Post by Cory Trese on Jan 3, 2014 10:42:49 GMT -5
Originally a AoP joke but I borrowed it for HoS lakes
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Post by algesan on Jan 10, 2014 11:54:34 GMT -5
fallen - I guess my problem with it is a history of D&D and similar type games where an AoE targets where you put it, not relying on an enemy to be there (like fireball, or wall of fire/ice/etc, Stinking Cloud), so that you can hit an area, or even pre-hit an area if you know enemies will be there (a-la stinking cloud). Making all AoE's reliant upon a char/npc as target can be pretty hindering at times. Heh, especially when the mob AI obviously has them mostly ending moves in diagonals to prevent AoE hammering them. Must be Ratkin drill sergeants out there screaming "One blast could kill you all, spread it out! "
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Post by Alex Fury on Jan 15, 2014 1:59:38 GMT -5
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Post by John Robinson on Jan 15, 2014 2:13:08 GMT -5
algesanYou are so painfully right! I'm thinking it might be a way to entice us to use some of the higher level attack spells that change shapes, like block, cloud etc.. Looks like the days of just getting by with a cross shape AOE are getting a whole lot tougher. Do Ratkin have to pass an entrance exam before joining up now?
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Post by underableedingsun on Jan 21, 2014 1:48:56 GMT -5
1) Sorcery (skill) and Knowledge (attribute) will increase the accuracy of a spell like Immolation. 2) Sorcery is the skill that backs Immolation, so it is used to count the maximum number of targets that are hit. Sorcery 4 = up to 4 enemies could take damage. 3) If the original target is missed by the accuracy roll, then the spell is a 100% miss. If the original target is hit, all other targets counted (for example, 3 extra) and then you get 3 additional accuracy rolls to see if those targets are hit. We will work making sure this is clearer in the leveling screens and the upcoming updates to the talent details screen. @johnrobison - Burning / Thundering Blades damage is applied to absolutely any attack, including AoE. Oh man, I am having a ton of buyer remorse now on my Wizard:(
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Post by fallen on Jan 21, 2014 2:03:52 GMT -5
underableedingsun - wrong Talent spend or wrong Skill spend? What are you regretting? We will keep working on getting these rules into the game and onto the web, but we're mostly heads down on content etc atm.
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Post by underableedingsun on Jan 21, 2014 13:58:39 GMT -5
Both to be honest. My Wizard is Pathetic, most combats he just sits around. He's alright when I get the enemies in an AOE spell, but otherwise sucks, and has skill and talent points all over the place, because everything I kept pumping on him sucked. If I had known Sorcery affected the attack spells I would have pumped them more, as it is right now he's kind of a jack of all trades which we all know that means master of none.
I really want to try the sorcerer out, but I'm waiting for the other classes to come out. Besides, I haven't even beaten part 1 with my current party, works been crazy so my gaming has been down.
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Post by fallen on Jan 21, 2014 14:30:39 GMT -5
@underableedingson - thanks for the feedback. Can you take a look at the leveling screens for Kjartan and see if the text is clear enough to make Sorcery a priority? It is supposed to be an advice section that would help you get to these types of conclusions.
One of the best things I've been able to do with a struggling character is to shift the gear I am wearing around in the group. If he lacks accuracy, re-distribute your gear so he's got the best. It can make a huge different. Any Fire damage, critical, or Accuracy gear could come over to Kjartan and you can get a noticeable improvement.
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Post by underableedingsun on Jan 21, 2014 16:56:14 GMT -5
Based off the wording I conclude that: Sorcery: increases accuracy with firebolt, immolation and firestorm Conjuring: Increases the number of targets hit in Areas of Effect. It sounds like all AOE's, so I assumed based off the wording that included the three above.
I'll try to equip when I get some gear like that. I have about 4 misplaced talents and 3 misplaced skill with him. I suspect if those were placed where I would want to based off of what I know now he would be a much more efficient team member. At least everyone else is pretty solid, but I think I put too many talent points in stone skin, it costs him a little over a 1/3 of his SP to use it now, but I'll just hold back for several talents.
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Post by fallen on Jan 21, 2014 17:00:52 GMT -5
underableedingsun - are you pre-buffing for fights? Thanks for your review on the wording, I will see if I can make it more clear.
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Post by underableedingsun on Jan 21, 2014 21:34:57 GMT -5
Not usually.
The Barbarian will use Stoneskin if I think the fight is going to be extended, but I really bought it up so much the SP cost is really prohibitive as I can only do it about twice before he has to rest. Thats my favorite buff in the game and the one I think is most useful out of those that I've used. I was going to increase the one that increases his move speed, but when I read on the board that it doesn't work after AP's are expended I skipped it.
I don't find the clerics to be that useful. As most of them mitigate damage anyway, I'm better off healing after the fight. Her healing is boss anyway and her SP's are better spent on that.
I was using the Wizards flameshield for a while, but for the same reasons as the Cleric I have completely stopped. Giant Buyers remorse on my wizard, he's my worst character by far, but he can still be really good if enemies line up right. Next talent point I get the 9 hex box on his fire spell, I think that will help a lot.
The problem with their buffs is they are really party buffs. But its so easy to make sure every single attack goes on the Barb, that they are more or less wasted. I make sure the Barb eats nearly every attack, its pretty rare that someone else gets hit, usually when I get ambushed from behind. Really, I don't think the reductions are enough the cleric wouldn't have to heal that back person anyway every round or every other round, so I really just don't see the point in the buffs.
I haven't used the rogue's buffs, but I think I may start raising that critical one. Her special arrow attack drains her SPs real quick so I usually don't use them and certainly don't think I should raise it more, and I don't really have anything else I want to put them into.
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Swami
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Post by Swami on Jan 21, 2014 22:16:01 GMT -5
underableedingsun I have found that stacking defense buffs on Vraes(all of his, cleric's, wizard's) makes him highly unlikely to be hit.
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Post by underableedingsun on Jan 21, 2014 22:34:27 GMT -5
That is probably true, but its cheaper (sp wise) to cast a heal than to buff. I can heal Vraes from pretty much empty to 100% with one casting, and that costs the same as an entire buff with my cleric, which doesn't include more buffs from Vraes himself and the wizard. I'm not saying the buffs aren't good, I am saying in my opinion they are mostly an inefficient use of APs and costly compared to the heal spell. Spending rounds buffing that could be spent killing just seems like a waste. Killing enemies faster takes away damage as much as buffs from what I can see.
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Swami
Templar
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Post by Swami on Jan 21, 2014 22:38:11 GMT -5
At easy, my buffs mostly last 2 combats ish.
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