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Post by Cory Trese on May 19, 2014 23:23:47 GMT -5
I wish I could use Del Vatos more, and I try, but their colonies develop to slow at the beginning. And Richard really isn't too much of a bonus once you have enough to build Spice Den III, or at least one Spice Den I on every planet. Right now I have probably 3 Richard colonies and 18 Cadar, and I'm getting ~88 RP per turn. I think the answer is to boost Rychart and De Valtos because once the houses drop it is going to be a toss up who is more awesomer Cadar, Javat or Thulun.
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Post by contributor on May 21, 2014 9:05:45 GMT -5
I wish I could use Del Vatos more, and I try, but their colonies develop to slow at the beginning. And Richard really isn't too much of a bonus once you have enough to build Spice Den III, or at least one Spice Den I on every planet. Right now I have probably 3 Richard colonies and 18 Cadar, and I'm getting ~88 RP per turn. I think the answer is to boost Rychart and De Valtos because once the houses drop it is going to be a toss up who is more awesomer Cadar, Javat or Thulun. Ehhhemmmm, aren't you forgetting someone?
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Post by Cory Trese on May 21, 2014 11:11:16 GMT -5
I think the answer is to boost Rychart and De Valtos because once the houses drop it is going to be a toss up who is more awesomer Cadar, Javat or Thulun. Ehhhemmmm, aren't you forgetting someone? Just trying not to enrage the natives
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Post by nails on May 21, 2014 11:20:26 GMT -5
I never seem to have a problem getting DeV to grow. Just feed them right. It's Rychart I can't seem to get moving
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Post by ChocoCrowbar on May 21, 2014 11:56:36 GMT -5
I never seem to have a problem getting DeV to grow. Just feed them right. It's Rychart I can't seem to get moving How do you manage with Del Vatos?
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Post by nails on May 21, 2014 12:21:31 GMT -5
3 mines, lots of habs, keep available factories at 2 or 3 below if I want to keep population steady, 2 or 3 above population if I want them to grow.
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Post by nails on May 21, 2014 12:23:21 GMT -5
I think of factories as plant food and habs as seed. If I plant seeds but no food, no plants. Add food but no seeds, no plants. Seeds plus food give me plants.
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Post by nails on May 21, 2014 12:27:41 GMT -5
I should say that differently. Population are seeds industrial CP are sun/water/dirt
Trade cp and spice are miracle grow. Great to build really big veggies, but it can't be what you actually sow your seeds in.
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Post by ChocoCrowbar on May 21, 2014 14:33:40 GMT -5
3 mines, lots of habs, keep available factories at 2 or 3 below if I want to keep population steady, 2 or 3 above population if I want them to grow. Do factories influence pop growth? I have had various planets that had 1 more factory than population and it stayed steady for a long time. But yeah I get your idea, keep lots of hab units with them. When you start a colony, what's the first thing you build? Since then have 1CP per turn, it would be devastating to invest in someting then have the need for something else.
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Post by nails on May 21, 2014 16:03:22 GMT -5
regardless of research level, I start everything at level 1, assuming I start with 1/2 population
Cadar/Rychart: Mine, factory, hab, hab, factory. then upgrade all of those to next level if I have it or go for another mine.
DeV: Mine, Hab, Factory, Hab, Hab, Factory. Again, then upgrade if available.
Ragardless, I like at least 3 mines per colony unless the quality dictates otherwise.
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Post by muk on May 21, 2014 16:44:29 GMT -5
regardless of research level, I start everything at level 1, assuming I start with 1/2 population Cadar/Rychart: Mine, factory, hab, hab, factory. then upgrade all of those to next level if I have it or go for another mine. DeV: Mine, Hab, Factory, Hab, Hab, Factory. Again, then upgrade if available. Ragardless, I like at least 3 mines per colony unless the quality dictates otherwise. How do you get away with that for DeValtos? My building scheme for a current DeValtos colony so far looks like: DeV: Hab, Hab, Hab, Hab, Hab, Hab, Factory, Hab (because my morale is now down to 3/10 from how many turns it took to build the factory), Hab, Mine, upgrades. Is there some way to cope with the population growth/low CP for DeValtos?! I've just been building Cadar colonies instead lol.
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Post by fallen on May 21, 2014 16:52:51 GMT -5
Lol ... funniest thing in the world is there is no De Valtos population bonus.
It's one of the things that by now is probably too late and just ingrained in the pysche of the community. But there never was, nor will ever be, a Pop bonus for DV.
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Post by contributor on May 21, 2014 17:12:44 GMT -5
Yeah sure, and the Senate isn't a bunch of Naridians dressed up in skin suits. Keep the lies coming, we see right through you.
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Post by nails on May 21, 2014 17:29:24 GMT -5
There might not be a bonus, but the ghost in the machine grows their pop faster than anyone. It happens with every colony of DeV.
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Post by ChocoCrowbar on May 21, 2014 18:19:45 GMT -5
Lol ... funniest thing in the world is there is no De Valtos population bonus. It's one of the things that by now is probably too late and just ingrained in the pysche of the community. But there never was, nor will ever be, a Pop bonus for DV. Isn't their an income bonus from population on Del Vatos? Would this mean that the machine thinks since more population = more money => uncontrollable robot controlled reproduction?
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