Post by pokerjunky on Jun 24, 2011 6:12:59 GMT -5
i was looking through the awesome pdfs people have made of the compiled data. i thought it would be easier to explore if i threw it in a google doc spreadsheet so i can sort by name, cache size, whatever. then i thought, why not throw a motion chart widget onto the spreadsheet just to make it look cool? i'm an interface designer, i love this stuff. and here is the result:
bit.ly/star_trader_rpg_planets
this is a basic layout of all the planets colored by zone: urban, hybrid, wild
bit.ly/star_trader_rpg_urban
these are the urban and hybrid planets colored by faction. the size of the planet is set by the palace rating + the spice house rating. i like quality rumors :-)
bit.ly/star_trader_rpg_wild
these are the wild and hybrid planets colored by a little secret sauce i cooked up called 'prospecting success'. it is a rough measure of the odds of finding something valuable by either exploring or harvesting. i have no idea if its mathematically valid, i just took the larger of the two fractions derived from dividing each activity by hazard ie "is explore/hazard > harvest/hazard?". if a math major can give me a better formula i'll pop it in and everything will update instantly. the size of the planets is set by their cache size.
now for the ships...
i set the x-axis for each of these as the total count of missiles + guns, which is a rough measure of its offensive capabilities. the y-axis is hull + armor, which is a rough estimate of its defensive capabilities. so the ships on the bottom left are the wimpiest and as we move to the top right they become more and more badass. you can see them deviate into more offensive and defensive ships.
bit.ly/star_trader_rpg_ships
this is a basic graph of the ships. the color is set by it mobility (engines + solar sails) and the size is set by its general usefulness (cargo hold + crew size).
bit.ly/star_trader_rpg_soldier_ships
this is my personal optimization for a fighting ship. i changed the color to show only the engine count because that's what you rely on for fast agile up-close conflict. the point size is set by crew size, because that is more important than cargo size in a fight
bit.ly/star_trader_rpg_trader_ships
this is my take on optimal trading vessels. the color is set by only the solar sail count because traders do a lot of flying long distances with heavy loads trying to arrive before a good deal ends. they also generally are not looking for a fight, so engines don't get used as much. the size is set by the cargo hold size, for obvious reasons. the more you can carry the faster you get rich!
if you click around you'll notice you can customize the x-axis, y-axis, color graph and size graph for multi-dimensional views of whatever you want. you can also change it to a bar chart in the top right corner. google makes incredible things so easy!
i am toying with the idea of making the spreadsheets editable for a few key members or something, to crowd source the data quality. i'm sure some numbers will continue to be refined as we get more data and updates, and adding even more parameters to measure by would be useful. i also have horrible follow-through once my initial burst of inspiration dies out :-)
shout out to everyone who collected and refined all this data! i would never have had the patience to do that, dropping it into google magic was waaay easier than collecting it.
peace
bit.ly/star_trader_rpg_planets
this is a basic layout of all the planets colored by zone: urban, hybrid, wild
bit.ly/star_trader_rpg_urban
these are the urban and hybrid planets colored by faction. the size of the planet is set by the palace rating + the spice house rating. i like quality rumors :-)
bit.ly/star_trader_rpg_wild
these are the wild and hybrid planets colored by a little secret sauce i cooked up called 'prospecting success'. it is a rough measure of the odds of finding something valuable by either exploring or harvesting. i have no idea if its mathematically valid, i just took the larger of the two fractions derived from dividing each activity by hazard ie "is explore/hazard > harvest/hazard?". if a math major can give me a better formula i'll pop it in and everything will update instantly. the size of the planets is set by their cache size.
now for the ships...
i set the x-axis for each of these as the total count of missiles + guns, which is a rough measure of its offensive capabilities. the y-axis is hull + armor, which is a rough estimate of its defensive capabilities. so the ships on the bottom left are the wimpiest and as we move to the top right they become more and more badass. you can see them deviate into more offensive and defensive ships.
bit.ly/star_trader_rpg_ships
this is a basic graph of the ships. the color is set by it mobility (engines + solar sails) and the size is set by its general usefulness (cargo hold + crew size).
bit.ly/star_trader_rpg_soldier_ships
this is my personal optimization for a fighting ship. i changed the color to show only the engine count because that's what you rely on for fast agile up-close conflict. the point size is set by crew size, because that is more important than cargo size in a fight
bit.ly/star_trader_rpg_trader_ships
this is my take on optimal trading vessels. the color is set by only the solar sail count because traders do a lot of flying long distances with heavy loads trying to arrive before a good deal ends. they also generally are not looking for a fight, so engines don't get used as much. the size is set by the cargo hold size, for obvious reasons. the more you can carry the faster you get rich!
if you click around you'll notice you can customize the x-axis, y-axis, color graph and size graph for multi-dimensional views of whatever you want. you can also change it to a bar chart in the top right corner. google makes incredible things so easy!
i am toying with the idea of making the spreadsheets editable for a few key members or something, to crowd source the data quality. i'm sure some numbers will continue to be refined as we get more data and updates, and adding even more parameters to measure by would be useful. i also have horrible follow-through once my initial burst of inspiration dies out :-)
shout out to everyone who collected and refined all this data! i would never have had the patience to do that, dropping it into google magic was waaay easier than collecting it.
peace