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Post by Cory Trese on Jul 24, 2011 14:08:47 GMT -5
50,000 downloads! woooooot
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moody
Exemplar
Posts: 298
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Post by moody on Jul 24, 2011 16:56:05 GMT -5
Nice work, next stop 100k I'm trying to spread the word as much as possible, as I'm sure everyone else is.
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Post by skwerly on Jul 24, 2011 18:25:49 GMT -5
I look forward to seeing what you all will create for the psyonic powers to balance them with the chromed gods of the street.
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Post by moof on Jul 25, 2011 17:33:34 GMT -5
I look forward to seeing what you all will create for the psyonic powers to balance them with the chromed gods of the street. my 25 dex would like to have a word with you!
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Post by Cory Trese on Jul 25, 2011 20:01:32 GMT -5
oh boy you're going to be miffed when we cap that at like 12 =)
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Post by monkeyrogue on Jul 25, 2011 21:16:40 GMT -5
12?! Oh come on. If we earn the xp, let us spend it....we like doing crazy nutjob stuff like that. Besides won't we reach the end of storyline by 12?
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Post by Cory Trese on Jul 25, 2011 23:53:59 GMT -5
monkeyrogue -- well I was speaking in particular about attributes. Non-cyber attributes will have to have a upper limit and the current plan is to limit them somewhere between 12 and 16 for human maximum. I really like 12 because the final skill break occurs around 36 but I could be maybe see 14 and 42 as well. All good numerical values. Neurotic numerical alignment aside, limiting attributes simply puts a finite curve on XP cost for skills and defines a set value for cyberware that adds / stacks attribute bonuses. If there is no "maximum normal human" then we can not have "super humans." Skills are one thing to be unlimited (and even then, specialization will drive a certain type of self limiting behavior ...) but attributes need to have a upper limit.
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Post by monkeyrogue on Jul 26, 2011 0:44:20 GMT -5
Ah. Good points. I enjoy my superhuman guy atm. Lol
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Post by Cory Trese on Jul 26, 2011 0:46:04 GMT -5
but i'm very aware that we want an unlimited sink for XP so that you can advance a favorite character to ridiculous levels. like, 120 year old cyber logician with only scraps of human flesh wrapped around a tactical computer control whirlwind of doom.
the sum goal of all my SR3 games =)
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Post by monkeyrogue on Jul 26, 2011 0:47:25 GMT -5
+1 for being on my page.
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Post by spectre on Jul 26, 2011 4:05:47 GMT -5
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moody
Exemplar
Posts: 298
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Post by moody on Jul 26, 2011 15:11:26 GMT -5
Or go the route of The Major from Ghost in The Shell.
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thetxlibra
Curator
"That Boy needs therapy!"
Posts: 36
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Post by thetxlibra on Jul 26, 2011 15:29:31 GMT -5
Cyberswords should get the ability to attack as many adjacent enemies as you have AP for: If I understand the concept correctly, a Cybersword is supposed to be wicked fast with melee weapons and able to deal out massive damage with them. However, taking a knife to a gunfight only works in the movies because the guy can slash through three opponents in one swipe. So if I have enemies on 3 sides of me, and take out the first guy with one punch, and have AP left over, I should get to take an attack on the 2nd guy.
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Post by Cory Trese on Jul 26, 2011 15:58:57 GMT -5
One of my CyberSwords has 19AP, he can definitely hit 3 or 4 opponents in a row, assuming those opponents are slower than him. There is more we can do to improve the round sequencing, but at this point "multiple attacks" will be vs. a single target (combos) instead of against a sequence of targets.
as we advance the set of weapons, we'll be adding area effect attack which will change up some of the concepts around how many targets per attack.
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moody
Exemplar
Posts: 298
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Post by moody on Jul 26, 2011 16:09:18 GMT -5
As it currently stands, you use the remaining AP to help you dodge / evade any subsequent follow up attacks from your foes, so you don't really lose out too much.
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