|
Post by fallen on Apr 18, 2014 19:44:02 GMT -5
|
|
Outsider
Exemplar
It is always better to hit, than to miss harder.
Posts: 301
|
Post by Outsider on Apr 18, 2014 20:03:16 GMT -5
Oh great, what does balanced pinning shot mean? Lol
|
|
|
Post by En1gma on Apr 18, 2014 20:11:23 GMT -5
Bah, QsD gets nerfed? If we have points already into it will we be able to continue adding points and continue using it or will we need to wait till we reach level 12?
|
|
|
Post by fallen on Apr 18, 2014 20:35:11 GMT -5
En1gma - sorry, you'll need to wait until Level 12 to be able to add more points. Our apologies, but we need to apply balancing when we find issues that need to be smoothed out. Even power 1 Dance of Shadows is an amazing Talent with the +1 MP, so in my opinion this makes Selen MORE powerful. Outsider - balanced means a reduction of Dodge / Parry penalties.
|
|
|
Post by En1gma on Apr 18, 2014 21:30:24 GMT -5
/Calls upon Tamilin to redeem the situation with an Aimed Shot It's all good, I wanted a reason to try that ability and now I have no excuse Also, QSD and DoS are not in proper order on the HTC one 4.4 they should be reversed now
|
|
|
Post by algesan on Apr 18, 2014 22:31:49 GMT -5
fallen - that seriously depends on how you play Selen. Fortunately, the next level for my little Selen is...12th, so it's all good for now, but I think Tami will get the nod if I start up a new group, DI beats the crap out of DoS. QS let Selen eventually operate as a fairly effective off tank (as in about the time of Riven Fields) until post RHK (heh, Riven again), now take away 4 or so levels of QS (unless the player just sits on the points and goes on at reduced effectiveness) and E2 becomes even more lethal than it has been for Selen...at least as a melee fighter. Heh, heavy investment in DoS is a must this way, because Selen has to get the heck out of combat or get pounded into the group with lowered defenses.
|
|
|
Post by contributor on Apr 19, 2014 1:22:10 GMT -5
I guess my review of Selen in johndramey's thread was too good. Pinning shot is now less attractive and she is more complicated to build as a melee fighter, because QsD is not available till later. Excited about the new side quest though.
|
|
|
Post by Sweet Polly Purebred on Apr 19, 2014 7:31:51 GMT -5
Many thanks for reducing the speed of the forged spiders. They were tougher than Big V, considering they could move 10 spaces and then do up to 700 points of damage in one turn.
|
|
|
Post by Deleted on Apr 19, 2014 8:07:05 GMT -5
Fortunately, the next level for my little Selen is...12th, so it's all good for now, but I think Tami will get the nod if I start up a new group, DI beats the crap out of DoS. I'm in the same situation. Selen at level 11 with +7 parry and dodge is a solid front-liner in my current melee build for her. I'm on the way to Riven Field and Krete and the Baron's soldiers can't hardly touch her. I've put her in the middle of seven or eight enemies and had her hit just twice in the Temple of the Thirteen. Also looking forward to E2 where I can start to get more of that sweet gear with + parry and dodge. I think that's where this talent starts to unbalance a little when you can stack up those bonuses like crazy with a high level QsD. I agree that it probably does need some balance and moving it to level 12 seems a little extreme, but it's probably the easiest solution rather than to balance the rest of the game around her one talent. I'm with algesan though, Tami will be in my next group as I noodle a little bit on how to adapt to Selen's changes.
|
|
|
Post by En1gma on Apr 19, 2014 8:42:13 GMT -5
I had literally just started a new game and put everything into pinned shot. I then proceeded to delete said game and begin anew with Tam. I was going to focus on using those two nerfed talents in tandem with crit building to have a versatile player, but /sigh
|
|
|
Post by fallen on Apr 19, 2014 9:07:04 GMT -5
Sorry that everyone dislikes the changes so much. I love how any change is "nerfed" But, balance is balance. When a Talent is found that is numerically unfair, we have a responsibility to resolve the issue. In some cases, that's raising the power and in some cases, its tempering. I will look at QsD again and see if Selen can perhaps break the rules of the game and get a different level requirement.
|
|
Outsider
Exemplar
It is always better to hit, than to miss harder.
Posts: 301
|
Post by Outsider on Apr 19, 2014 9:14:30 GMT -5
Sorry that everyone dislikes the changes so much. I love how any change is "nerfed" But, balance is balance. When a Talent is found that is numerically unfair, we have a responsibility to resolve the issue. In some cases, that's raising the power and in some cases, its tempering. I will look at QsD again and see if Selen can perhaps break the rules of the game and get a different level requirement. In the name of balance I'd rather have it right also. Otherwise why try new builds if one far outshines the others? I only wish I had tried Pinning Shot sooner because it's fun being overpowered when you can. ;-) At least for a while. Keep up the great work fallen!
|
|
|
Post by contributor on Apr 19, 2014 9:33:06 GMT -5
I just pulled out the first group that I beat the Underforge with, to play the Brunehorn river level. That group has a Selen with lvl 6 Pinning Shot and I think that I do feel the added SP drain. fallen I think part of the frustration is that you find something that works and it becomes an important part of your team and then it gets nerfed, yes Pinning Shot was nerfed, or tempered or reduced, whatever you want to call it. So it is a little frustrating to have to readjust a group a once you've gotten used to one thing. I could also feel the reduced dodge and parry penalties. All of the sudden my 2H Hammer, Ferocity Vraes is missing a whole lot more because Selen just isn't cursing the mobs as powerfully. It think it's actually the worst on more mature groups because you've invested a lot into them and built them to work together very carefully.
|
|
|
Post by fallen on Apr 19, 2014 14:42:04 GMT -5
contributor - agreed, any time that a game's system changes, people who have built a group around the changed system feel it. And it is worse if you've invested tons of time into the group. My apologies.
|
|
|
Post by Deleted on Apr 19, 2014 18:40:23 GMT -5
As I've thought about this throughout the day, I'm thinking that the new Selen will be now revolving around DoS at level six and dodging in and out of melee often. I'm interested to try more of a mixed build and see how that goes. As contributor pointed out in his review, Selen has been the easiest character to build once you choose between melee or ranged. She just had some crazy abilities that made it attractive to go all in in one area or the other especially early on. Now my Selen builds will end up having more utility over the long haul of the game but not have that breakout Episode or Act that I've been having. Thanks fallen for making the hard calls and giving us a game that is balanced and makes me think and retool!
|
|