|
Post by innomynate on Jun 18, 2014 8:00:02 GMT -5
|
|
|
Post by innomynate on Jun 18, 2014 8:00:40 GMT -5
It was suposed to be a funny face
|
|
|
Post by hlo on Jun 18, 2014 8:17:19 GMT -5
How about the player just control 1 of them and the computer the other 2? The bad part about ST4x are these stupid wars that you cannot control without going into the treaties negotiation that will likely fail.
In old Civilizations, you can choose who your friends are and keep the peace for very long time.
|
|
|
Post by Officer Genious on Jun 18, 2014 8:19:31 GMT -5
How about the player just control 1 of them and the computer the other 2? The bad part about ST4x are these stupid wars that you cannot control without going into the treaties negotiation that will likely fail. In old Civilizations, you can choose who your friends are and keep the peace for very long time. Templars won't affiliated with any faction and the factions never liked having one having all the power. I think of it as a presidency or late Roman dictatorship. Sure I have some power but most of my job is to get my congress/forum to stop ruining our state.
|
|
|
Post by hlo on Jun 18, 2014 8:28:48 GMT -5
How about the player just control 1 of them and the computer the other 2? The bad part about ST4x are these stupid wars that you cannot control without going into the treaties negotiation that will likely fail. In old Civilizations, you can choose who your friends are and keep the peace for very long time. Templars won't affiliated with any faction and the factions never liked having one having all the power. I think of it as a presidency or late Roman dictatorship. Sure I have some power but most of my job is to get my congress/forum to stop ruining our state. I see your point. It was fine back in the old ST where everyone were well established. However they are all starting from scratch in the new quadrant, I think there has to be default (turn off optionally) rule that peace will be among them for couple of game years at least. For the sake of survival in a new quadrant with the known fact that Xenos are lurking somewhere out there.
|
|
|
Post by En1gma on Jun 18, 2014 9:11:27 GMT -5
Fully agree with hlo on this one- these petty conflicts don't serve any purpose but to endanger their very existence. Sensible people would surely put aside old hatreds at least until they are more established. 'The enemy of my enemy is my friend', no? I admit I'm not as well versed in the lore of ST, so these hatreds could very well supersede their will to survive.
|
|
|
Post by fallen on Jun 18, 2014 10:36:55 GMT -5
Future game modes will include options to pick and chose which Factions you want to play, including a mix of Syndicates and Clans. Future game modes will also allow you to increase the game difficulty by increasing the number of Factions in play.
|
|
ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
|
Post by ncaoa on Jun 18, 2014 10:39:27 GMT -5
I don't agree that they serve no purpose. If your role was like in Civ 2 I would agree, but canocicly you aren't one empire. Here's how I see it: The Templar have given you the role of preserving all of humanity, no matter their hatred for each other. The faction exist on Civ level, they see each other as separate entities that have little to no effect on themselves. Your "character" though has to see the bigger picture, that all of humanity has to unite to survive, and that these conflicts really are an internal dispute inside a single entity. Sorry if that's confusing. I'm not that good a describing things.
|
|
|
Post by hlo on Jun 18, 2014 10:56:25 GMT -5
Fully agree with hlo on this one- these petty conflicts don't serve any purpose but to endanger their very existence. Sensible people would surely put aside old hatreds at least until they are more established. ' The enemy of my enemy is my friend', no? I admit I'm not as well versed in the lore of ST, so these hatreds could very well supersede their will to survive. Thank you En1gma for back me up. That is exactly my point!! They don't have to like each other but only complete idiots will try to fight each other before their own survivals are secured. All we need is a grace period, default to 2 or 3 yrs. Options to go higher or remove completely. If they really hate each other that much, then not even the Templars can prevent them from shooting out the others Colony Ships at unsuspecting moments during the long flight. Or killed each other before the jump.No wonder someone suggested just create colony with 1 of the colony ships and sacrifice the other 2.
|
|
ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
|
Post by ncaoa on Jun 18, 2014 11:07:17 GMT -5
Fully agree with hlo on this one- these petty conflicts don't serve any purpose but to endanger their very existence. Sensible people would surely put aside old hatreds at least until they are more established. ' The enemy of my enemy is my friend', no? I admit I'm not as well versed in the lore of ST, so these hatreds could very well supersede their will to survive. Thank you En1gma for back me up. That is exactly my point!! They don't have to like each other but only complete idiots will try to fight each other before their own survivals are secured. All we need is a grace period, default to 2 or 3 yrs. Options to go higher or remove completely. No wonder someone suggested just create colony with 1 of the colony ships and sacrifice the other 2.I do agree with that. The first few turns or first year even they should care more about surviving than reviving old hatreds. I still hold that it's a different scenario from a typical empire game like Civ or Orion. The factions fight each other on that level, you work to keep them from killing each other while guiding their building development and requesting ships to defend against external threats like the Xeno.
|
|
|
Post by fallen on Jun 18, 2014 11:22:57 GMT -5
Sorry - are you getting Conflicts in the first year? Please share if you think you have a bug.
|
|
|
Post by innomynate on Jun 18, 2014 11:28:23 GMT -5
Future game modes will include options to pick and chose which Factions you want to play, including a mix of Syndicates and Clans. Future game modes will also allow you to increase the game difficulty by increasing the number of Factions in play. +1
|
|
|
Post by hlo on Jun 18, 2014 11:37:49 GMT -5
Sorry - are you getting Conflicts in the first year? Please share if you think you have a bug. Ah!! So there is a setting after all. What exactly is the Non Aggression limit set to? Can we include a dropdown box to change it when we create a new game? It was not in the first year for sure although I did not write it down. I think it was some time in the 2nd year towards the 3rd when I start seeing "Wars" in the turn events. Thank you En1gma for back me up. That is exactly my point!! They don't have to like each other but only complete idiots will try to fight each other before their own survivals are secured. All we need is a grace period, default to 2 or 3 yrs. Options to go higher or remove completely. No wonder someone suggested just create colony with 1 of the colony ships and sacrifice the other 2.I do agree with that. The first few turns or first year even they should care more about surviving than reviving old hatreds. I still hold that it's a different scenario from a typical empire game like Civ or Orion. The factions fight each other on that level, you work to keep them from killing each other while guiding their building development and requesting ships to defend against external threats like the Xeno. If the factions are at war, then what do you expect to happen with the military ships?? Are these ships man by mixed crew or crew of the faction system that built them? We see the Colony Ships are aligned to the faction that created them so I assume the military ships will do the same. They should be fighting each other if we put them close to each other, maybe even attacking the others' planets. If they are manned by mixed crew, then mutinies are bound to happen.
|
|
ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
|
Post by ncaoa on Jun 18, 2014 11:51:53 GMT -5
I do agree with that. The first few turns or first year even they should care more about surviving than reviving old hatreds. I still hold that it's a different scenario from a typical empire game like Civ or Orion. The factions fight each other on that level, you work to keep them from killing each other while guiding their building development and requesting ships to defend against external threats like the Xeno. If the factions are at war, then what do you expect to happen with the military ships?? Are these ships man by mixed crew or crew of the faction system that built them? We see the Colony Ships are aligned to the faction that created them so I assume the military ships will do the same. They should be fighting each other if we put them close to each other, maybe even attacking the others' planets. If they are manned by mixed crew, then mutinies are bound to happen. That's true. Perhaps ship morale and the ability to manage the faction makeof their crews could be added in the future. That would be awesome! And I'm sorry if you think I completely disagree. I agree that the factions could be more responsive to the fact that they are in danger from another force, but saying the conflicts serve no purpose just seems like saying morale penalties serve no purpose. Their a negative affect you have to manage to be successful.
|
|
|
Post by Brutus Aurelius on Jun 19, 2014 10:09:51 GMT -5
I believe Military Ships are crewed solely by the Faction that made it. You don't see English battleships being crewed by Chinese sailors that were trained in China.
|
|