moody
Exemplar
Posts: 298
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Post by moody on Jul 28, 2011 16:33:36 GMT -5
@cory good to know mate. It gives me time to re-visit all of the sectors to update the quick stats sheet. Think I'll keep the arena idea in my head for a little while longer.
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Post by dandiestpanic on Jul 28, 2011 16:42:59 GMT -5
Gotcha.wasn't trying trip be a nag, was just wondering if I had overlooked anything. You guys are doing awesome. and yeah, would much rather see a way to correlate the way stats work first than new weapons.
Still curious about whether having two hand weapons increases anything though.
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Post by Cory Trese on Jul 28, 2011 16:47:13 GMT -5
right now, it adds no bonus.
fallen has hinted at the upcoming class abilities. like in SR, I think the second weapon will function primarily as a bonus (like 50% of accuracy and speed are added or something.)
The % will probably be tied to a class ability or specialization of the skill. Thoughts?
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Post by dandiestpanic on Jul 28, 2011 17:20:37 GMT -5
Considering I don't really understand or know about the inner workings of games, I don't know? I think that sounds good. Close range classes; that one weird one..can't remember the name of it, sorry. The..oh! Agent x? Something like that? Maybe those types get a noticeable boost over others for wielding 2 weapons.. Possibly implementing another class skill for double wielding (for the future). Each rank adding another 5% to attack/damage for the off hand? Something like that... I said earlier I am not really sure on the complexities of...game stuff....
Maybe o one of the two classes being better with bladed/..someone was talking about whips earlier...weapons.. And the other class being more dagger type weapons and hand to hand weapons only.
Sorry..that was kind of a tangent..
And on an off note, I know it's not the right topic for it, but you two obviously have talent, so what was it that made you guys go..hm..lets make a game of this genre and type to test our program on?
Sure I missed it somewhere.
Just liked this type of game? Missed it's style? Trying to do better in a different direction?
Just trying to pick your brain a little.
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Post by dilz669 on Jul 28, 2011 17:52:26 GMT -5
On the MatrixNet hacking screen, would it be possible to make it so the Time and Heat bars don't scroll with the command buttons? Basically so you can see the Time and Heat bars no matter what you are doing.
Also, would it be possible to add a capacity readout so you can see how much storage space (MP) you have left on your computer. Preferably something that shows your total capacity and how much you currently have (something like this 1500MP/160MP).
It would also be cool if you could display how much paydata you have for the faction's node that you are in. So, if you are in an Aztek Global owned node it shows how much paydata you have for them and if you switch to BraveStar the paydata display switches accordingly.
Edit: BTW, in case you didn't know, the MP capacity on the computers hasn't worked right since I started playing way back. You can have as much paydata/info as you want and the capacity remaining just shows up as negative and doesn't stop you from getting more.
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Post by Cory Trese on Jul 28, 2011 18:12:28 GMT -5
dilz669 great post. next version will include the easy ones and the rest are put into the list.
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Post by k0rd on Jul 28, 2011 18:41:29 GMT -5
On the MatrixNet hacking screen, would it be possible to make it so the Time and Heat bars don't scroll with the command buttons? Basically so you can see the Time and Heat bars no matter what you are doing. YES! THIS!
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Post by nails on Jul 30, 2011 5:24:12 GMT -5
why isn't there a way to interface with the matrix through just the handheld? I can see there being a cult in the game of anti-cyborgs that swear off everything including dataports. But they need to make cash fast a well and need to be spying and taking down these big cyberware corps. It's their fault all this has happened to the world anyway right?
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moody
Exemplar
Posts: 298
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Post by moody on Jul 30, 2011 6:13:39 GMT -5
nails that would be a Luddite My guess is that they'd want nothing to do with the Matrix, in fact they'd be more interested in destroying it.
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Post by fallen on Jul 30, 2011 10:41:08 GMT -5
nails - interesting... a piece of EQ that could allow you to enter the matrix like a data port, but without any bonuses, etc?
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Post by nails on Jul 30, 2011 11:57:09 GMT -5
moody- true, but sometimes you have to get in to destroy @ fallen - yes, exactly side note, -1 karma? what did I do?
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Post by Cory Trese on Jul 30, 2011 12:11:07 GMT -5
i got yer back =)
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Post by nails on Jul 30, 2011 12:12:58 GMT -5
thanks boss man
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Post by spectre on Jul 30, 2011 14:53:49 GMT -5
So the roomates and I were having a geeky discussion about cybertech and I thought of one of the dangers of cybering up too much or having a damaged headjack....
-Blue Screen or Brain crash.
-Another idea is Corporate AI to fight hackers. They may start at a predetermined Node in the Matrix and work towards where the character is, partially determined by the "Time bar" on the matrix screen. It wouldn't just kick them off, likely it would try to fight them somehow...sting them in a way that would provide a serious deterrent.
-A filter button on your large map nav., so that you can look for places that sell heavy, auto, or pistol ammo for instance or maybe medical locations by chems vs. implants. Basically so you know which stores have what you might want. Maybe make them unlockable by visitation. I for one have a horrible memory for places and end up writing down notes for myself to know where I saw that really great computer or what places sell sniper rifle ammo. Just thought it might be nicer to incorporate in the game like a yellow pages search.
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Post by Cory Trese on Jul 30, 2011 22:30:10 GMT -5
because of my intense love of memorizing numbers and grids, this type of challenge appears on a regular basis in my game designs.
as we go along we will work to add / reduce the average player's need to participate in the memory challenges. For example, by adding catalog documents and other facilities to simplify the location / navigation of resources.
If you look at the evolution of ST RPG you can see that progression.
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