WISH: Health bar that shows number value rather than the standard bar. When doing a quick "Can I survive this round" check," numbers mean more than the graphic. That and Vras at 1/3 life is often more total HP than a wizard at full life...
Post by Capt Objuscate on Dec 4, 2017 9:47:26 GMT -5
What about treasure sets by character class (scattered within side quests or side map locations?) that have added bonuses for correct class and treasure combos (like Diab. 2). Lots of possibility there and would encourage full exploration.
He needs the most help in the protection area and has the least options. All staffs and armor are magical after episode 1 so he doesn't get the option for large +hp, +dex, +resist items. IMO Craft items make a HUGE difference for Kyera & Tami.
Good that we're on the same page! Will wait for LoS eagerly! I forgot to add: fast travel and mini map for those large areas.
I hope you guys focus on whats important and maintain your unique visual style. There are fireworks on android, but not enough good, complex and honest games.
I was thinking - you could make an "FPS-grid" RPG (like Eye of the Beholder or Bard's Tale). Your "drawn" style would really fit it and grid/turn based fps games are excellent for mobile. HoS is more of a tablet game (I can't imagine it on a 5 inch scren).
Either the option of spending 10 Moonstone Crystals to reset an item to its base form Or More base staves or robes to spend Bloodstones on.
(Had an absolute blast with Kjartan’s Walking Stick being enchanted. He was my first character to deal 100 damage in a single blow, then later on 200. Unfortunately, the Walking Stick’s Parry is much too low, so I had to put it away since I’m in Nightmare)